Spicule wrote:Patch 5.4 has brought some changes to the Pandaren Tamers, Spirit Tamers, and Elite pets in Pandaria. I'll document what I've found below. This assumes that you are already familiar with how they all behaved in patches 5.2 and 5.3, so I'm omitting overall details.
The 5.2 version of the Elite pet nuke team (x-2-2 Unborn Val'kyr, x-2-2 Pandaren Water Spirit, and x-1-2 Chrominius) is greatly diminished in power since the Unborn Val'kyr's Haunt no longer triggers the auto-resurrection of Undead pets. This effectively destroys the timing of the team, since Haunt immediately sends your next pet in rather than giving you an extra turn to squeeze in Curse of Doom, whereas if you use Curse of Doom you will need an extra turn to switch the Pandaren Water Spirit in.
My thoughts: Water Spirit/Chrominius remains a potent combo by itself. Consider leading off with them and using a solid pet as an anchor. You'll still loathe No-No anyways.
You should still be able to pull it off. Just wait for No-No to kill off your valk normally and Curse of Doom on your rez turn then proceed as normal. Should still easily blow him up.
Aki the Chosen is now located in Mistfall Village, having fled the devastation of the Vale. Also note that Lightning Storm only lasts five rounds now.
My thoughts: Lightning Storm change is bad for teams that rely on multi-target attacks (i.e., Scourged Whelping with D&D and Plagued Blood in tandem with Clockwork Gnome's turrets).
Probably means my raptor/Gnome combo won't work anymore as I'm not sure the gnomes turrets will be able to finish off the last pet with lightning storm expiring on it.
The Thundering Spirit has had a small but significant change: Sludgy, the second pet, is now Magic-type instead of Critter-type.
My thoughts: Overall a slight buff to the Thundering Spirit, since powerful beasts used to be able to reave Sludgy effectively. However, the general strategy for approaching the Thundering Spirit remains the same (use a Rabbit with 300+ speed, Dodge, and Burrow).
Sounds like a Mechanical Pandaren Dragonling should work well against him with a rabbit in place of a Sunreaver Micro-Sentry. Two of sludgys attacks will still be weak against it and it will have a power attack against it.
The Whispering Spirit has also had a slight change: Dusty is now considered a Flying type rather than a Critter type.
My thoughts: Dragonkin now destroy Dusty much more efficiently; this coupled with the Dragonkin-type buff results in an overall nerf to the Whispering Spirit.
Should make the double Chrominius team work even better.
Farmer Nishi has had an adjustment. Her leading pet, Siren, no longer spams Photosynthesis for five rounds after using Sunlight. Instead, Siren will now use Sunlight on turn 1, Photosynthesis on turn 2, and then proceed to blast your pets with Solar Beam.
My thoughts: Nishi used to be a reliable way to easily level a low-level pet as a Crab could solo her entire team. Well, the AI adjustment is a gigantic buff and she'll doubtlessly be getting the last laugh for quite a while. I suggest using a Dancing Water Skimmer or Eternal Strider to neutralize Sunlight weather with Cleansing Rain, as Aquatics are powerful against two of her pets. You can still level pets by fighting Nishi and swapping in a crab to wreck Toothbreaker and the Brood of Mothallus.
I could have sworn that he actually used the other attack against me the first time I did the fight but sure didn't afterwords. Still shouldn't be hard to carry a pet,
The Flowing Pandaren Spirit used to have an Aquatic, a Critter, and an Elemental. Tiptoe, formerly a Critter and second in the spirit's lineup, is now Aquatic-type and thus strong against the ever-popular ooze-type Magic pets that used to be so effective against him.
My thoughts: Simultaneously a buff and a nerf. With two aquatics, the Flowing Spirit is highly susceptible to flying predators or the Jade Owl, a Magic-type with flying-class attacks. However, DoTs now do half damage to aquatics. Overall your lead pet will have to take on more of the responsibility for defeating the Flowing spirit's first two pets, while your leveling pet is as always stuck in the back row eating all-pet attacks.
Might really hurt my vamp batling as his flying attack isn't spamable.
(No changes to the Burning Pandaren Spirit, fortunately, meaning its whole team is still easily soloable with a Whelk.)
I haven't had a chance to examine any of the non-Pandaria trainers, but these are just the changes I noticed with regards to the daily battles in Pandaria. Hope this helps people out there.