
Quintessence wrote:Perhaps I just don't have enough competitiveness in me.
Poofah wrote: But without rewards for doing it, people will quickly find their time better spent farming up the latest PvE pet.
Saa wrote:p/s Giant Bone Spider. This guy is so much fun. Siphon Life + his second dot then force swap the opposing pet. Rinse and repeat for as long as your opponent will allow it. With luck you'll have 3 siphon lifes healing a tonne of damage. This is usually the pet I open with.
Deepfriedegg wrote:Never knew about Giant Boner Spider but he looks to be a big fun. The speed points are kind of wasted on an undead because slow undead always gets two rounds after death so they would be better on H or P but anyway. Anyway, how does Death Grip work? It is supposed to switch into battle the pet with lowest healt. Anyway, he seems to be killing stuff rather slow
Deepfriedegg wrote:The speed points are kind of wasted on an undead because slow undead always gets two rounds after death so they would be better on H or P but anyway. Anyway, how does Death Grip work?
Saa wrote:I don't say this in a 'hurr hurr l2pvp' manner and hope it hasn't come across this way. I do however feel that endlessly levelling pets to 25 with no intention of using them for anything other than ......more wild pet grinding is, to say the least, unsatisfying.
Stabya wrote:
How about Pet Honor Points that can be spent on Stones or Special PVP Reward only Pets?
By making some pets only obtainable from PVP, and offering more achieves, this will make it more worthwhile
Saa wrote:However the current problem would still exist, in so much as once you had these pets, you're back to your current lament.
Saa wrote:I like this idea as long as the pvp pet reward didn't end up like the FFF as a 'go to' pet for pvp.
Saa wrote:Maybe 'rating' would be an idea though I would have no idea if it would be difficult to implement.
Stabya wrote:How about Pet Honor Points that can be spent on Stones or Special PVP Reward only Pets?

Stabya wrote:I think the biggest drawback to PVP pre-5.2 are
1 - Overpowered Pets and abilities
2 - Lack of Incentives to PVP
Polynices wrote:
Another problem with PvP pet battles is having your team locked. I'd love to be able to hunt wild pets for rares or leveling XP while waiting around for a PvP battle to start but I can't. I have to pick a good PvP team that might be bad for capturing and definitely won't include a leveling pet. So two major pet battle activities are in opposition and can't be done at the same time. Bad.
I've also had a few experiences where I face the same opponent over and over again and after I beat them once or twice they start fleeing from every battle until I give up and move onto some other activity. Lame.
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