This is the order I do the Pandaren tamers is this:
2. Thundering Pandaren Spirit (earth tamer)
3. Courageous Yon
4. Burning Pandaren Spirit Tamer (fire tamer)
5. Seeker Zusshi
6. Wastewalker Shu
7. Flowing Pandaren SpiritTamer (water tamer)
9. Farmer Nishi
10. Hyuna of the Shrines
11. Whispering Pandaren Spirit (air tamer)
It makes a nice loop starting from the Shrine in the Vale. Regular tamers in this post, the spirit tamers will be in the next post.
***Updating for 7.1, since I'm back after a long time away, and finding that things don't work quite the same. Although I don't know if anyone even looks at this anymore. Most of the strategies still work***
I'm also assuming your leveling pets are at least 10.Aki - Vale of eternal blossoms
Slot 1 - Magical crawdad, Snap, Shell Shield, Wish
Slot 2 - Leveling pet
Slot 3 - A flying pet.
Why? the crawdad kicks butt. Shield makes it immune to damage vs the critter. Wish keeps it healed. Snap does more damage to the critter and better than surge vs the others.
The cricket will be first. First round is wish, then shield then snap until one more snap will kill it, renew shield, snap and the cricket will die. If you've missed, damage the cricket so that the next attack will kill it, renew shield so you have the max for the dragon, and kill the cricket. Next pet is the dragon. First round snap, second round wish, third round snap, renew shield. Snap for 3 rounds, then wish. If the dragon will die in one hit, snap to kill it, it's okay that the shield will fall. If the dragon isn't going to die in one hit, renew shield and kill the dragon. First round vs otter, renew shield (since it will dive and you won't hit it anyway). Do as much as you can vs the otter, but don't kill it. Swap the leveling pet in, standard rules, then swap in your flier to finish the otter.
This tamer is also suitable to jump a level 1 to level 11 (with the safari hat, 10 without the hat) if things go right. During the otter fight, when it gets low it will use survival. Swap in your leveling pet then since the round after it does survival it will dive. Swap the leveler back out when it dives and finish it with the flier. Courageous Yon - Kun-Lai Summit
Slot 1 - Emerald Whelpling - Emerald Bite, Emerald Presence, Tranquility
Slot 2 - Leveling pet
Slot 3 - Darkmoon Tonk, Missile, Shock and Awe, Ion Cannon
Why? The usual reasons.
The bird will be first. First round bite, round 2 shield, round 3 tranquility. Bite for 2 rounds, then do tranquility. (changed to reflect dragonkin family change so you don't accidentally kill the bird) If the (weakened) attack won't kill the bird, then attack so that the bird is low enough to die in one attack. If it will kill the bird, refresh tranquility or pass. Shield while the bird launches, uses tranquility. When the damage debuff has one round left, attack so the bird dies. First round vs the rabbit, attack. Round 2, shield, round 3 tranquility. Attack for 2 rounds, traquility, then attack. It's okay if the shield will fall off since the next round the rabbit burrows and you can renew it without damage. Finish off the rabbit. Swap in the leveling pet, for round 1 vs the goat. Swap in the tonk, Shock and Awe then Ion Cannon means goat BBQ. Seeker Zusshi - Townlong
Slot 1 - Whelk, Absorb, Shell Shield, Dive
Slot 2 - Leveling pet
Slot 3 - Jade owl, slicing wind, adrenalin rush, lift off. Or a moth with cocoon.
Why? Critter takes less from elemental and aquatic does more. Flying attacks do more vs aquatic and magic takes less from aquatic and magic pets have a damage cap.
The elemental will be first. First round dive, round 3 shield. If the dive misses, then dive the next time it is available. You'll want to use absorb until the elemental is dead, renewing the shield as appropriate, so that dive is available vs the snail right off. Vs the snail, first round shield, second round, dive. Absorb and shell shield will negate his absorbs and acid. Dive is the damage dealer. You should be able to kill both, but if not, the second one should be very hurt when your snail dies.
