October 24, 2013: Updated and reformatted info for Lorewalker Cho, Sully "the Pickle" McLeary", and Dr. Ion Goldbloom.
October 17, 2013: Reformatted and added some new info for Blingtron 4000, Shademaster Kiryn, and Wise Mari. Also added that it's one round faster to start with call lightning on Zao.
October 15, 2013: Added detailed information for Taran Zhu, Wrathion, and Chen Stormstout. Also tidied up the Celestial Cuties section.
October 3, 2013: Added Overview.
October 2, 2013: Added attack order for Lorewalker Cho, Sully "the Pickle" McLeary, and Dr. Ion Goldbloom.
September 25, 2013: Added detailed information for Shademaster Kiryn, Wise Mari, and Blingtron 4000. Unfortunately I was sick last night week so I don't have good info for Taran Zhu/Wrathion/Chen. I just kinda muddled my way through them.
September 15th, 2013: Information for Lorewalker Cho, Sully "the Pickle" McLeary, and Dr. Ion Goldbloom, as well as the four Celestial Cuties.OverviewQ: What is the Celestial Tournament?
A: The Celestial Tournament is a solo scenario that can be once per week per account consisting of 7 pet battles. The quest rewards you with a Celestial Coin (you get two bonus coins the first time you finish the Celestial Tournament), 125 valour points, and 1000 Timeless Coins.
You will start off by facing a set of three Tamers that will rotate from week to week. The three possible combinations of tamers are Lorewalker Cho/Dr. Ion Goldbloom/Sully "The Pickle" McLeary, Wrathion/Taran Zhu/Chen Stormstout, and finally Blingtron 4000/Wise Mari/Shademaster Kiryn.
After you have defeated the week's three tamers, you will then be able to battle the Offspring of the Four Celestials. This are similar in nature to the Beasts of Fable in that they're a single powerful pet for your team of 3 pets to defeat. Like the Beasts of Fable they have the -50% damage taken buff as well as a buff similar to that of magic type pets that prevents them from taking more than 35% of their maximum health from a single attack.
The main challenge from the Celestial Tournament comes from the fact that you can't use bandages or your pet healing ability in between fights. The only healing you'll get is the 50% of damage taken during a battle when you win, and whatever healing you manage to do during a battle.Q: What do I need to be able to attempt the Celestial Tournament?
A: You need to have at least 15 level 25 pets to be able to queue for the scenario. In practice, because of the inability to heal pets outside of combat you will likely want quite a few more than 15, unless you've specifically levelled a group of pets to handle that week's trainers.Q: How do I queue for the Celestial Tournament?
A: You need to talk to Master Li on the Timeless Isle to queue for the scenario (he also gives you the weekly quest and sells the pets (among other things) you can buy with your celestial coins). If you've never been to the Timeless Isle the first time you go to your faction hub in Pandaria you should get a quest to talk to Chromie at the Seat of Knowledge. Chromie will give you a one use item to teleport to the Timeless Isle. Make sure you grab the flight path there and then you can just fly back whenever you wish.The Nine TamersLorewalker Cho
(16 rounds)Pet Type Health Power Speed Move 1 Move 2 Move 3Wisdom
Flying 1600 281 394 Peck Wild Magic RipPatience
Magic 2209 300 253 Broom Tranquility Clean UpKnowledge
Dragon 1600 431 244 Tail Sweep Amplify Magic Solar BeamMy Team
Emerald Proto-Whelp (4) (2,1,1) (breed 8 or 10 might work better here, you'd out speed Patience, as long as LO + 2xEB kills Wisdom)
Flayer Youngling (5) (1,2,1) (Another breed should work ok. Cho's pets are sloooow)
Scourged Whelpling (8) (1,1,1) (probably not going to need it)Start with Emerald Proto-Whelp
Lift Off (1) --> Lift Off (2) --> Emerald Bite --> Ancient Blessing --> Emerald BiteWisdom will die.
