Here is the up-to-date version :
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Guide to tamer daily pet battles (5.3)
Disclaimer
All credit goes to Cabadath. This post is just an up-to-date version of his awesome "MGTTDPB 5.2: My guide to tamer daily pet battles for 5.2".
Thanks to Stencil for the conception of some of these teams.
Goals
- The teams have only 2 lvl 25 pets, leaving room for a lowlvl “carry pet” for leveling.
- Winning as quickly and reliably as possible. This means max dmg, unless the reliability is low / RNG is high, in which case I choose a lower dmg pet with abilities suited for surviving.
- I try to avoid using pets that are hard to come by such as TCG/pet store/collector edition pets. I only use pets that are obtainable ingame, except for the Vampiric Batling.
- If you have better setups than mine, please share! Whenever I use a setup with low dmg or survival abilities hampering my damage, I am especially interested in tips about what I can do or other pets I can use to finish the battle faster (but still very reliably).
Addons
I strongly recommand you these two addons (or any equivalent):
- PetBattleInfo to survey the enemies' cooldowns.
- PetBattleTeams to easily setup and use the 14 teams presented in this thread.
Description
In the guide I use these parameters:
[Pet name] [[Breed]] [(Skillset)]
- The number 1 – 3 in front of the pet names signify which pet you start with and which pet gets switched in next.
- Skillset: 1,1,1 means the first ability slot for all three abilities. 2,2,2 means the second ability slot for all three abilities. 1,2,2 means the first ability slot for the first ability, and the second ability slot for the second and third ability.
- Concerning carry pets and XP: Usually, I switch in the carry pet when my first pet dies, then immediately switch the carry pet out for the last lvl 25 pet. This way, you will get xp without having to make an action or take a hit. In some battles, I let the carry pet switch in at a different time for tactical purposes.
Route
You can do the tamer daily pet battles in whatever order you want, but I found the following route to be the most optimal for me:
Start
> Aki the Chosen
> Thundering Pandaren Spirit
> Courageous Yon
> Burning Pandaren Spirit
(( Heal ))
> Seeker Zusshi
(( Heal at Klaxxi'vess stable master on your way ))
> Wastewalker Shu
> Flowing Pandaren Spirit
> Mo'ruk
(( Heal ))
> Farmer Nishi
(( Heal at Halfhill stable master on your way ))
> Yuna of the Shrines
> Whispering Pandaren Spirit
> Obalis
> Major Payne
> Blood Knight Antari
Finish
Teams and strategies
Equip your Safari Hat!
Aki the Chosen
1:
Spirit Crab [6] (1,2,1)
2: Carry pet
3:
Yellow Moth [4] (1,1,2)
vs Chirrup and Stormlash
- Shell Shield (refresh it whenever there is only one turn left) > Whirlpool (recast it whenever you can) > Snap
- You will easily kill these two pets with your Crab, as you are immune to all damage from Chirrup (thanks to the Shield) and avoid a lot of damage from Stormlash (thanks to the Shield and your Undead resistance to Dragonkin damage)
vs Whiskers
- Don't recast your Shell Shield from now on, the goal is to let your Spirit Crab die. In the meantime, do as much damage as you can whithout killing Whiskers
- When your Crab dies, switch to Carry pet > switch to Yellow Moth
- Cocoon Strike vs Dive
- Moth Dust when up, Slicing Wind otherwise
Notes: With Whiskers mostly going first with Surge no matter if the Moth has superior speed, Slicing Wind is the way to go here.
Thundering Pandaren Spirit
1:
Rabbit [12] (1,2,1)
2:
Anodized Robo Cub [7] (1,2,2)
3: Carry pet
vs Pandaren Earth Spirit
- Scratch > Dodge > Scratch > Burrow
- Continue with Scratch until Rupture is off CD. That round you use Dodge
vs Sludgy
- Switch to Anodized Robo Cub
- Supercharge > Bite until Sludgy dies
vs Darnak
- Bite > Supercharge > Bite until your Anodized Robo Cub dies
- Switch to Carry pet > switch to Rabbit
- Scratch every turn, unless Stone Rush is up (then cast Burrow) or Darnak has burrowed (then cast Dodge). If Darnak has BOTH Stone Rush and Burrow off cooldown, then Scratch > Dodge. If you do it right, your Rabbit will not sustain any damage from Darnak.
- Notes: Any variant of Rabbit with a speed above 305 will do. The Rabbit [12] just has the best stat distribution for this fight. Flurry is a multi-strike ability, which don't work well against a Shield. As a 1-strike ability, Scratch is better here.
