Sellys wrote:I wonder if I played against you on the weekend. I had a few games against two fiendish imps and a corefire imp.
Denarian wrote:Sellys wrote:I wonder if I played against you on the weekend. I had a few games against two fiendish imps and a corefire imp.
Its definitely possible, seeing as that is really the only time I have to play now.
I remember running into the same team a few times, and winning one of the battles. What team did you use, if you remember?
(If you were the double Fossilized Hatchling team, you made short work of me...lol)
Genome wrote:I have been running this comp for the last week as well. Just last night, I replaced the Corefire Imp with a third Fiendish Imp. This comp is far more effective than it should be, but if you queue into a team with and Idol or Crab with SS/SS, just flee right away. Sometimes I chance it with a Fossilized Hatchling, but you pretty much have to save your Nether Gates for him. If I am running into lots of Valks, I run one of the Imps with Sear Magic to soak and then cleanse the CoD/Haunt. The goal of this team is to whittle away while healing in the backline and constantly force swaps so the other team can't get anything setup. I like it because it is reasonably effective against Flyers and Decoys; especially moths that run with cocoon and anything that runs with a hit-blocker as the double/triple Immolation ticking every round breaks the cocoon and shreds the Decoy "passively". Against mechanicals, this team is devastating. While this comp is far from perfect and easily countered, I really enjoy playing it. If you run into Itchy/Scratchy/Show, you have met me
Denarian wrote:What does Sear Magic do to Haunt? more specifically, does the Valk just come back to life?
Yamum wrote:Once I encountered a triple Corefire Imp team. If I recall correctly, it plays something like this:
Burn, Burn, Cauterize, Immolation, send to the backline. Imp #1 spends the next 8 turns passively doing damage and healing himself.
Imp #2: Burn, Burn, Cauterize, Immolation, send to the backline. You now have 2 Immolations ticking from the backline.
Imp #3: Burn, Burn, Cauterize. If there's anything left alive at this point, you guessed it, Immolation > send to the backline.
In comes Imp #1 on full health and the sequence starts again.
Unless you have some strong healing of your own or some high damage pets, this can be a very pesky team!
Someone try it out and tell me how it goes.
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