Emerald Bite --> Emerald Bite --> Emerald Bite (Your EPW should die in here) --> Bring in Flayer Youngling --> Kick --> Blitz --> BlitzPatience dies.
Blitz --> Kick --> Deflection --> Blitz --> BlitzNotes
Avoiding the Rip from Wisdom is key. It ticks hard with the wild magic debuff up.NPC ability usage
Wisdom: Wild Magic --> Rip --> Peck --> Peck --> Peck
Patience: Clean Sweep --> Tranquility --> Broom --> Broom --> Broom (Patience is much less consistent in ability usage than Wisdom)
Knowledge: Amplify Magic --> Tail Sweep --> Tail Sweep --> Tail Sweep (I think he only solar beams if it will kill you)Dr. Ion Goldbloom
(13 rounds)Pet Type Health Power Speed Move 1 Move 2 Move 3Screamer
Flying 1600 422 253 Alpha Strike Feign Death Lift-offChaos
Magic 1600 281 394 Logic Uncertainty InstabilityTrike
Beast 2163 314 248 Bite Adrenaline Rush Horn AttackMy Team
Blue Clockwork Rocket Bot (8) (1,2,1)
Nexus Whelpling (4) (1,2,2)
Sen’jin Fetish (4) (2,2,2) Voodoo Figurine from archaeology would work fine too.Start with Blue Clockwork Rocket Bot
Minefield → Swap to Nexus Whelpling → Arcane Storm → Mana Surge → Mana Surge (screamer will feign to avoid and swap in trike who gets decimated by the minefield) → Mana Surge → Your Whelpling dies (swap in BCRB) → Minefield → MissileTrike dies. Screamer comes in and dies to the minefield.
Swap in Sen’jin Fetish → Wild Magic → Flame Breath → Flame BreathNotesNPC ability usage
Screamer: Lift Off (1) → Lift Off (2) → Alpha Strike → (Feign Death if below 50% health)
Chaos: Uncertainty → Logic → Instability → Logic
Trike: Adrenaline Rush --> Horn Attack (no stun) --> Bite --> Horn Attack (no stun) --> Adrenaline RushSully “the Pickle” McLeary
(16 rounds)Pet Type Health Power Speed Move 1 Move 2 Move 3Socks
Undead 1975 319 263 Claw Infected Claw Unholy AscensionMonte
Critter 1600 431 263 [ability]Huge, Sharp Teeth![/ability] Vicious Streak BurrowRikki
Aquatic 1741 319 309 Gnaw Cute Face Blood FangMy Team
Darkmoon Turtle (12) (1,2,2)
Fjord Worg Pup (4) (1,2,1)
Crow (10) (1,2,2)Start with Darkmoon Turtle
Powerball → Powerball → Powerball → Powerball → Powerball → Powerball → Healing WaveSocks should use Unholy Ascension
Bite → Bite (won’t hit because Monte’s burrowed) → Your turtle should die bring in Fjord Worg Pup → Howl → Leap → Your worg pup will die because I’m bad and math is hard (see Notes) → Bring in Crow → Peck → Call DarknessMonte will die.
Nocturnal Strike (always hits seems to trump dodge abilities) → PeckNotes
Socks seems to use Unholy Ascension the turn before he dies, instead of saving it for his undead turn.
Monte’s Vicious Streak is not the same 75% speed boost as adrenaline rush, it’s a 100%. So if you’re going to go with the wolf strat get one that’s at least 264 speed (so that the Bite that follows leap will actually go first instead of you just dying like I did).NPC ability usage
Socks: Infected Claw --> Claw --> Infected Claw --> Infected Claw --> Infected Claw --> Unholy Ascension
Monte: Burrow (1) → Burrow (2) → Vicious Streak → Huge Sharp Teeth! → Huge Sharp Teeth!
Rikiki: Cute Face --> Gnaw --> Gnaw --> Blood Fang --> Gnaw --> Cute FaceTaran ZhuYen
Humanoid 1600 362 306 Comeback Blackout Kick Feign Death
This guy is somewhat similar to Screamer in that if you kill him Li will come in next, but if you don't kill him, he'll Feign Death and bring in Bolo (b/c he has more health than Li).
