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Re: Jeremy Feasel (Darkmoon Pet Battle)

Posted: March 4th, 2014, 5:49 pm
by Vek
I forgot to change my pets when I was about to do Jeremy but I thought what the heck. Imperial Eagle Chick, Death Adder Hatchling and Mr. Wiggles. Eagle vs Eye, I got of a cyclone and did a lift-off, even got one round of thrash in before dying. Mr.Wiggles crouch and uncanny luck finished the eye after a couple of turns, and get a nice head start on the tonk. The defining moment was one missile miss from the tonk. After that the Tonk and especially the Monkey was easy pickings for the Death Adder. I barely survived.

Re: Jeremy Feasel (Darkmoon Pet Battle)

Posted: March 5th, 2014, 10:06 am
by Rioriel
I use:
  • [pet]Lil' XT[/pet] (Zap - Heartbroken - Tympanic Tantrum)
  • [pet]Scourged Whelpling[/pet] (Tail Sweep - Call Darkness - Plagued Blood)
  • [pet]Wild Crimson Hatchling[/pet] (Tail Sweep - Scorched Earth - Lift Off)
Lil XT cast Heartbroken, then Tantrum. Puts ~1k damage on the monkey. Use Zap until XT dead.
Scourged Whelpling casts Call Darkness then Tail Sweep until tonk resurrects.
Switch to WCH, Scorched Earth then Tail Sweep until Tonk dies then Lift Off for monkey's first attack.
Tail Sweep to victory.

Pain-free.

Re: Jeremy Feasel (Darkmoon Pet Battle)

Posted: March 5th, 2014, 12:10 pm
by Jellyjamz
Someone already posted it but Infinite Whelpling can take out the first 2 pets and often part of the monkey alone, worth lvling one up

Re: Jeremy Feasel (Darkmoon Pet Battle)

Posted: March 8th, 2014, 7:36 am
by Graven
I use MPD, a carry pet (20+) and Menagerie Custodian.

MPD kills the eye with dragon breath attack.
Open with bombing run on the tonk, then more breath attacks. Finally, when about to die, use Explode. Tonk should be almost dead, with a bombing run also hanging over it. Sometimes it has even used its failsafe by this point.
Swap in carry pet and kill tonk. Carry pet eats Fezwick's stun.
Swap in Menagerie Custodian, simply Shock & Awe then Ion Cannon to make short work of the monkey.

I'm sure there are better combos that allow you to use a weaker carry pet, but this setup always works for me.