Monekop wrote:Bring out your low level and finish it off.
You did it once, got lucky that your level 10 got a hit on a 25, and thought this was the way to go?
I level pets level 2 with my 25s. I'm not going to rely on an extreme luck that he might be able to deal the 1 damage point missing to kill the target.
Plus you never know which round your lowbie will end up jumping in, you could land there on a very bad moment and take a ton of damage. There is no XP in death.
Best scenario is to jump in with your lowbie first (as long as you're doing a fight where the very first round is not a round where you expect to take massive damage), let your first 25 kill some enemies til he dies, then put in a pet like the Zepplin and for the last hit, use an ability like Explode, that kills you and the other pet, leaving your lowbie the only survivor of the fight. Much much more reliable than hoping on a level 2 to finish up a 25... seriously.
If you don't have a pet with explode, ok keep your lowbie for the last round, but use a pet lvl 25 that has a delayed damaging ability or at least a DoT, and rely on THAT to kill off the last enemy, not on your lowbie.
If you want to rely on the pet you're leveling to finish off the mob, make sure your leveling pet is 20+. Even then, I've seen level 20s miss 3-4 times in a row on 25s. Depending which pet you're fighting, 3-4 rounds can be fatal even for a 20.
Hellomynameis wrote:I always felt that bringing out the low level pet first is kinda like a contingency plan incase your lvl25 accidentally don't die. That way the lowbie pet still get away with some xp it things didn't work out as you planned(high level pet dying).
I second that too. Hate getting a crit on an attack that wasnt supposed to kill the last enemy, but it does, and your lowbie gets 0 XP because he never got a chance to be in the fight.