Damage Pull-Back

Discuss pet battles, strategy and theorycrafting.
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Emrys
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Damage Pull-Back

Post by Emrys » October 10th, 2012, 5:50 pm

There have been several times when I go to fight a pet that I want to capture and it needs a few more hit points taken off, but a regular attack would kill it. Do you think there will ever be the option to do half-damage, or something similar?

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Poofah
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Re: Damage Pull-Back

Post by Poofah » October 10th, 2012, 6:10 pm

This is troublesome, because if you forfeit the match then the pet will despawn and you lose your shot at it. If you force quit WoW and relog, the pet will not despawn, but it will instead revert to being a clickable critter, and you can interact with it to start the battle over again. The pet will retain all its former characteristics (e.g. rarity and stats, and the secondary pets that join). Of course, you risk somebody else coming along and grabbing your pet spawn while you reload.

This is obviously not a very elegant solution, but so far it's the best way I've found to avoid losing the spawn altogether.

*edit* console reloadui doesn't work, actually, but forced relogging does.

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Lisanette
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Re: Damage Pull-Back

Post by Lisanette » October 11th, 2012, 2:00 am

...and always bring a pet with a low damage attack. ("Alt F4" is your friend.)
Last edited by Lisanette on October 11th, 2012, 3:13 am, edited 1 time in total.
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Re: Damage Pull-Back

Post by Jin » October 11th, 2012, 3:02 am

Get a Terrible Turnip, it has an attack that can't reduce an enemy below 1 hitpoint. :D

Perfect for catching wild pets!

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Emrys
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Re: Damage Pull-Back

Post by Emrys » October 11th, 2012, 8:47 am

Jin wrote:Get a Terrible Turnip, it has an attack that can't reduce an enemy below 1 hitpoint. :D

Perfect for catching wild pets!
Thanks for the tip! I'll have to look into that.

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