Sorry, but I'm not quite sure how three dodge pets can effectively stall infinitely; regardless of how fast they are, they'll still get hit at least once when they get swapped in. Is there something I'm missing here?
edit: Hmm, let's see. Shieldstorm has an eight round cooldown. I suppose If you used two dodge pets in-between to stall, it could work against some teams, although there's still many ways to break the lock.
Last edited by Jabart
on December 13th, 2013, 11:13 pm, edited 1 time in total.
Squee and Jabart on Madoran (H)