I'm a little confused right now. So far I thought that percentage based bonusses to damage are calculated multiplicative, i.e.: A beast below 50% HP (+25% dmg) using a beast ability vs. a critter (+50% dmg) with a base damage of 100 would deal 100*1,25*1,5 = 187,5 dmg. Everything I saw so far seemed to indicate to this working this way.
Now I wanted to get a single hit as high as possible - mostly just for fun and to see what is possible.
Also if they are adding very strong boss pets this might actually be helpful. Anyways, what I came up so far was this:
Prepare the Fluxfire Feline by using Supercharge (+150% dmg) and Wind Up (+10% dmg). Use Call Lightning to increase mechanical dmg bei 25%. Debuff a beast (+50% dmg) enemy with Howl for +100% dmg taken. Overall this should be a 250%*110%*125%*150%*200% = 1031,25% increase in damage. The base damage of Wind up is ~700, so the resulting hit should be ~7200 (and a crit should be >10k and that would be kinda awesome
). What I am seeing though are hits around 6000 +/- 200. 20-25% are just missing.
Did I understand something wrong? Make an error in the calculation?
... and do you know any other combination that would yield a higher hit?