Pikafido wrote:But Valkyr returns and creates another corpse. so i think its not a bug but using the mechanics!!
Yes, this. Each time Valk resurrects and re-Haunts, it creates a fresh new corpse. Definitely not a bug, just another interesting bit of mechanics that's unique to Haunt. It's also worth noting that this was also true in 5.3, prior to the massive Haunt buff of 5.4. Valk+Stitched Pup made a cute couple back then too, but the power level was obviously nowhere near as high with the old version of Haunt.
Malignus wrote:Some people just don't know how to handle the Val'kyr...
Yesterday I won four battles out of four with just Val + Pup. My opponents were simply clueless.
Yes, this is also part of the issue. Just because a particular combo wins a lot doesn't mean it's overpowered. Consuming Valk corpses is a nifty trick and can be very powerful, but swapping back to Valk costs turns and drastically reduces its effectiveness. Ie, Consume Corpse is 'worth' 2.5 turns, because it heals 50% health (which is ~2.5 attacks, on average). That's very powerful the first time you use it, but if you have to swap back to Valk then you're paying a turn and reducing the effectiveness to roughly 1.5 turns, which is only average for a heal.
The power level of Valk is still primarily due to Haunt's damage and lack of drawbacks/cooldown. The interaction with Consume Corpse is neat but not overly powerful.
Haunt itself is overpowered and popular, so playing a team that loses to Valk is risky business in today's metagame. And if you can handle Valk, you can almost certainly handle Valk+Stitched Pup.