Luciandk wrote:Start with debuffing the target with an ability like Wild Magic or Black Claw, before you swap in Murkalot. Having him RIing in the Valkyr to Haunt the target. As it appears, the damage debuffs is first added to Haunt, then the whole thing is doubled by Righteous Inspiration.
Other way around. Start Murk, RI into Valk, Haunt, freeswap to something with black claw. Additive buffs are always calculated before %-based buffs such as RI, regardless of when they were applied.
The Murk nerf wasn't particularly well thought out. Increasing the cd on RI doesn't fix the fundamental problem, which is that it's a double-damage buff that you can apply to any other ability in the game. Haunt is 50 base damage, buffed to 100 base damage with RI. This is incredibly stupid damage for the cost of 2 turns. Adding Black Claw is not the real problem here, even though it produces comically high damage. Zandalari Raptors can already accomplish that with Black Claw + Hunting Party, and similar to the raptors, you can just swap out to avoid the Black Claw part of it. The real issue is RI plus a high-damage move, and Haunt is the most egregious high-damage move still in the game.
The other half of the problem is RI + Falling Murloc. This moveset was the original PTR incarnation, and they changed it for a reason. RI + Falling Murloc has the same stacking multiplier issue that makes RI + Haunt too good, and made Supercharge+Wind-Up too good, so now when Murk is your last pet he has a 2-turn 1400 damage combo (at double speed).