Comeback --> Blackout Kick --> Comeback --> Comeback --> Feign Death (he feigns once he's below 50% it seems)
I tried out my lesser Voidcaller since Yen is the one with critter attacks so I wanted to avoid an undead type.
Shadow Shock --> Stunned --> Still Stunned --> Shadow ShockLi
Humanoid 1600 300 394 Triple Snap Bandage Spin Kick
Triple Snap --> Triple Snap --> Triple Snap --> Triple Snap --> Bandage --> Spin Kick --> Triple Snap --> Triple Snap --> Bandage --> Spin Kick --> Triple Snap --> Triple Snap
Yes, it took me forever to kill him. I went through a fossilized hatchling and most of my Mr. Grubbs, and not only that I got my timing messed up so I didn't get the leaps off in the right order for bolo. Li went a long time before stunning me with Spin Kick, not sure how reliable that will prove to be.
Bone Storm --> Ancient Blessing --> Bone Bite --> Bone Bite --> Interrupted --> Bone Storm --> Bone Bite (deaded) --> Bone Bite (undead round) --> Interrupted --> Consume --> Leap --> ConsumeBolo
Humanoid 1863 334 300 Punch Blinding Powder Rampage
Bolo is somewhat annoying but he's also predictable since rampage will continue for 3 rounds.
Blinding Powder --> Rampage --> Rampage --> Rampage --> Blinding Powder --> Punch
You really want to kill Li with Leap if you're using a Grub so that you're faster the first round, can go before the blinding powder that Bolo will lead with and only lose one turn to it. Although if Yen feigns you're going to be dealing with Bolo sooner rather than later.Chen StormstoutTonsa
Beast 1600 381 287 Bite Headbutt Chew
Headbutt --> Chew (1) --> Bite (and Chew (2)) --> Chew (1)
Darkmoon Zeppelin is awesome here. The decoy will absorb the Chew and Bite in round 3.
Decoy --> Missile --> Missile --> MissileChirps
Critter 1600 319 375 Flank Lullaby Locust Swarm
Lullaby --> Locust Swarm (1) --> Locust Swarm (2) --> Flank --> Flank --> Locust Swarm (1) --> Locust Swarm (2) --> Lullaby --> Flank
I used a spider with brittle webbing. I should have swapped to the spider once the zeppelin had been put to sleep but I didn't.
Poison Spit --> Brittle Webbing --> Sleeping --> Sleeping (chirps killed himself via damage from Brittle webbing during flank)Brewly
Elemental 2069 300 281 Brew Bolt Barrel Toss Inebriate
Inebriate --> Barrel Toss (1) --> Brew Bolt --> Barrel Toss (2) --> Brew Bolt --> Inebriate --> Barrel Toss (1)
After my spider died I brought in a frog to finish him off.
Poison Spit (miss) --> Poison Spit (hit) --> Brittle Webbing --> Dead --> Cleansing Rain --> Frog Kiss --> Frog Kiss (miss) --> Frog Kiss (crit)WrathionCindy
Undead 1600 300 375 Diseased Bite Blistering Cold Ice Tomb
Ice Tomb --> Blistering Cold --> Diseased Bite --> Diseased Bite --> Blistering Cold --> Diseased Bite (Died) --> Ice Tomb (Free Round)
I used a bunny. Critters take less damage from the elemental attacks and have plenty of options for avoiding the ice tombs. Unfortunately you're not going to find a bunny with greater than 375 so you're only going to get one use out of your dodge.
Scratch --> Scratch --> Burrow (avoid Ice Tomb) --> Burrow (2) (Miss) --> Scratch --> Scratch --> Dodge (turns out you can't dodge Blistering Cold damage and Alex lead with Ancient Blessing so this was a waste).Alex
Dragonkin 1975 300 300 Breath Ancient Blessing Flamethrower
Ancient Blessing --> Flamethrower (Miss) --> Breath --> Breath --> Ancient Blessing --> Flamethrower --> Breath
I brought in my S/S Flayer Youngling after my bunny died.
