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Guide to tamer daily pet battles (5.3) - For veterans

Guides and information to collecting specific pets.
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Nytemarerulez
 
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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 13th, 2013, 2:33 pm

Yamum wrote:A minor change as this Tamer behaves slightly different as of Patch 5.4.

Farmer Nishi
14 rounds
1: Carry pet
2: Eternal Strider [P/S] (1,2,2)
3: Darkmoon Tonk [-] (1,1,2)

vs Siren
- Pump charge > Cleansing Rain > Pump release > Pump charge > Water Jet - Siren dies
vs Toothbreaker
- Pump release > Cleansing Rain > Pump charge > Water Jet - Toothbreaker dies
vs Brood of Mothran
- Pump release > switch to carry pet > switch to Darkmoon Tonk
- Shock and Awe > Ion Canon - Brood of Mothran dies


hmm just took them on yesterday and I didn't notice anything new about this tamer, used the same attacks in the same order I have always been using, I check again.

Also note if you going to not start with carry pet don't forget to change where its place is

Farmer Nishi
14 rounds
1: Eternal Strider [P/S] (1,2,2)
2: Carry pet
3: Darkmoon Tonk [-] (1,1,2)

For Thundering Pandaren Spirit I have not been able to find better, another combos I tried end it on 27 turns and up. I tested for 4 hrs on my friend account that never completed it (lucky him he can farm it for xps and level pets fast that way) and best was team I posted. Using the Panderan dragon
Last edited by Nytemarerulez on September 13th, 2013, 10:45 pm, edited 1 time in total.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 13th, 2013, 2:47 pm

Yamum wrote:Hyuna of the Shrines
11 12 rounds - with no crits or misses using this team ended on 12th - took 2 alpha strikes to kill Fangor
1: Nexus Whelpling [P/P] (1,2,2)
2: Carry pet
3: Yellow Moth [P/P] (2,1,2)

vs Skyshaper
- Arcane Storm > Mana Surge > Mana Surge - Skyshaper dies
vs Fangor
- Mana Surge
- Switch to Carry pet > switch to Yellow Moth
- Alpha Strike until Fangor dies
vs Dor the Wall
- Cocoon Strike > Moth Dust > Alpha Strike > Alpha Strike


Nice a faster team, yesterday I used the wrong team and beat her using Courageous Yon team but it took 20+ rounds on my way to isle and stop in for a quick match. Have not been doing all the tamers lately as I don't have any pets I want to level right now or if I do they not rare or the correct breed and need to go out and get them to rare / better breed
Last edited by Nytemarerulez on September 14th, 2013, 2:02 am, edited 1 time in total.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Yamum » September 13th, 2013, 6:31 pm

Nytemarerulez wrote:hmm just took them on yesterday and I didn't notice anything new about this tamer, used the same attacks in the same order I have always been using, I check again.

Siren now uses Solar Beam, never used to before.

Nytemarerulez wrote:For Thundering Pandaren Spirit I have not been able to find better, another combos I tried end it on 27 turns and up. I tested for 4 hrs on my friend account that never completed it (lucky him he can farm it for xps and level pets fast that way) and best was team I posted. Using the Panderan dragon

I should have a new team for Thundering Pandaren Spirit ready in 24 hours. Should be around 18 turns and much less RNG prone.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Yamum » September 13th, 2013, 9:08 pm

Making Dusty a Flying pet made this fight a lot less painful.

Whispering Pandaren Spirit
11 rounds
1: Nexus Whelpling [P/P] (1,2,2)
2: Carry pet
3: Chrominius [-] (1,1,2)

vs Dusty
- Tail Sweep > Arcane Storm > Mana Surge > Mana Surge - Dusty dies
vs Whispertail
- Mana Surge > Tail Sweep until Nexus Whelpling dies
- Switch to Carry pet > switch to Chrominius
- Bite until Whispertail dies
vs Pandaren Air Spirit
- Howl > Bite > Surge of Power

Note: Can take a few rounds longer if you get slept.

