3wd wrote:Jerebear wrote: Righteous Inspiration itself isn't too horrible, but I wish it was a damage debuff on the enemy rather than a buff on the player (they could still get the speed as a buff).
I had my wife try Brisela's suggested counter (I didn't have two levelled up blighthawks), but I must be missing something as it wasn't as effective as I had hoped. We only had two tries on it though, so I am sure we were just missing something simple.
If RI will put a damage buff on your opponent, it will make this the worst skill in the game and while will you lose 1round and put a 100% dmg buff to your opponent?
Poofah wrote:RI is a 'goes first' move, so what happens is this:
when you select RI as your move for the turn, Murk's speed goes to 1838, which is faster than the opponent unless they chose Surge/Deflection and are naturally faster. So RI swaps Murk out and swaps in your highest-current-health pet; your team gains the RI buff; and then the opponent's move for the turn goes off -- if it's an attack, it hits the newly swapped-in pet. So it's not a free swap the way Feign Death is. Then the next round begins, with your team having the RI buff until end of turn.
I queued and finshed today and won 9/10 and finished weekly
So I had won against the kovok murkalot team and I had same team rsn away twice
You need ti remember murk csn tske about 2.5 hits from ps hawk regulsr attack and they are fsster and they csn do big hesls
With unborn hsunt you are always able to heal off unborn. So eventuslly murk will wear out
The kovok will do some nice damg and noticed it will last 3.5 hits witj hawk and becuase of the h/p is kovok preferred pvp breed it is slower in thus setup. Eventually unborn csn always dot and hide in their body and doom them
Give hwaks high chance to attcj first svoid big attk and heal
Timing is importsnt and brred is importsnt
P/s haeks x2 and h/h unborn keep it up uou will see it is the strongedt team
Maleric wrote:I feel like the murk/valk/kovok team can be countered by an aquatic with a shield, just like other valk teams. If you swap to a P/P emperor crab or a magical crawdad the turn the valk comes out, your pet shouldn't take more than 200 or so damage from the haunt. And unlike the standard valk teams, the murk versions don't have a spare pet slot to fit in a crow or another aquatic killer.
Users browsing this forum: Google [Bot] and 4 guests