My Pet Collection
You've collected 0 pets
Log in to track your collection

Hit chance reduction definitely bugged.

Discuss pet battles, strategy and theorycrafting.
User avatar
Rendigar
MVP
 
Posts: 190
Joined: August 11th, 2013
Pet Score: 3170

Hit chance reduction definitely bugged.

Postby Rendigar » September 28th, 2013, 1:32 pm

My initial testing was to do this: Use a level 25 lantern (I use Enchanted Lantern with these 3 abilities - Beam,Flash,Soul Ward against Dusty (Whispering Pandaren Spirit's 1st pet).

Open with Flash, as long as you are not slept by Moth Dust it will reduce his hit chance by 50% for 2 rounds. And if you use an add-on to show enemy moves the tooltip even shows that Moth Balls has a 0% hit chance and Cocoon Strike has a 50% hit chance. Now you Beam (hits his cocoon) and check the tooltips again and Moth Balls still has a 0% hit chance. Yet he still hits anywhere from 2-4 times every time.

If the mechanics actually worked you should be able to do Flash > Beam > Beam > Soul Ward > repeat. And the only attack you should take damage from is the 50% hit chance cocoon strike. Instead of the massive destruction by 0% hit chance moth balls.

Additional testing has shown that in PvP pet battles (with a guild mate) that other abilities reduced to a 0% hit chance still hit far too often (Moth Balls being the best test, hitting 2-4 times out of 5 shots, with a 0% hit chance). Going to have to update my bug report since this is more than just Dusty being a PITA (which is why I was trying other methods in the first place).

User avatar
Peanutty
 
Posts: 505
Joined: May 3rd, 2011
Pet Score: 3477

Re: Hit chance reduction definitely bugged.

Postby Peanutty » September 28th, 2013, 4:33 pm

Maybe I misunderstood how it works but I had assumed the 50% reduction wasn't based off 100% in total, but off the current hit chance. So if Moth Balls has 50% hit chance normally, a 50% reduction would put it at 25%. Or have I been calculating this wrong all along?

User avatar
Rendigar
MVP
 
Posts: 190
Joined: August 11th, 2013
Pet Score: 3170

Re: Hit chance reduction definitely bugged.

Postby Rendigar » September 28th, 2013, 4:58 pm

Well if that is the case then Blizzard has every tooltip wrong when your pet has the debuff. Because it lists as 0% when you are hit with a 50% reduction and 40% when you are hit with a 10% reduction. <- That is assuming you had a 50% hit chance in the first place, of course. Considering the basic, straightforward mechanics of pet battling, I believe it is meant as I described - a flat reduction, not a multiplier.

User avatar
Anasa
Top Rater
 
Posts: 155
Joined: February 14th, 2012
Pet Score: 1873

Re: Hit chance reduction definitely bugged.

Postby Anasa » October 1st, 2013, 4:42 pm

Has Blizzard responded to your bug report in any way?

User avatar
Mantrhax
Top Rater
 
Posts: 19
Joined: July 19th, 2011
Pet Score: 3277

Re: Hit chance reduction definitely bugged.

Postby Mantrhax » October 1st, 2013, 5:14 pm

After being playing wow since 2008 i can tell u something.. never trust anything blizzard says.

User avatar
Gilneas
Top Rater
 
Posts: 313
Joined: May 11th, 2008
Pet Score: 3531

Re: Hit chance reduction definitely bugged.

Postby Gilneas » October 1st, 2013, 6:02 pm

Anasa wrote:Has Blizzard responded to your bug report in any way?


They generally aren't going to respond. They just look into things and fix them if need be. That's not to say they never respond, but its not likely -- no matter what the issue is.

Coilla
 
Posts: 12
Joined: February 7th, 2013
Pet Score: 2900

Re: Hit chance reduction definitely bugged.

Postby Coilla » October 2nd, 2013, 11:24 am

I also think that hit reduction is subtractive, not a multiplier.

However hit and not hitting is always a little odd. I missed a laser beam shot yesterday, when it had a 190% chance to hit due to a 10% chance to hit reduction. How does that work? :)

User avatar
Sanzul
 
Posts: 102
Joined: August 16th, 2013
Pet Score: 2859

Re: Hit chance reduction definitely bugged.

Postby Sanzul » October 2nd, 2013, 11:55 am

Rendigar wrote:And if you use an add-on to show enemy moves the tooltip even shows that Moth Balls has a 0% hit chance and Cocoon Strike has a 50% hit chance. Now you Beam (hits his cocoon) and check the tooltips again and Moth Balls still has a 0% hit chance. Yet he still hits anywhere from 2-4 times every time.

Are you sure it's a bug in how hit chance works and not just a bug in what the addon displays? There could be some kind of cap on how low hit chance can go (say 50%), and this could all be working as intended. It would be undocumented functionality, but not a bug.

User avatar
Rendigar
MVP
 
Posts: 190
Joined: August 11th, 2013
Pet Score: 3170

Re: Hit chance reduction definitely bugged.

Postby Rendigar » October 2nd, 2013, 7:01 pm

Sanzul wrote:
Rendigar wrote:And if you use an add-on to show enemy moves the tooltip even shows that Moth Balls has a 0% hit chance and Cocoon Strike has a 50% hit chance. Now you Beam (hits his cocoon) and check the tooltips again and Moth Balls still has a 0% hit chance. Yet he still hits anywhere from 2-4 times every time.

Are you sure it's a bug in how hit chance works and not just a bug in what the addon displays? There could be some kind of cap on how low hit chance can go (say 50%), and this could all be working as intended. It would be undocumented functionality, but not a bug.


