Here's my thoughts...
Supercharge now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3)
This isn't as bad as I thought. I'm not too worried about the cooldown as the FF is weak and usually doesn't live past the 3 rounds to do his combo to begin with. Should still hit like a truck but maybe one going the speed limit and not 100mph.
Sprite Darter Hatchling – Evanescence and Arcane Blast have swapped ability positions.
I think they're just spreading the damage out by giving you avoidance earlier and your bigger damage dealer later on.
Nether Roach is now a real roach and can now survive the apocalypse.
Taming the World now lists its reward correctly in the Achievements pane.
Just a bug fix.
Battle Pet Bandages now stack to 25 and are Bind to Account.
Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
Awesome quality of life change.
Battle-Stones now have a chance to be awarded from PVP Pet Battles.
Not big into PvP but this looks like a nice change. I assume only the winner will have a chance at the battle stone. Also, if the drop rate is better/higher I may have to start doing more pvp batltes.
Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
Not into color changers personally but this is a nice fix. I know some people <cough> Quintessence</cough> will like this change very much.
Pet levels will now only display on the map when pets are tracked.
Level-capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
Still hoping to hear that lesser charms will be able to be used to buy things pet related. If the drop rate is similar to stones then I won't be seeing any of these either. Have yet to see a stone from any wild pet battles.
> Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
> Disconnecting from a pet battle will once again respawn the pets you were fighting.
> Any pet that has been killed in a pet battle will now never respawn.
Don't mind the first issue so much as I have tons of bandages at this point. The second is wonderful news. But given that you can simply just forfeit now and not loose the pets the 2nd issue isn't so much an issue anymore.
The last one noted is painful. There have been several times I've accidentally killed the pet I want to capture and saved myself by manually DC'ing to save myself. This is a bit harsh...guess I have to finally max out my Turnip just in case.
A number of new pets can be found on the Isle of Lightning, including rare spawn drops, wild pets, and raid boss drops.
New pets are always awesome. I wonder if the raid boss drops will be more classic raids or BC/wrath/cata. I may need to find a new raiding guild if it's going to be current raids.
Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. A new quest has been added to track progress as these new pets are hunted down, and completing that quest will award the new Red Panda pet.
Looking forward to this very much. This looks to be an awesome addition. Can't wait for this.