Chances are you'll be swapping in the leveler the first round vs the strider. You'll be swapping it out when it gets hit with sleep. The jade owl will use lift off to avoid a pump attack, and otherwise slicing wind til it dies. You may get a chance to use lift off to negate a sleep attack too. Regardless, the strider should die to the owl.
While the above still works fine, I've been using the strategy from this post
because it's quicker.
Slot 1 - Snarly - rip, surge, blood in the water
Slot 2 - leveling pet
Slot 3 - (Vampiric) Bat - Bite, hawkeye, reckless strike.
Why? because it's faster. And if you have the vampiric bat, he takes less if the strider gets off an attack and can self res
Snarly does rip, then blood in the water, then surges til dead. Rip and surge on the snail, then probably dies, but you can try to get another blood off. Swap in the leveler to take a hit, then swap in the bat to bite it to death. Vs the strider, reckless strike, bite, reckless strike and it should be dead. Wastewalker Shu - Dread Wastes
This strat (blatantly stolen from Rendigar ages ago)
requires your pet to be higher level, because it will take damage.
Slot 1: Red Cricket - Skitter, Cocoon Strike, Nature's touch
Slot 2: leveling pet
Slot 3: Tranquil Mechanical Yeti - Metal Fist, Call Lightning, Ion Cannon.
Skitter until 1 round left on whirlpool, then use the cocoon. Follow with nature's touch. Then repeat. Mutilator dies quickly enough. Vs Pounder, skitter until you're below 500, then use nature's touch. Use cocoon the last round of the sandstorm, because he'll rupture the round after it ends. Vs mutilator, swap your leveler in (cricket is still alive!) for a round, then swap in the yeti. Lightning then ion cannon will kill Mutilator. If Lightning misses for some reason, hit him with fist a time or two to be sure ion will kill him. Mo'Ruk - Krasarang wilds
(lifted from the linked post. The old strat still works, this is just faster)
Slot 1 - Zeppelin - rocket, explode, decoy (ability changes)
Slot 2 - Leveler (even a level 1)
Slot 3 - Chrominus - Bite, Howl, Surge of Power
Why? The usual reasons.
Woodcarver will be first. First round, rocket. Second round, decoy. Then rocket til dead. If you missed or it dodged, leave the fight and restart it (to be safe, you can still win but there's a small chance of fail if you missed). Swap in Chrominus, use howl then surge of power. You'll likely die to the turtle, but maybe you can get a howl off. Swap in the Zeppelin when Chrominus dies. Use rocket for damage, decoy to block his headbutt so you don't die. When the turtle is less than 618 health, use explode. Farmer Nishi - Valley of the four winds
Slot 1 - Leveler
Slot 2 - Mechanical to finish off the grub
Slot 3 - Eternal Strider, water jet, Cleansing Rain, pump.
Why? Aquatic does the most vs elemental.
1st leveler takes an action, swap in the strider. Cleansing rain, pump, water jet, pump and the sunflower dies. Water jet, pump, cleansing rain. The turnip will be back out, so water jet and pump. Use jet again if needed. On the grub, use water jet, then pump til you or it dies. Finish it with your mechanical. Hyuna of the Shrines - Jade Forest
Slot 1 - Ooze, absorb, corrosion, acidic goo
Slot 2 - Leveler
Slot 3 - Flying pet
Why? Magic is good vs flying, flying is good vs aquatic.
The firefly will be first. Acid goo, corrosion, absorb, absorb. Firefly is dead. First round vs snake, absorb. Second round pass (snake burrows). Round 3, acidic goo. Round 4, try to corrosion if you can (most likely you die). If you don't die, then you'll die the next round. Swap in the leveling pet, standard rules. Swap in your flier to finish the snake and kill the turtle. The turtle will do it's big damage attack, then (because of a change to headbutt) 4 rounds of some combo of shields and a heal, the exception is that if he healed on the first round, he'll do 3 rounds of shields, then heal himself before headbutting. Try to block or avoid the turtle's headbutt and kill it.