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Annoying Dodge and Miss Rates

Discuss pet battles, strategy and theorycrafting.
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Basti
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BattleTag®: Delubyo#1445
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Annoying Dodge and Miss Rates

Postby Basti » March 8th, 2013, 6:49 pm

I have observed that these have gone up quite significantly. I do a lot of pet battles and since patch I am seeing way more dodges and misses. It is taking me much longer to complete a pet battle and it is getting annoying. Is someone else experiencing this or it's just my RNG sucking so bad?

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Gilneas
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Re: Annoying Dodge and Miss Rates

Postby Gilneas » March 8th, 2013, 7:20 pm

Someone posts this after every patch if they have bad luck. :)

By this point, we'd never be landing any hits!

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Basti
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BattleTag®: Delubyo#1445
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Re: Annoying Dodge and Miss Rates

Postby Basti » March 8th, 2013, 7:23 pm

I have been dodging my opponents' attacks and they miss too... a lot more than before. What I am complaining about also is that because of these dodges and misses it is taking me much longer to finish a battle.

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Tahsfenz
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Re: Annoying Dodge and Miss Rates

Postby Tahsfenz » March 8th, 2013, 9:28 pm

I had 1 battle today where there 12 misses in a row an 14 of 15 (thankfully the one that did hit was my attack and not the enemy's. This was misses between both me and the computer. After the day I had yesterday, I was about to say, man this is gonna suck. Thankfully, it got better :D
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Mantrhax
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Re: Annoying Dodge and Miss Rates

Postby Mantrhax » April 4th, 2013, 4:47 pm

The ai design is flawed, so to compensate they add large amount of dodge and miss just when u need it more. funny ? no !


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