Edit: I'm not happy with this team so I'm working to improve it.
Last edited by Yamum on September 16th, 2013, 9:04 pm, edited 1 time in total.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Yamum » September 13th, 2013, 9:11 pm

Obalis
11 rounds
1: Darkmoon Tonk [-] (1,2,2)
2: Carry pet
3: Nexus Whelpling [P/P] (1,2,2)

vs Pyth
- Minefield > Missile > Ion Canon - Pyth dies
vs Spring
- Recover > Recover > Missile - Darkmoon Tonk should die before getting the Missile off
- Switch to Carry pet > switch to Nexus Whelpling
- Arcane Storm > Mana Surge - Spring Dies
vs Clatter
- Mana Surge > Mana Surge - Clatter dies

Note: Can take a few rounds longer if you get slept.

Edit: I'm not happy with this team so I'm working to improve it.
Last edited by Yamum on September 16th, 2013, 9:04 pm, edited 1 time in total.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 13th, 2013, 9:43 pm

Yamum wrote:
Nytemarerulez wrote:hmm just took them on yesterday and I didn't notice anything new about this tamer, used the same attacks in the same order I have always been using, I check again.

Siren now uses Solar Beam, never used to before.

Nytemarerulez wrote:For Thundering Pandaren Spirit I have not been able to find better, another combos I tried end it on 27 turns and up. I tested for 4 hrs on my friend account that never completed it (lucky him he can farm it for xps and level pets fast that way) and best was team I posted. Using the Panderan dragon

I should have a new team for Thundering Pandaren Spirit ready in 24 hours. Should be around 18 turns and much less RNG prone.


There is no RNG prone for my team - if he misses you with 1st attack you can do it around 19 as you can use explode on the last one to speed up the kill with rabbit and still taken no damage from him. If he doesn't miss and you never miss = 23 rounds same as old team. If you miss be 24 rounds. He 9/10 pop your mech rez so you end with explode killing him and getting carry pet in, which you switch for rabbit and he do stone skin > than you go as normal since he have both burrow and stone rush off cd you do Scratch > Dodge > Scratch > Scratch > Burrow > Scratch > Scratch battle over

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 13th, 2013, 9:47 pm

Yamum wrote:Making Dusty a Flying pet made this fight a lot less painful.

Whispering Pandaren Spirit
11 rounds
1: Nexus Whelpling [P/P] (1,2,2)
2: Carry pet
3: Chrominius [-] (1,1,2)

vs Dusty
- Tail Sweep > Arcane Storm > Mana Surge > Mana Surge - Dusty dies
vs Whispertail
- Mana Surge > Tail Sweep until Nexus Whelpling dies
- Switch to Carry pet > switch to Chrominius
- Bite until Whispertail dies
vs Pandaren Air Spirit
- Howl > Bite > Surge of Power

Note: Can take a few rounds longer if you get slept.


LOL you beat me 2 it, just about to post this same team expect I start with carry pet, and than go to Nexus - still have the chance to be slept but you kill it in 2 shots.

Working on a better one if I can - This is RNG prone and if you get slept at the start or in the middle can be the death of nexus before you get major damage on whispertail - goal is to kill him in 1 bite that what I was getting, than a Bite > Howl > SOP or your order is fun - 3 attacks = pet dead. Goal is 3 attack = whispertail dead (Mana Surge > Tail Sweep > Chrom Bite

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 13th, 2013, 9:48 pm

Yamum wrote:Obalis
11 rounds
1: Darkmoon Tonk [-] (1,2,2)
2: Carry pet
3: Nexus Whelpling [P/P] (1,2,2)

vs Pyth
- Minefield > Missile > Ion Canon - Pyth dies
vs Spring
- Recover > Recover > Missile - Darkmoon Tonk should die before getting the Missile off
- Switch to Carry pet > switch to Nexus Whelpling
- Arcane Storm > Mana Surge - Spring Dies
vs Clatter
- Mana Surge > Mana Surge - Clatter dies

Note: Can take a few rounds longer if you get slept.


