Papazol wrote:This was my opinion what I made from my experiense in pet battles. I answered for topic starter question. You are free to do same and dont need to disagree with me, cose I didn't ask you about your opinion, did I?
Quintessence wrote:Also he Tweeted a possible change to Croak: Deals initial damage on top of the reduced crit chance, with a 4 round cooldown.
Luciandk wrote:You undervalue Emerald Dream. Its a very potent heal on a P/P Emerald Proto Whelp. It just keeps going, going and going, especially if you make sure to roll the shield move and you will bounce back from nearly everything many pandaria tamers can throw at you.
Ive recommended that pet to MANY new battlers and they love it as a core team pet.
What are the worst pet abilities and/or pets?
Vek wrote:Plant. It just seems like a crappy Hibernate.
Hulfnar wrote:Vek wrote:Plant. It just seems like a crappy Hibernate.
What? Plant is a delayed heal, not at all the same as Hibernate. It is one of the best healing moves available, IMO.
You activate Plant (basically it costs you a move up front) but then you use your other abilities as usual during subsequent turns, i.e., using Plant does not put your pet to sleep. Every turn that you use your other abilities adds to the heal until you cast Plant again (basically costing you another move), then you get the heal multiplied by the amount of turns in between casts. Unless you are fighting something that chews through your pet in two or three turns, you get a massive heal exactly when you need it for the cost of two moves. Of course the principal danger is that your opponent might get a lucky crit or two and kill your pet before you can deactivate Plant.
Vek wrote:Just feels like a high risk high reward type move.
Hulfnar wrote:That's true, but like any risk it can be managed. I rarely PvP so I am primarily talking about wild battles and tamers, where I can gameplan with confidence. I always use it as the first move; if I am lucky or have chosen my opponent well, I can have a big heal cued up exactly when I need it. If I have to use it sooner, I still get a modest heal.
Vek wrote:By the way, bottom of the pile right now much be Caw. Not sure how it got under the radar last time around. 50% bonus to crit chance, for 2 turns.... with a 4 turn cooldown. Adrenal Glands is 50% to crit chance for 5 turns, no cooldown.
This ability is essentially useless. I have never seen it actually go off in pvp, although I have seen it used before a couple of times. The thing is, though, the match usually ends before then. In pve, I have intentionally kept the fight going with a wild pet, just to see it hit, and when it did, it missed my pet anyway.
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