1. Blizz admitted the real hit chance of Demolish is 65%.
2. Blizz claimed in 5.4.7, if hit chance will reach 0 or below, there can not be any hit.
Well, many players tested and still found the hit bug exist - especially under the blind using by the adder.
Blind - and then got hit by the demolish of the idol.
Blind - and got hit by the suicide bomb of the mech pet.
The suicide bomb says "always hits" doesn't it?
Demolish is really annoying though! Make the tooltip match and I'll make my teams based on them!
Se5s wrote:your wish must have been granted, i just had demolish miss 18 times in a row in 5 battles. there's a difference between a move that's strong, a move that's weak, and a move that just passes your turn automatically. at least 3 of those were without sandstorm or any hit chance modifiers active.
Resolved an issue that was causing Battle Pet abilities with a high miss chance to hit more often than intended.
Awq wrote:That is sad news. I considered Demolish/Belly Slide similar abilities too weak for personal use, but I did like that they were available. They were too unreliable. Yes, I lost if someone managed to chain many demolishes in a row, but this did not happen frequently.
I've tried using Belly Slide in a Christmas team and I've used the Robo Cub. Reliable pets always outperformed these RNG pets in win rating. Infected Bear Cub outperformed Robo Cub in almost every situation (despite providing better coverage).
I do like if there are abilities/pets that people could play when they have a low win rating. I do not mind it if these pets hit quite hard or slightly more often than intended.
Maybe I am biased. I was quite looking forward to Elementals countering Anubisath!
Genome wrote:While I see what you are saying, the Idol just has too much going for it to be allowed free-reign with an ability like Demolish. This was actually posted in a locked thread earlier this week, but long story short, Idol is very much out-of-control right now, and this has to do with the hit rate of Demolish. He is the best defensive team-pet in the game, coupled with very high health. Add Demolish not missing like it should and he has also become one of the prime damage-dealing pets in the game as well, with zero cooldown issues using said ability, and also makes the "negative" aspect of Sandstorm moot for the Idol player. In essence, he can go toe-to-toe and win against many pets that he shouldn't be able to.
If players with "low-rating" or mediocre players were the only ones using him, what you say about him being a "level-the-playing-field" type of pet may be true, but he is not being utilized by just these types of players. Put him in the hands of a skilled player and I'm sure you can see the problem .
Awq wrote:Lets say that you play a team that wins 90% or 95% of the matches. This is not unreasonable, I play multiple teams with such win rates.
Badpathing wrote:Awq wrote:Lets say that you play a team that wins 90% or 95% of the matches. This is not unreasonable, I play multiple teams with such win rates.
Awq..your post....just....*shakes head*
Awq wrote:Badpathing wrote:Awq wrote:Lets say that you play a team that wins 90% or 95% of the matches. This is not unreasonable, I play multiple teams with such win rates.
Awq..your post....just....*shakes head*
I read it again. I probably should have left that first part out of my post ^^ I came across in a way that was not intended, it distracts from the point that I am trying to make. I will edit my post! I do play a lot of fun teams as well! Thank you for the feedback.
Badpathing wrote:My comment was supposed to be in good humor. I see a lot of posts claiming those sorts of %s, and while I myself enjoy pretty good win ratios, I seriously doubt anyone can fabricate a team with those sorts of results. At least, not any team you are using regularly.
Awq wrote:I find it too difficult to explain why RNG moves have higher expected damage (except 50% abilities). ... RNG does interact with winratio.
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