Point of the teams man is to limit the RNG prone part or if it happen not change an outcome. But it seems you like Nexus Whelp all sudden lol hey that cool

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 14th, 2013, 12:00 am

New kill count 12 (if no attack misses) thanks to buff dragon racial, see changes below


Courageous Yon
17 12 rounds
1: Emerald Proto-Whelp [4] (2,2,1)
2: Carry pet
3: Darkmoon Tonk [-] (1,1,2)

vs Piqua
- Emerald Bite > Emerald Presence > Emeral Bite > (Dragon Racial) Emerald Bite until Piqua dies
vs Lapin
- Emerald Bite > Proto-Strike > (Dragon Racial) Emerald Bite until Lapin dies
vs Bleat
-Emerald Bite until your Emerald Proto-Whelp dies > switch to Carry pet > switch to Darkmoon Tonk
- Shock and Awe > Ion Cannon Bleat dies

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 14th, 2013, 1:54 am

Nytemarerulez wrote:
Yamum wrote:Making Dusty a Flying pet made this fight a lot less painful.

Whispering Pandaren Spirit
11 rounds
1: Nexus Whelpling [P/P] (1,2,2)
2: Carry pet
3: Chrominius [-] (1,1,2)

vs Dusty
- Tail Sweep > Arcane Storm > Mana Surge > Mana Surge - Dusty dies
vs Whispertail
- Mana Surge > Tail Sweep until Nexus Whelpling dies
- Switch to Carry pet > switch to Chrominius
- Bite until Whispertail dies
vs Pandaren Air Spirit
- Howl > Bite > Surge of Power

Note: Can take a few rounds longer if you get slept.


LOL you beat me 2 it, just about to post this same team expect I start with carry pet, and than go to Nexus - still have the chance to be slept but you kill it in 2 shots.

Working on a better one if I can - This is RNG prone and if you get slept at the start or in the middle can be the death of nexus before you get major damage on whispertail - goal is to kill him in 1 bite that what I was getting, than a Bite > Howl > SOP or your order is fun - 3 attacks = pet dead. Goal is 3 attack = whispertail dead (Mana Surge > Tail Sweep > Chrom Bite


Instead of Chrominius using double Nexus Whelp kicks butt

vs Dusty
- Tail Sweep > Arcane Storm > Mana Surge > Mana Surge - Dusty dies
vs Whispertail
- Mana Surge > Dragon racial Tail Sweep Nexus Whelpling usually dies before its next attack due to Whispertail dragon racial buff
- Switch to Carry pet > switch to 2nd Nexus Whelp
- Depending on whispertail HP you either do another Arcane Storm (100%) hit vs (80% hit Mana Surge) or if it has more health than Arcane Storm would do go with Mana Surge
vs Pandaren Air Spirit
- Dragon Racial Mana Surge > Mana Surge - Air Spirit dies

in a few test I had 12-13 with me missing either mana surge on Whispertail adding extra round before dragon racial, or I got slept off the back.

Also using double Nexus allows you to forfeit and just switch the two nexus around, as 2nd one only takes 1 at most 2 hits, so not being full health is not a big deal.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 14th, 2013, 3:04 am

Timless Tourny - Can't heal even with the healer inside despite supposed to at the cost of resetting your progress - Due to that didn't think you could do carry pets really - as time goes on that may change


Lorewalker Cho

1: Nether Faerie Dragon [HP (only one I have)] (2,2,1)
2: Fel Flame [HP] (2,2,1)
3: Flayer Youngling [SS] (1,2,1)

Sully "The Pickle" McLeary

1: Zandalari Kneebiter [PP] (2,2,2)
2: Zandalari Anklerender [PP] (2,2,1)
3: Yellow Moth [PP] (2,1,2)


Dr. Ion Goldbloom

1: Lil' Deathwing [- ] (2,2,1) - I know not everyone will have one, but this is dragon I used, other dragons with strong attack should work like Celestial Dragon [-] (1,1,1)
2: Chrominius [-] (2,1,2)
3: Cogblade Raptor [SS] (2,1,1)

Now to the spirits themselves

Zao, Calflng of Niuzo

1: Unborn Val'kyr [BBP] (2,2,2) - HH will work as well
2: Pandaren Water Spirit [-] (1,2,2)
3: Chromnius [-] (2,1,2) Note I have 2 of these from old air spirit guy so this is my 2nd one

