Shura wrote:It's curious to see how people that was asking for nerfs to teams with Murkalot or Kovok, are those who now defend classical teams with infinite healing. What's the difference between these teams and those that have been nerfed so far?
Teams that used Kovok generally had a heavy reliance on dots/swap. Pets with sandstorm, minefield or force swaps could counter these strategies.
The teams with Murkalot were based on dots/swaps or big hits with divine intervention. Similar teams to the above, plus a deflect / feign death, or decoys too, could also be useful .
But both pets were nerfed, because needed VERY SPECIFIC TEAMS to neutralize.
Is the SAME CASE of teams with crawdad/anubis/ancient in different combinations. One pet with darkness is needed or the chances are null.
In the times of the boom of Murkalot, I only saw a couple of teams with Kovok or Murkalot. Now half of the teams I face are combos with anubis/crawdad/ancient.
Comparison to the arena pvp has no place here. Double dps teams trust (and have real opportunities) that successfully executing their cds/ccs can beat a team with healer. In pvp pets this does not happen, if you don't have the proper counter you cannot win unless the opponent do it badly wrong. The margin for error in 3 skills to use, with very fitted values does not allow it. However in pvp, even with the existance of more uber combos respect to others, the chance of winning is always there.
I'm not a fan of the nerfs. You can always find a team to counter the current FoTM. But that's not the philosophy that Blizzard has followed in the case of battle pets. The line to follow is: "If a pet dominates the metagame should be nerfed to prevent that." Happened to Direhorns, Murkalots, Kovoks, and somehow should happen to the crawdad and blossoming ancients (remember that this is also a pay pet, why no one complains about it?).
You are missing the boat here.
Yes a crawdad or the sunflower is very strong on healing but they are much easier to counter, take a crawdad as an example, use call darkness will nerf the healing by half, using a fly pet will kill him faster than he can heal, sunflower also is very weak on attack and its move set is very predictable and can be easily killed with most weather changing pets.
On the other hand, the OPed Kovok and Murk is a completely different story. There aren't many way to fully counter these moves as they are so imbalanced and unfair. You do not need to think, no need to plan but just press the button 1-2-3 and you will see the result.
Its not easy to play an effective healing heavy team as there will be many pet switch taking place, and that takes much more skills than playing a Murk or Kovok.