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Little Tommy Newcomer

Discuss pet battles, strategy and theorycrafting.
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Zeemonster424
 
Posts: 21
Joined: September 25th, 2011
Pet Score: 3335

Little Tommy Newcomer

Postby Zeemonster424 » September 11th, 2013, 10:26 am

I'm guessing that even with 200 level 25s, I wasn't ready for 5.4 :(


I've tried so many combos for Lil' Oondasta. What has worked for you?

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Shmoooey
 
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Re: Little Tommy Newcomer

Postby Shmoooey » September 11th, 2013, 10:43 am

I got it done with Menagerie Custodian, Darkmoon Zeppelin, Mechanical Dragonling. Although the Dragonling only needed one last hit to get Lil Oondasta down so probably any third mechanical.

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Rendigar
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Re: Little Tommy Newcomer

Postby Rendigar » September 11th, 2013, 10:45 am

The setup I think I used for him was:
Chrominius - Howl - Surge of Power (chrom dies)
Darkmoon Tonk - Shock & Awe - Ion Cannon (tonk dies twice while recovering)
Tranquil Mechanical Yeti - Call Lightning - Ion Cannon

The thing to watch for is he will pretty much 2-shot all of your pets, almost guaranteed, so you have to kill him with 2 hits per pet (and if you miss, it'll be a loss, probably).

I need to re-run the fight as I am not positive I used the moves above, but it's a starting point for you.

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Sanzul
 
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Re: Little Tommy Newcomer

Postby Sanzul » September 11th, 2013, 10:46 am

I found him to be unexpectedly easy. My standard "kill legendary beasts" daily team of Mechanical Yeti + Pet Bombling + Menagerie Custodian killed him without problem.

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Kpb321
 
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Re: Little Tommy Newcomer

Postby Kpb321 » September 11th, 2013, 10:54 am

I did him with a Tonk, Direhorn (with more hps than third pet) and Custodian if I recall.

Open with Ion Cannon from the Tonk. Lil' Oondasta will helpfully swap him to the back row for you and bring in your Direhorn. Use trample until the round when he will kill your direhorn (tramples 10% dmg isn't reduced by the 50% buff) then use stamped to get the 100% dmg debuff on him. Swap back to tonk or to the custodian and blow him up with Shock and Awe/Ion Cannon.

The tricks are that % health based attacks like Tamples extra 10% or even a Dark Moon's Zeps explode aren't modified by buffs/debuffs and that the 100% debuff is additive with the 50% buff. IE the 1000 dmg ion cannon goes down to 500 because of the buff but then goes up to 1500 when the debuff is added.

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Maizing
 
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Re: Little Tommy Newcomer

Postby Maizing » September 11th, 2013, 11:16 am

I got him with 2 Menagerie Custodian (breeds H/H and H/P) and a Son of Animus. I tried using a Clockwork Gnome, but he is just too fragile.

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Darrenaf1
 
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Re: Little Tommy Newcomer

Postby Darrenaf1 » September 11th, 2013, 11:30 am

I started with zep to negate the swap with decoy and finished him off with tonk and cogblade raptor

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Zeemonster424
 
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Pet Score: 3335

Re: Little Tommy Newcomer

Postby Zeemonster424 » September 11th, 2013, 11:46 am

I wish completing the quest gave a pet XP treat :( I'm so tired of doing BoF for them.

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Kpb321
 
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Re: Little Tommy Newcomer

Postby Kpb321 » September 11th, 2013, 12:00 pm

Darrenaf1 wrote:I started with zep to negate the swap with decoy and finished him off with tonk and cogblade raptor


I don't see why you'd bother with decoying the swap when you can use it to your advantage. It's perfect for using Ion Cannon from the tonk and letting him swap it out while he's recovering. It is also weak against mechanical so you don't take as much dmg.

Igraine
 
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Re: Little Tommy Newcomer

Postby Igraine » September 11th, 2013, 3:22 pm

I used Lil' bad wolf and two Sons of Animus. Start with wolf Dodge then Howl then two Claw took about half his health. Finished him with two sons.

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Zeemonster424
 
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Pet Score: 3335

Re: Little Tommy Newcomer

Postby Zeemonster424 » September 11th, 2013, 3:49 pm

Igraine wrote:I used Lil' bad wolf and two Sons of Animus.


I see that Son of Animus is the key to winning a lot of fights. I can't even get one! :(

I've spent all afternoon leveling, I'm off to try Lil' Oondasta again!