Use Unholy > Geyser > Whirlpool > Howl = dead

Xu-Fu, Cub of Xuen

1: Darkmoon Zeppelin [-] (1,2,2)
2: Warbot [-] (1,1,1)
3: Darkmoon Tonk [-] (1,1,2)

Decoy > Missile > Explode (when near death), Bring out Warbot Extra Plating (keep it up) > Missle until warbot dies - Darkmoon Tonk's Shock and Awe > Missile(until about dead) > Ion Cannon. Should be low enough to only need a Shock and Awe and than a Iron Cannon

Chi-Chi, Hatcling of Chi-Ji

1: Red Cricket [-] (1,1,1)
2: Silbread Snail [HS] or Shimmershell Snail [HP] (1,1,1)
3: Another snail you didn't use for 2 (1,1,1,) this one just encase

Use Swam until dead > pick a snail Shimmerhell one would end it faster Acidic Goo > Ooze Touch until you win - can use dive if you want, but Chi-Chi is healing with Tranquilityand will use Eternal

Casts:
Turn 1: Tranquility
Turn 2: Fire Quills
Turn 3: Ethereal
Turn 4: Fire Quills
Turn 5: Fire Quills
Turn 6: Fire Quills
Turn 7: Ethereal
Turn 8: Fire Quills
Turn 9: Fire Quills - SHould be dead by this time
Turn 10: Fire Quills
Turn 11: Ethereal
Turn 12: Tranquility

Yu-la, Broodling of Yu'lon

1: Lil Bad Wolf [PS] (1,2,1)
2: Kun-Lai Runt [PP] (2,2,2)
3: Scourge Whelp [HH] (2,1,1) - never needed it but just encase

Since you be faster by 2 you do Claw > Claw > Dodge > Howl > Claw > Claw - my bad wold solo her but if he dies go with Kun
If Kun comes out do Frost Shock > Deep Freeze > Take down - should be dead by than if not reapply Frost Shock and keep doing Take Down unless Deep Freeze is up and she not in air - never had to go with scourge so no attack order

She always start with Emerald Presence than does lift off if done right you get Howl and 3 claws off total before she done anything 2 you.

Little Tommy Newcomer

1: Sunreaver Mico - Sentry [-} (1,2,1)
2: Clockwork Gnome [-] (1,2,1)
3: Son of Animus [-] (1.1.2) - sometimes didn't even need him just encase

Call lighting > he force you Gnome to come out Build Turrent > Metal Fist until you die or if you still alive after Build Turrent comes off cd use it again, Depending on if you die if Call lighting off Cd go back to Sunreaver other wise go with Son of Anumus Interrupting Jolt stun him - Siphon Anima > Metal Fist should be dead by this time

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Abashera » September 14th, 2013, 3:38 pm

Re. Blood Knight Antari

I tried the suggested team on Blood Knight Antari (Scouraged Whelpling, Carry Pet, Flayer Youngling), used the recommended spell rotation, and died numerous times (and used three bandages). I believe Blizzard must have changed something with the flayer youngling; unless you're using the speed hybrid. I'm using the P/P breed.

After using three bandages I changed to the following team:

1 - Scourged Whelpling (P/S)
2 - Emperor Crab (P/P)
3 - Flayer Youngling (P/P)

a) Here is how the fight went. I followed your spell rotation per recommendation (this is very solid). Arcanus dies, and I get a couple hits off on Jadefire with my Scourged before he dies.

b) When the Scourged Whelpling died I changed to emperor crab. Use "Whirlpool" (if needed), use "Surge", use Healing Wave if needed (but I didn't need to use it and saved it for Netherbite). Jadefire dies.

c) I continued using Emperor crab on Netherbite: Use "Whirlpool", use "Surge", use "Healing Wave" when up.

d) Netherbite dies, Emperor Crab still has a good health pool, and I didn't even get to pull out my Flayer Youngling. Plenty room for a carry pet.

Please try this team and rotation and see how it works.

I hope this is helpful.


—Rx

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Pyy » September 14th, 2013, 5:55 pm

Jamesdevlin wrote:Re. Blood Knight Antari

I tried the suggested team on Blood Knight Antari (Scouraged Whelpling, Carry Pet, Flayer Youngling), used the recommended spell rotation, and died numerous times (and used three bandages). I believe Blizzard must have changed something with the flayer youngling; unless you're using the speed hybrid. I'm using the P/P breed.


