My Pet Collection
You've collected 0 pets
Log in to track your collection

Idol/crawdad teams

Discuss pet battles, strategy and theorycrafting.
User avatar
Graven
 
Posts: 350
Joined: October 31st, 2008
Pet Score: 3458

Re: Idol/crawdad teams

Postby Graven » December 7th, 2013, 9:14 am

Luciandk wrote:
Graven wrote:
Hootstwo wrote:I'm with Grog. That team totally makes you reconsider the build of your own team. ONE team shouldn't do that.


Eh? You shouldn't have to ever reconsider the build of your pet team?



To Graven, then you havent really understood what pet battling is about. There is no ultimate team, and you have to adapt yourself to adjust to changing enemies.


You haven't really understood what my post is about. In fact, you seem to have read it and taken the opposite meaning from it.

Hint : if there is a question mark at the end, it is a question not a statement.

User avatar
Asphodael
 
Posts: 20
Joined: October 12th, 2013
Pet Score: 2566

Re: Idol/crawdad teams

Postby Asphodael » December 7th, 2013, 11:15 am

Wixey wrote:
Asphodael wrote:My only problem is with the terrible demolish bug they refuse to fix. The spell hits as hard as some 3 round cooldown abilities (ie Blood in the Water, Nocturnal Strike..), is spammable, and will hit more often than it misses because of its 70% hit chance. So obnoxious to deal with.

And eh, healer teams would be fine if there was a cap on how many turns a game could go before it just ended in a draw. As it is, forming a team that routinely either takes 40+ turns to finish or making someone just quit is a dick move.

Adding draws to the game willl likely not happen. What's the point of having a draw? Do you both get a win point? >> everyone runs with 3 healers.
Does noone get a win point? > Why not just flee then?

Draws will have no added value apart from restoring a bit of your pride :p


It would be nice of having a restriction of only being able to use a pet once a week for pvp. At the moment i'm battling against maybe 20 of the 500-600 pets in the game. Unborn valkyrs, ravens, jademist dancers, anubis, crawdad, death adders, ... Only the strong ones.

I'd love to fight against squirrels and chickens :p


The point of the draw is the same as the point of a draw in every other competitive game that has them. To discourage people from toxic strategies such as one meant to prolong a game for 50+ turns.

User avatar
Maleric
 
Posts: 55
Joined: February 15th, 2013
Pet Score: 486

Re: Idol/crawdad teams

Postby Maleric » December 7th, 2013, 12:03 pm

Asphodael wrote:The point of the draw is the same as the point of a draw in every other competitive game that has them. To discourage people from toxic strategies such as one meant to prolong a game for 50+ turns.


To me, "toxic strategies" means things like taking unnecessarily long turns, or maybe playing the old triple turkey team. Stuff that's designed to waste time rather than win. As long as you're playing to win, there's no difference between playing a healer team and playing anything else.

Hootstwo
Top Rater
 
Posts: 137
Joined: December 12th, 2012
Pet Score: 3631

Re: Idol/crawdad teams

Postby Hootstwo » December 7th, 2013, 9:49 pm

Maleric wrote:
Asphodael wrote:The point of the draw is the same as the point of a draw in every other competitive game that has them. To discourage people from toxic strategies such as one meant to prolong a game for 50+ turns.


To me, "toxic strategies" means things like taking unnecessarily long turns, or maybe playing the old triple turkey team. Stuff that's designed to waste time rather than win. As long as you're playing to win, there's no difference between playing a healer team and playing anything else.


Well, to most people's minds (mind definitely included), a triple healer team is explicitly designed to win BY WASTING time. I consider those playing triple heals as being... not someone I'd want to spend time with ;)

User avatar
Maizing
 
Posts: 281
Joined: October 15th, 2012
Pet Score: 3625

Re: Idol/crawdad teams

Postby Maizing » December 7th, 2013, 10:19 pm

Hootstwo wrote:
Maleric wrote:
Asphodael wrote:The point of the draw is the same as the point of a draw in every other competitive game that has them. To discourage people from toxic strategies such as one meant to prolong a game for 50+ turns.


To me, "toxic strategies" means things like taking unnecessarily long turns, or maybe playing the old triple turkey team. Stuff that's designed to waste time rather than win. As long as you're playing to win, there's no difference between playing a healer team and playing anything else.


Well, to most people's minds (mind definitely included), a triple healer team is explicitly designed to win BY WASTING time. I consider those playing triple heals as being... not someone I'd want to spend time with ;)

You are making me want to make a triple healer team. :P

It's just the way I am. Someone once started a thread on the Blizzard forums asking for the Vampiric Batling to be nerfed... so, since I have 3 of them, I made a team using all 3.

User avatar
Maleric
 
Posts: 55
Joined: February 15th, 2013
Pet Score: 486

Re: Idol/crawdad teams

Postby Maleric » December 8th, 2013, 2:08 am

Hootstwo wrote:
Maleric wrote:
Asphodael wrote:The point of the draw is the same as the point of a draw in every other competitive game that has them. To discourage people from toxic strategies such as one meant to prolong a game for 50+ turns.


To me, "toxic strategies" means things like taking unnecessarily long turns, or maybe playing the old triple turkey team. Stuff that's designed to waste time rather than win. As long as you're playing to win, there's no difference between playing a healer team and playing anything else.


Well, to most people's minds (mind definitely included), a triple healer team is explicitly designed to win BY WASTING time. I consider those playing triple heals as being... not someone I'd want to spend time with ;)


Wasting time doesn't cause wins. If you lose to a triple healer team it's because of the same old reasons that you'd lose to anyone else.

Previous

Return to Pet Battles

Who is online

Users browsing this forum: Huntingkaz, Kingdan and 5 guests