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Zeemonster424
 
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Re: Little Tommy Newcomer

Postby Zeemonster424 » September 11th, 2013, 4:10 pm

Okay I used Chrominus's Howl, every time it swapped to Menagerie Custodian in which I used Shock and Awe, and then Zap (which hits hard too). Then when that dies, Pet Bombling's Zap until it's dead. Took me 5 tries and stubbornness but I got it.

He missed every single time during my 2nd pet's 3rd attack. It was strange.

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Kpb321
 
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Re: Little Tommy Newcomer

Postby Kpb321 » September 11th, 2013, 4:38 pm

Zeemonster424 wrote:Okay I used Chrominus's Howl, every time it swapped to Menagerie Custodian in which I used Shock and Awe, and then Zap (which hits hard too). Then when that dies, Pet Bombling's Zap until it's dead. Took me 5 tries and stubbornness but I got it.

He missed every single time during my 2nd pet's 3rd attack. It was strange.


Couple thoughts.

1) make sure you use the Ion Cannon on round you should die and come back on the Menagerie Custodian.

2) use the Pet Bombling use explode on that final round too. It's damage isn't reduced by the 50% damage reduction debuff so should hit for 650

That should be more than plenty to finish him and chromi should still be alive to win.

Katzbalger
 
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Re: Little Tommy Newcomer

Postby Katzbalger » September 11th, 2013, 7:10 pm

I just used sunreaver (anything with lightning storm would work), clockwork gnome(as 2nd!), any mech.
lightning storm>he switches gnome in, turret, punch, punch, turret, both die, 3rd pet is just backup.

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Anasa
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Re: Little Tommy Newcomer

Postby Anasa » September 11th, 2013, 7:19 pm

Zeemonster424 wrote:
Igraine wrote:I used Lil' bad wolf and two Sons of Animus.


I see that Son of Animus is the key to winning a lot of fights. I can't even get one! :(

I've spent all afternoon leveling, I'm off to try Lil' Oondasta again!


Yeah, me neither. You have no idea how mad I was when I read the early patch notes for 5.4 and learned that all the bonus rolls (and extra runs with only bonus rolls) were a complete waste.

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Anasa
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Re: Little Tommy Newcomer

Postby Anasa » September 11th, 2013, 7:20 pm

Katzbalger wrote:I just used sunreaver (anything with lightning storm would work), clockwork gnome(as 2nd!), any mech.
lightning storm>he switches gnome in, turret, punch, punch, turret, both die, 3rd pet is just backup.


This was my strat also, with the Menagerie Custodian mopping up with Shock and Awe.

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Tiggindy
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Re: Little Tommy Newcomer

Postby Tiggindy » September 11th, 2013, 8:40 pm

I went with Yeti (lightning first round), then Zepplin (decoy round 2, then bomb, then missile til dead), then yeti again for an attack or two and finish with the tonk. I can probably optimize it better, but this works well enough.

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Monkeygreen
 
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Re: Little Tommy Newcomer

Postby Monkeygreen » September 11th, 2013, 10:54 pm

I tried some different combos; this one was my third try and it took him down. Pets were:

Mechanical pandaren dragonling, with flyby, bombing run, and decoy.
Darkmoon zeppelin with missile, bombing run, and decoy
Nether faerie dragon, with slicing wind, life exchange, and cyclone.

Used decoy first, then slicing wind, then bombing run. Nether dragon was pulled in and I used cyclone, took a massive hit, then used life exchange. Nether dragon died and I swapped dragonling in, hit with slicing wind, and died. Zeppelin came in, used decoy, then missile until he was dead.

Did it again today and got him down first try with this combo. Hope this is helpful!

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Se5s
 
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Re: Little Tommy Newcomer

Postby Se5s » September 11th, 2013, 11:14 pm

Rendigar wrote:The setup I think I used for him was:
Chrominius - Howl - Surge of Power (chrom dies)
Darkmoon Tonk - Shock & Awe - Ion Cannon (tonk dies twice while recovering)
Tranquil Mechanical Yeti - Call Lightning - Ion Cannon

The thing to watch for is he will pretty much 2-shot all of your pets, almost guaranteed, so you have to kill him with 2 hits per pet (and if you miss, it'll be a loss, probably).

I need to re-run the fight as I am not positive I used the moves above, but it's a starting point for you.


how'd you get two attacks on your first pet? he uses the pet swap first move every time.

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Anasa
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Re: Little Tommy Newcomer

Postby Anasa » September 12th, 2013, 12:41 am

Tonight I used the Darkmoon Tonk, Menagerie Custodian, Clockwork Gnome.

Before popping the Ion Cannon, I used Shock and Awe. That put a little extra damage and then stunned him for the Ion Cannon. I did the same with the Custodian, and built turrets whenever the Gnome was out.

By juggling the stuns/cannons, he went down.

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