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Snap Trap % chance of triggering

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Iamwhatis
 
Posts: 83
Joined: April 21st, 2013
Pet Score: 4076
Realm: Stormscale-US

Snap Trap % chance of triggering

Postby Iamwhatis » July 5th, 2013, 4:19 pm

Does anybody have enough experience using this? or actually have an understanding of the code? to let me/us know what the percentage chance of an attack triggering the trap is?

Also what counters do you use?

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Aerozia
 
Posts: 128
Joined: April 26th, 2011
Pet Score: 3717
BattleTag®: Aerozia#1505
Realm: Skullcrusher-US

Re: Snap Trap % chance of triggering

Postby Aerozia » July 5th, 2013, 8:30 pm

well, from having it used against me, i see it as a 35% chance each round to activate it.

to counter, well, any move that destroy objects on the field might work.

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Khayah
 
Posts: 33
Joined: May 23rd, 2013
Pet Score: 2454
Realm: Aegwynn-EU

Re: Snap Trap % chance of triggering

Postby Khayah » July 5th, 2013, 10:51 pm

Wrong, if you use any wave against a trap it is removed but you trigger the effect as well. This is no counter move but you can decide when the trap goes off to eliminate the randomness

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Nivrax
 
Posts: 47
Joined: June 7th, 2013
Pet Score: 2635
Realm: Defias Brotherhood-EU

Re: Snap Trap % chance of triggering

Postby Nivrax » July 6th, 2013, 3:52 am

The trap will have 100% chance to activate if it would make you loose the game, true story.

You can block both setting and trigger by using Decoy or Ice Barrier type moves. You can also dodge it assuming it goes off when you attack with buff, putting Dodge up alone might make it spring. Swapping out Wolvar also works somewhat of getting less traps overall. But in the end, it's extremely hard to truly counter it, I had my pup soloing 2 enemy pets with trap going off at right time.


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