Scratch --> Burrow (1) --> Burrow (2) --> Scratch (died to subsequent Breath) --> Blitz (3 hits) --> Blitz (2 hits) --> Blitz (2 hits) --> Blitz (2 hits)Dah'da
Dragonkin 1600 375 300 Shadowflame Roll Elementium Bolt
Elementium Bolt --> Roll --> Shadow Flame --> Interrupted --> Dead
The S/S flayer youngling really shines here. The only damage you'll take is from the roll.
Blitz (2 hits) --> Blitz (2 hits) --> Deflection (avoids Shadowflame and Elementium Bolt) --> Kick --> Blitz (3 hits)Blingtron 4000Pet Type Health Power Speed Move 1 Move 2 Move 3Au
Elemental 1600 384 272 Gilded Fist Goldskin Gold RushBanks
Critter 2069 300 281 Make it Rain Uncanny Luck Buried TreasureLil' B
Mechanical 1694 300 356 SMACKTHAT.EXE Extra Plating Blingtron Gift PackageMy Team
Zandalari Kneebiter (10) (2,2,1) Breed 5 or 8 should also work, or a Breed 15,18,20 Zandalari Anklerender (2,1,2)
Core Hound Pup (1,1,1)Start with Toothy
Surge --> Rip --> Blood in the WaterAu will die
Surge (you'll probably die, if you're still alive, rip) --> (Bring in Zandalari) Black Claw --> Hunting Party (1) --> Hunting Party (2)Banks dies.
Leap --> Black Claw (you'll die after) --> (Bring in Corehound Pup) Burn --> Howl -->Burn --> BurnNotes
Not thrilled with Toothy here. He's awesome for the job if you have him, but a bit too specific for my tastes. But most of the other stuff I tried wasn't working. That Gold Rush that Au uses hits really really hard and if you're slower than he is he has Goldskin up 100% of the time and you do almost no damage.NPC ability usage
Au: Goldskin --> Gold Rush --> Goldskin --> Gilded Fist
Banks: Make it Rain --> Buried Treasure --> Make it Rain --> Uncanny Luck
Lil' B: Extra Plating --> SMACKTHAT.EXE --> SMACKTHAT.EXE --> Blingtron Gift Package --> SMACKTHAT.EXE --> Extra PlatingWise Mari
(18 rounds)Pet Type Health Power Speed Move 1 Move 2 Move 3Carpe Diem
Aquatic 2209 300 263 Grasp Cleansing Rain Dreadful BreathSpirus
Magic 1600 375 300 Arcane Blast Healing Wave Soul WardRiver
Elemental 1600 300 384 Whirlpool Pump DiveMy Team
Qiraji Guardling (4) (1,2,1) Other breeds will work but if you're faster than 263 you'll have to use Sandstorm on round 2 not round 1.
Mechanical Pandaren Dragonling (1,1,2)
Eternal Strider (8) (1,2,2)Start with Qiraji Guardling
Sandstorm --> Reckless Strike --> Crush --> Reckless Strike --> Crush --> Reckless Strike --> CrushCarpe Diem will die somewhere in here.
Crush --> Reckless Strike --> Crush --> Reckless Strike --> Crush (soaks soul ward) --> You'll die (bring in Mechanical Pandaren Dragonling --> BreathSpirus should die.
Decoy --> Swap in Eternal Strider --> Pump (charge) --> Pump (hit) --> Water Jet --> Water JetNotes
Once Carpe Diem dies, you're probably better off just swapping in your dragonling. You can save the Guardling's humanoid attacks for Yu'la. Not happy with the Eternal Strider here, there's probably better choices to deal with river.NPC ability usage
Carpe Diem: Cleansing Rain --> Dreadful Breath for 3 rounds --> Dreadful Breath for 3 more rounds.
