Wolfson wrote: Anyone have any idea why people would use Surge over Snap?
Snap is useless in pvp. We dont see critters in pvp at all, but we can see a lot elems, like Lil'Ragnaros, and Flying, like Ravens or Moths. So against Flying you just make your crab 3 times useless - more dmg from flying atacks, less dmg for flying, flying always faster, Snap has chance to miss. If you start from shield against flying - you just lose more than half hp, before you even try to do damage. From another way Surge with 100% hit chance halfes Alpha strike dmg, goes before Cocon strike, etc.
Same against Rag, what usualy starts from Trap+Sons. If you shielded first round, Ragnaros just magma wave your backline pets or crushes your shield by Sulfuras+Trap. From another way 2 surges before Rag moves underground and 3d right after his comeback - GG.
That is reason, why noone uses Snap just for chance 1 in 100 games meet team with crab uses Snap. Any way if it happens, for example, I play emp crab + yellow moth right for that cases. I remember may be 1 game in 5.2 or 5.1, what finished crab vs crab and I lost.