Hey Jamesdevlin, the strategy for Antari does indeed use a breed 5 (S/S) Flayer, that's why you won't be able to beat it using the listed strategy, with the breed 4 (P/P) one. The advantage of 5 over 4 is that it has 325 speed, which means it will attack first, allowing Kick to interrupt a turn, and Blitz to hit three times.

Don't mean to sound like a jerk, but the breed numbers listed on the strategies (in the square brackets after the names) are pretty important to each strategy, some breeds just won't work for these tamers, and both your Scourged Whelpling and Flayer aren't what the strategy calls for. It's great that you found a way to beat him finally, but these strategies are there for the quickest way to beat the tamers with only two pets, allowing you to level one up.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Skarn » September 14th, 2013, 11:46 pm

I definitely like the Mechanical Pandaren Dragonling for Sludgy on the Thundering Pandaren Earth Spirit now. It's a tiny bit RNG, but still works well. Just spam Breath and use Explode when HP is low enough.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Yamum » September 15th, 2013, 1:55 am

Skarn wrote:I definitely like the Mechanical Pandaren Dragonling for Sludgy on the Thundering Pandaren Earth Spirit now. It's a tiny bit RNG, but still works well. Just spam Breath and use Explode when HP is low enough.

Good suggestion! I'll try it out.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Mantrhax » September 15th, 2013, 3:43 am

Looks like blizzard is messing around with miss/dodge again i dot a lot of pet battle everyday and im feeling something changed.. perhaps a steath change...u know blizzard.

Facing Thundering Spirit it looks like waywire isnt working as intended anymore .

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Stencil » September 15th, 2013, 8:19 am

I'm a bit skeptical of basing strats too heavily on Mana Surge; I've been burned by its miss chance too many times in the past ...

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Stencil » September 15th, 2013, 8:53 am

Mantrhax wrote:Facing Thundering Spirit it looks like waywire isnt working as intended anymore .

Sludgy was changed from Critter to Magic. So not only does Haywire not hit him as hard as it used to, the damage it does when supercharged is also getting capped and reduced by the Magic racial.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Stencil » September 15th, 2013, 9:32 am

Avoided the forums until now because I was busy and wanted a chance to see then changes and form opinions and new teams on my own before being influenced by others. I didn't really spend enough time working on the tournament before finishing it for the week, so there's surely a lot of fine tuning and fidgeting left to come. Anyway, here's where I'm at on things.

PANDAREN TAMERS

Farmer Nishi - I was originally going to say that the change was irrelevant but then double checked and I see that I've use of a different action order than what the guide says. I also use an H/P Menagerie Custodian instead of the Tonk as it has more power, but that's less of an issue
vs Siren
- Attack with your Carry pet > switch to Eternal Strider
- Cleansing Rain > Pump1 > Pump2 > Pump1 > Water Jet
vs Toothbreaker
- Pump2 > Cleansing Rain > Pump1 > Water Jet
vs Brood of Mothran
- Pump2 > swap to mechanical
- Ion Canon

Flowing Pandaren Spirit
Now that Tiptoe is no longer a critter, the Vampiric Batling is actually a bad choice. I'm using a P/P Imperial Eagle Chick (Slicing Wind, Adrenaline Rush, Lift-off) and Pandaren Water Spirit (Water Jet, Whirlpool, Dive).

Thundering Pandaren Spirit
I've been going with a Mechanical Pandaren Dragonling (Breath, Bombing Run, Explode) in place of the Sunreaver Micro-Sentry. Basic plan/goal is to Breath down Sludgy and then Explode as soon as I get to Darnak. Bombing Run is only used in the case where Darnak's health is low enough on his last turn that the application kill him (so, like 130 health or less); this was the case for me on of my test passes but is not to be expected.

Whispering Pandaren Spirit
Played around with this fight more than any other since the patch and I'm really liking a P/P Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire) to pair with the usual Chrominius. IIRC, the standard kill will be 13 rounds. Simply open with Moonfire and then spam Arcane Blast. Dusty will die on round 4 which is before the second Moth Dust; don't worry about using up the Dragonkin racial killing Dusty, its worth it to kill him early.

