You're asking a couple different questions. I have helped players of the other faction. It doesn't come up very often, but I have a few times. Like there are times, when leveling, if I happened to see a player in low health being chased by too many mobs, I'll try to grab some aggro, no matter which faction. And I once actually completed a quest with 2 opposing players, the quest was some kind of ritual. I'd looked up some tips so I knew what to do, and 2 players from the other side followed my lead. I figured they wouldn't get credit, particularly since it was vanilla WoW content (not the newer stuff where you can share quest boss kills as long as you get a hit in), so I was planning to wait to help them as they'd helped me. But I guess they did get quest completed, since they saluted me and left after. I always play PvE servers, so cooperation is easier. I've seen people post that they were cooperating with players of the other faction on a PvP server, but then weren't able to stop their own friends from killing the players they were just helping.
But the structure of the game works a certain way purely for gameplay reasons. How would being neutral work on a PvP server? Does it mean opposing city guards wouldn't attack you? If that's true, then you shouldn't be able to fight other players, either, because otherwise they'd be in their own city without protection from their own guards. So if you can't kill them and they can't kill you, you'd be losing the ability to PvP on a PvP server. Over the years I've seen many people suggest a long and complicated questline to change sides, actually become a traitor to your own side, to be like an Alliance orc, Alliance undead, etc. People find this idea interesting because of the novelty, but if it was actually possible, there would be no novelty at all. As soon as this questline became available it would be a race to see how fast you could get there, and pretty soon Alliance cities would be full of Horde races and visa versa.
A lot of things Blizzard does with the game are just that way for convenience and playability. That's why the game has neutral cities and shared goals fighting outside enemies, just so Blizzard's work isn't doubled for each expansion. So that's why you end up working with the other side all the time, but then you never stop fighting them, either. It never made sense that we'd run off to kill each other in Wintergrasp, then be happy hanging out together in Dalaran. If the Horde and Alliance were really at war, you couldn't turn it on and off. It's like you're in a constant state of *always* being at war and *never* being at war at the same time. If you had a "truce" questline it wouldn't change anything, it would just be another questline, because the game still needs to be playable.
So I see what you're saying, but it is what it is. I remember when I first did the stink bomb quest you're talking about, last year or whenever they added it, as my Hordies were flying through Stormwind on a broom, I realized I was looking around for Lil Timmy as I always do, lol.
Last edited by Lysi
on October 20th, 2012, 1:56 pm, edited 1 time in total.
Why does sewage flow uphill leaving Undercity?