Avoided the forums until now because I was busy and wanted a chance to see then changes and form opinions and new teams on my own before being influenced by others. I didn't really spend enough time working on the tournament before finishing it for the week, so there's surely a lot of fine tuning and fidgeting left to come. Anyway, here's where I'm at on things.
Farmer Nishi - I was originally going to say that the change was irrelevant but then double checked and I see that I've use of a different action order than what the guide says. I also use an H/P Menagerie Custodian instead of the Tonk as it has more power, but that's less of an issue
- Attack with your Carry pet > switch to Eternal Strider
- Cleansing Rain > Pump1 > Pump2 > Pump1 > Water Jet
- Pump2 > Cleansing Rain > Pump1 > Water Jet
vs Brood of Mothran
- Pump2 > swap to mechanical
- Ion Canon
Flowing Pandaren Spirit
Now that Tiptoe is no longer a critter, the Vampiric Batling is actually a bad choice. I'm using a P/P Imperial Eagle Chick (Slicing Wind, Adrenaline Rush, Lift-off) and Pandaren Water Spirit (Water Jet, Whirlpool, Dive).
Thundering Pandaren Spirit
I've been going with a Mechanical Pandaren Dragonling (Breath, Bombing Run, Explode) in place of the Sunreaver Micro-Sentry. Basic plan/goal is to Breath down Sludgy and then Explode as soon as I get to Darnak. Bombing Run is only used in the case where Darnak's health is low enough on his last turn that the application kill him (so, like 130 health or less); this was the case for me on of my test passes but is not to be expected.
Whispering Pandaren Spirit
Played around with this fight more than any other since the patch and I'm really liking a P/P Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire) to pair with the usual Chrominius. IIRC, the standard kill will be 13 rounds. Simply open with Moonfire and then spam Arcane Blast. Dusty will die on round 4 which is before the second Moth Dust; don't worry about using up the Dragonkin racial killing Dusty, its worth it to kill him early.
Life Exchange is the ace in the hole that lets you handle bad RNG. If the opening dust puts you to sleep then Arcane Blast to pop the Cocoon and then Life Exchange > Moonfire > Arcane Blast spam. As a small consolation prize, I believe you should have the Dragonkin racial buff up for the opening attack against Whispertail. If you're slept 2 times in a row, well, any strat will struggle with that.
You also have the option, assuming you didn't go to sleep, of Life Exchanging on the first turn versus Whispertail. This may be necessary if you ate some crits or all 4 Moth Balls hit. From my testing, though, I usually didn't need to. You'll probably only need like 2 Arcane Blasts to get Whispertail low enough for Chrominius (with the change to the dragonkin racial) to be able to two shot him.
Little Tommy Newcomer
1: Enchanted/Festival/Lunar Lantern (Beam, Illuminate, Soul Ward)
2: Pet Bombling (Batter, Toxic Smoke, Explode)
3: Pet Bombling (Batter, Toxic Smoke, Explode)
Soul Ward > Illuminate > swap to Bomb
Batter (only if Failsafe hasn't triggered yet) > Explode > select other Bomb
Batter > Explode > select Lantern
Soul Ward if first bomb didn't Batter > Illuminate
Zao, Calflng of Niuzo
1: Enchanted/Festival/Lunar Lantern [-] (Illuminate)
2: H/H Netherspace Abyssal (Explode)
3: H/H Minfernal (Explode)
Illuminate > swap > Explode > Explode
Yu-la, Broodling of Yu'lon
1: Singing Sunflower (Solar Beam, -, Sunlight)
2: Pet Bombling (Explode)
3: Pet Bombling (Explode)
Sunlight > swap > pass > Explode > Explode > Solar Beam
Chi-Chi, Hatcling of Chi-Ji
1: Unborn Val'kyr (Shadow Slash, Doom, Unholy Ascension)
2: Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)
3: Chrominius (Bite, Howl, Surge of Power)
Doom > Unholy Ascension > select Water Spirit
Geyser > Whirlpool > swap to Chrominius
Howl > Surge of Power
Val'kyr doesn't get Bonus round after Ascension anymore so has to cast Doom first which means it won't be buffed by Howl. Surge was overkill, but an attack after Howl was needed. Chrominius was almost killed before it could cast Howl. In the future I may try an H/H Worg Pup instead. It has a little more health, but may not be strong enough to finish the job.
Xu-Fu, Cub of Xuen
Nothing clever here yet, I just threw some mechanicals at it. I don't consider this one anywhere close to optimized or finalized.
1: Tranquil Mechanical Yeti (Metal Fist, Lightning Storm, Ion Cannon)
2: S/S Blue Clockwork Rocket Bot (Batter, Toxic Gas, Sticky Grenade)
3: Menagerie Custodian (Zap, Shock and Awe, Ion Cannon)
I'm tired, so I'll post Cho, Sully and Ion strats some other time. I figure the Legendaries are most important since they never change - lock those down and you're free to use whatever pets remain for the opening rounds.
EDIT - Noticed during second week that Pet Bomblings were actually faster than Yu-la. Edited sequence to include a pass on turn 3 since Explode won't hurt him if he's still up in the air.
Last edited by Stencil
on September 22nd, 2013, 6:58 am, edited 1 time in total.