Matafleur wrote:Are there any other Mech's that work well against that monkey? Ones with good survivability that can knock the crap out of it? That stun/banana/massive hit(can't remember what it's called) combo are devastating.
Silverthorn wrote:Like other posters, I favor Infinite Whelpling with Tail Sweep, Healing Flame, and Early Advantage, Mechanical Pandaren Dragonling with Breath, Bombing Run, and Decoy, and the carry pet. Since the third slot on the MPD now holds *both* Explode and Decoy, I had to pick one over the other. I chose Decoy and switched the second slot to Bombing Run. Once I have a final bomb on the monkey, I switch to my carry pet just before the bomb explodes. The monkey never gets more than one hit on the carry pet.
GilroyKilroy wrote:Darkmoon Zeppelin Is a suitable replacement for MPD.
Rendigar wrote:GilroyKilroy wrote:Darkmoon Zeppelin Is a suitable replacement for MPD.
Actually it isn't because, unlike the MPD, the Zeppelin is slower than Fezwick, which makes a big difference in the fight. You can do it, but it is significantly riskier because Fezwick's always smacking you first - you lose 2 attacks to the stun, instead of only 1, for example. I'm not saying you can't win with the Zep, just that it's not as likely - I'd have to run it thru the grinder to see how it pans out.
Tahsfenz wrote:Clockwork gnome (2,1,1)
Yellow moth (2,1,2)
Turret first. After your second turret, repair. When Tonk comes up, spam #1. If feasible, near the end of the tonks life, throw down a turret for the monkey. Switch to carry pet. The to moth. Moth should make quick work of fez.
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