Life Exchange is the ace in the hole that lets you handle bad RNG. If the opening dust puts you to sleep then Arcane Blast to pop the Cocoon and then Life Exchange > Moonfire > Arcane Blast spam. As a small consolation prize, I believe you should have the Dragonkin racial buff up for the opening attack against Whispertail. If you're slept 2 times in a row, well, any strat will struggle with that.

You also have the option, assuming you didn't go to sleep, of Life Exchanging on the first turn versus Whispertail. This may be necessary if you ate some crits or all 4 Moth Balls hit. From my testing, though, I usually didn't need to. You'll probably only need like 2 Arcane Blasts to get Whispertail low enough for Chrominius (with the change to the dragonkin racial) to be able to two shot him.

CELESTIAL TOURNAMENT

Little Tommy Newcomer
1: Enchanted/Festival/Lunar Lantern (Beam, Illuminate, Soul Ward)
2: Pet Bombling (Batter, Toxic Smoke, Explode)
3: Pet Bombling (Batter, Toxic Smoke, Explode)

Soul Ward > Illuminate > swap to Bomb
Batter (only if Failsafe hasn't triggered yet) > Explode > select other Bomb
Batter > Explode > select Lantern
Soul Ward if first bomb didn't Batter > Illuminate

Zao, Calflng of Niuzo
1: Enchanted/Festival/Lunar Lantern [-] (Illuminate)
2: H/H Netherspace Abyssal (Explode)
3: H/H Minfernal (Explode)
Illuminate > swap > Explode > Explode

Yu-la, Broodling of Yu'lon
1: Singing Sunflower (Solar Beam, -, Sunlight)
2: Pet Bombling (Explode)
3: Pet Bombling (Explode)
Sunlight > swap > pass > Explode > Explode > Solar Beam

Chi-Chi, Hatcling of Chi-Ji
1: Unborn Val'kyr (Shadow Slash, Doom, Unholy Ascension)
2: Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)
3: Chrominius (Bite, Howl, Surge of Power)
Doom > Unholy Ascension > select Water Spirit
Geyser > Whirlpool > swap to Chrominius
Howl > Surge of Power
Val'kyr doesn't get Bonus round after Ascension anymore so has to cast Doom first which means it won't be buffed by Howl. Surge was overkill, but an attack after Howl was needed. Chrominius was almost killed before it could cast Howl. In the future I may try an H/H Worg Pup instead. It has a little more health, but may not be strong enough to finish the job.

Xu-Fu, Cub of Xuen
Nothing clever here yet, I just threw some mechanicals at it. I don't consider this one anywhere close to optimized or finalized.
1: Tranquil Mechanical Yeti (Metal Fist, Lightning Storm, Ion Cannon)
2: S/S Blue Clockwork Rocket Bot (Batter, Toxic Gas, Sticky Grenade)
3: Menagerie Custodian (Zap, Shock and Awe, Ion Cannon)

I'm tired, so I'll post Cho, Sully and Ion strats some other time. I figure the Legendaries are most important since they never change - lock those down and you're free to use whatever pets remain for the opening rounds.

EDIT - Noticed during second week that Pet Bomblings were actually faster than Yu-la. Edited sequence to include a pass on turn 3 since Explode won't hurt him if he's still up in the air.
Last edited by Stencil on September 22nd, 2013, 6:58 am, edited 1 time in total.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Yamum » September 15th, 2013, 11:51 pm

Stencil wrote:I'm a bit skeptical of basing strats too heavily on Mana Surge; I've been burned by its miss chance too many times in the past ...

One Mana Surge miss is OK, it's when you get another negative RNG that you're in trouble. I am revising my strats for Whispering Pandaren Spirit and Obalis, because if you get slept/crit and you miss it can mean a loss. However, vs Whispering Pandaren Spirit, it is still faster (and less frustrating) than using Anubisath Idol, so I don't mind restarting once or twice.

I have had no losses yet vs Hyuna using the Nexus Whelpling.

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