Normally I'd have no problem accepting this - but it displays 0% for my opponent in their actual interface as well. So it's NOT due to an add-on. Now it COULD be that Blizzard has decided to just ignore reality and tell us nothing useful when it comes to hit chance and modifiers related to it. It could be just a mistake. It could be that it's been broken and nobody has bothered to report it or even look at it this closely (I doubt that, I am far from unique). Perhaps we'll see a change in a future patch, or perhaps not. But until and unless they fix this "bug" or update us on this "undocumented feature" (who are they, Microsoft? LOL) you cannot use hit chance reduction abililties with any reliability. Might save others from some serious frustration dealing with Dusty and the like.

User avatar
Sanzul
 
Posts: 102
Joined: August 16th, 2013
Pet Score: 2859

Re: Hit chance reduction definitely bugged.

Postby Sanzul » October 3rd, 2013, 1:22 am

Rendigar wrote:Normally I'd have no problem accepting this - but it displays 0% for my opponent in their actual interface as well. So it's NOT due to an add-on.

So it's an interface bug. It would hardly be the first time a listed pet hit chance was incorrectly displayed. There are a couple of pet abilities with damage or hit chance listed as "DATA ERROR". That still doesn't mean that hit chance itself is bugged.

Hit chance reduction seems to work fine unless you're trying to bring things down to exceptionally low hit chances.

User avatar
Xon
 
Posts: 2
Joined: December 6th, 2011
Pet Score: 2077

Re: Hit chance reduction definitely bugged.

Postby Xon » October 3rd, 2013, 4:59 am

Also... has anyone run into the bug where curse of doom misses when it goes off, even though it has been correctly applied?
Had that happen to me just now, my crawling claw applied the curse, enemy switches in a Wisp, blinds me, and as curse of doom explodes it misses. or is this a known feature?

User avatar
Nomadking
Top Rater
 
Posts: 20
Joined: January 22nd, 2012
Pet Score: 3159

Re: Hit chance reduction definitely bugged.

Postby Nomadking » October 3rd, 2013, 6:05 am

Delayed attacks like CoD always seem to use the current Hit chance of the pet and not the Hit chance when they where applied. I've always thought this was a feature, rather than a bug, but only Blizz knows for sure.
Last edited by Nomadking on October 4th, 2013, 1:23 am, edited 1 time in total.

User avatar
Poofah
 
Posts: 662
Joined: October 5th, 2012
Pet Score: 3287

Re: Hit chance reduction definitely bugged.

Postby Poofah » October 3rd, 2013, 10:25 am

Xon wrote:Had that happen to me just now, my crawling claw applied the curse, enemy switches in a Wisp, blinds me, and as curse of doom explodes it misses. or is this a known feature?


DoTs work differently than delayed damage debuffs like CoD (even though intuitively they seem very similar). DoTs always do their damage once successfully applied, even if a hit debuff or dodge effect happens later, and the damage is always exactly what the tooltip indicates (ie no random +/- 10% damage range). Delayed damage debuffs (CoD, Geyser, Elementium Bolt, etc) will be applied regardless of blind/dodge/etc., but they are affected by dodge/blind/etc. when they go off. This is why you can howlbomb ChiChi, for example -- because Ethereal does not prevent the application of Geyser/Whirlpool, it only prevents the detonation. Haunt or Agony on the other hand would have their application prevented by Ethereal, but once it's applied, Ethereal would not prevent the damage from ticking.

User avatar
Rendigar
MVP
 
Posts: 190
Joined: August 11th, 2013
Pet Score: 3170

Re: Hit chance reduction definitely bugged.

Postby Rendigar » October 3rd, 2013, 12:13 pm

Sanzul wrote:
Rendigar wrote:Normally I'd have no problem accepting this - but it displays 0% for my opponent in their actual interface as well. So it's NOT due to an add-on.

So it's an interface bug. It would hardly be the first time a listed pet hit chance was incorrectly displayed. There are a couple of pet abilities with damage or hit chance listed as "DATA ERROR". That still doesn't mean that hit chance itself is bugged.
Hit chance reduction seems to work fine unless you're trying to bring things down to exceptionally low hit chances.


Exactly - either they need to fix the display error or fix the "bug", I don't care which, I just want accurate information from what is a very simple system. If a raid boss and his crew of adds can properly calculate the miss / block / dodge / parry chances when 25 players are trying to tear their faces off I think it shouldn't be outside the realm of possibility that Blizzard can make a turn-based pet-battle game properly display what happens when a -50% hit buff is applied to a 50% hit chance attack. My post is to make sure people are informed as to what is going on so they wont be surprised when their hit chance reduction abilities are completely useless in these situations. My hypothesis may be wrong, but my findings are not.

User avatar
Mwebly
 
Posts: 46
Joined: May 28th, 2013
Pet Score: 3554

Re: Hit chance reduction definitely bugged.

Postby Mwebly » October 3rd, 2013, 6:17 pm

Thanks for the post, Rendigar.

I yelled at my computer more often than I care to admit when Dusty would do back to back 4/4 hits with his 30% hit chance Moth Balls when I had him under Sandstorm while my 70% Crush's would miss over and over and over... I understand that my small data set is not enough to draw any conclusions about the real vs the indicated hit chance, but it is comforting to hear that a more complete analysis is yielding similar results.

I ended up switching tactics after Dusty became a Flyer and no longer rely on hit reduction.


Return to Pet Battles

Who is online

Users browsing this forum: Tekulve2012, Waterpls and 4 guests