Spirus: Arcane Blast --> Arcane Blast --> Healing Wave --> Arcane Blast --> Soul Ward --> Healing Wave --> Arcane Blast
River: Whirlpool --> Dive --> Dive --> Pump --> Whirlpool --> PumpShademaster KirynPet Type Health Power Speed Move 1 Move 2 Move 3Nairn
Humanoid 2256 300 244 [ability]Nairn![/ability] Call of Winter Giant's BloodStormoen
Mechanical 1600 413 272 Batter Call Lightning Build TurretSummer
Beast 1577 295 384 Bite Dodge ProwlMy Team
Stitched Pup (1,2,2)
Amethyst Shale Hatchling (5) (1,2,1)
Darkmoon Zeppelin (1,2,2)Start with Stitched Pup.
Howl --> Plagued Blood --> Diseased Bite --> Diseased Bite --> Diseased BiteNairn died.
Swap in Amethyst Shale Hatchling --> Stoneskin --> Burn --> Burn --> Burn --> Burn --> BurnStormoen dies.
Stoneskin (to finish soaking the turrets) --> Burn (dodged) --> Burn (goes first b/c he's prowling) You'll die, swap in Zeppelin --> Missile --> Missile --> Missile (dodged) --> Decoy --> MissileNotes
There's a lot of tidying up to do in this one. My stitched pup wasn't level 25. You could either go Plagued Blood --> Howl --> Diseased Bite x2 to save yourself a round, or maybe even Howl --> Diseased Bite x2 to save 2 rounds, although I'm guessing it wouldn't be quite enough damage to kill him. A different breed of shale hatchling would likely work better as well. There are many with 273 or 289 speed and more than the 260 my S/S breed was sporting. I think that'd save you a round or two as well.NPC ability usage
Nairn: Giant's Blood --> Call of Winter --> Nairn! --> Nairn --> Giant's Blood
Stormoen: Call Lightning --> Build Turret --> Batter --> Batter --> Build Turret --> Batter
Summer: Dodge --> Prowl --> Bite --> Bite --> Bite --> Dodge --> Bite --> ProwlThe Four Celestial CutiesXu-fu, Cub of Xuen:
Beast 2209 606 296 Spirit Claws Moonfire Feed
Pandaren Water Spirit and Chrominius (ie the standard Beasts of Fable team) works well on Xu-fu.
Start with PWS and use Geyser followed by Whirlpool. Then swap in Chrominius, Howl, and Surge of Power.Zao, Calfling of Niuzao
Beast 2584 572 276 Trample Niuzao's Charge WishMy Team
A flying type with flock or swarm that's faster than Zao even without the flying racial.
Tranquil Mechanical Yeti (1,1,2)Start with Tranquil Mechanical Yeti.
Call Lightning --> Swap --> Flock --> Flock (die)--> Metal Fist --> Ion CannonYu'la, Broodling of Yu'lon
Dragon 2209 606 287 Jade Breath Emerald Presence Lift Off
Yu-la's the most straightforward of the 4 celestials cuties, since she doesn't have a heal. It's been reported that a Gregarious Grell can solo her, but if you're like me an don't have one of those, your typical humanoids like Anubisath Idol (use stoneskin over sandstorm, and avoid the liftoff hit), or a feral vermling will work fine. I had a Kun-lai runt as my third pet just in case but he didn't get into the fight. DO NOT use multi hit attacks. Like Ti'un, Yu-la has a shield, which combined with the 50% damage reduction means multiple small hits won't do anything to her.Chi-Chi, Hatchling of Chi-ji
Flying 2209 606 310 Fire Quills Ethereal Tranquility
You may as well get as much use out of your Pandaren Water Spirit and Chrominius as you can. I've found that if you do Xu-fu first the two pets you used on him will stay be able to deal with Chi-Chi.
Geyser --> Whirlpool --> Swap (chi-chi uses her dodge move) --> Howl --> Surge of Power