Courageous Yon
1:
Untamed Hatchling [-] (2,2,2)
2: Carry pet
3:
Darkmoon Tonk [-] (1,1,2)
vs Piqua
- Tail Sweep > Spiked Skin > Healing Flame > Tail Sweep until Piqua dies
vs Lapin
- Tail Sweep > Spiked Skin > Healing Flame > Tail Sweep until Lapin dies
vs Bleat
- Tail Sweep until your Untamed Hatchling dies > switch to Carry pet > switch to Darkmoon Tonk
- Shock and Awe > Ion Cannon
Burning Pandaren Spirit
1:
Anubisath Idol [-] (1,2,1)
2:
Snarly [-] (1,1,2)
3: Carry pet (will take quite a bit of damage from Crimson’s Cyclone. Should have 500 HP +)
vs Crimson
- Crush > Stoneskin > Crush until Crimson dies
vs Pandaren Fire Spirit
- Deflection > switch to Snarly
- Rip > Blood in the Water > Surge
vs Glowy
- Rip > Surge until Snarly dies (Blood in the Water if you can)
- Switch to Carry pet > switch to Anubisath Idol
- Stoneskin > Crush until the end
- Notes: Snarly has the best stat distribution out of the 4 crocolisks, but any of them will work.
Seeker Zusshi
1:
Snarly [-] (1,1,2)
2: Carry pet
3:
Vampiric Batling [-] (1,2,1)
vs Diamond
- Rip > Blood in the Water > Surge until Diamond dies
vs Mollus
- Rip > Surge (you should die at this point, but if you are still alive, do the following: ) > Blood in the water > Surge until Snarly dies
- Switch to Carry pet > switch to Vampiric Batling > Bite until Mollus dies
vs Skimmer
- Reckless Strike > Bite > Reckless Strike
- Notes: Snarly has the best stat distribution out of the 4 crocolisks, but any of them will work. If you don't have a Vampiric Batling, a
Bat [4] (1,2,1) should work just fine, as long as you don't miss any strike.
Wastewalker Shu
1:
Red Cricket [-] (1,2,1)
2: Carry pet
3:
Darkmoon Tonk [-] (1,1,2)
vs Crusher
- Skitter until there is 1-turn left on Whirlpool > Cocoon Strike > Nature's Touch > Skitter until Crusher dies
vs Pounder
- Cocoon Strike when there is 1-turn left on Whirlpool > Nature's Touch
- Skitter, unless your Cocoon Strike is off-cooldown (then cast Cocoon Strike > Nature's Touch)
vs Mutilator
- Don't cast Cocoon Strike/Nature's Touch anymore. Cast Skitter until your Cricket dies. Don't kill Mutilator (skip turns if you have to)
- Switch to Carry pet > switch to Darkmoon Tonk
- Shock and Awe > Missile until Mutilator's HP are in range of your Ion Canon
Flowing Pandaren Spirit
1:
Vampiric Batling [-] (1,2,1)
2: Carry pet (your Carry pet should have around 700 HP to survive the fight)
3:
Onyxian Whelpling [-] (2,1,1)
vs Marley
- Reckless Strike > Hawk Eye > Reckless Strike > Bite
vs Tiptoe
- Bite until your Vampiric Batling dies > switch to Carry pet > switch to Onyxian Whelpling > Tail Sweep until Tiptoe dies
vs Pandaren Water Spirit
- Lift-Off when there is 1-turn left on Whirlpool and Geyser
- Tail Sweep all the way
- Notes: If you don't have a Vampiric Batling and/or an Onyxian Whelpling, you can replace them with a
Bat [4] (1,2,1) and/or a
Spawn of Onyxia [4] (2,1,1).
Mo'ruk
1:
Darkmoon Zeppelin [-] (1,2,2)
2:
Emerald Proto-Whelp [4] (2,2,2)
3: Carry pet
vs Woodcarver
- Missile > Decoy > Projectile until Woodcarver dies
vs Lightstalker
- Switch to Emerald Proto Whelp
- Emerald Presence > Emerald Dream > Emerald Bite until Lightstalker dies
vs Needleback
- Emerald Bite until your Emerald Proto Whelp dies > switch to Darkmoon Zeppelin
- Decoy when there is 2-turn left on Headbutt
- Missile until Needleback has 618 HP or less > Explode
- Notes: your Carry pet don't need to participate, as he will be the only one left alive at the end of the fight and will thus receive his xp.
Farmer Nishi
1: Carry pet
2:
Eternal Strider [8] (1,2,2)
3:
Darkmoon Tonk [-] (1,1,2)
vs Siren
- Attack with your Carry pet > switch to Eternal Strider
- Cleansing Rain > Pump > Water Jet > Pump
vs Toothbreaker
- Water Jet > Pump > Cleansing Rain > Pump
vs Brood of Mothran
- Water Jet > Pump > Pump > Water Jet until your Eternal Strider dies > switch to Darkmoon Tonk
- Shock and Awe > Missile until Brood of Mothran's HP are in range of your Ion Canon
Hyuna of the Shrines
1:
Emerald Proto-Whelp [4] (2,2,1)
2: Carry pet
3:
Yellow Moth [4] (2,1,2)
vs Skyshaper
- Emerald Presence > Emerald Bite until Skyshaper dies
vs Fangor
- Emerald Bite > Proto-strike > Emerald Bite until your Emerald Proto Whelp dies
- Switch to Carry pet > switch to Yellow Moth
- Alpha Strike until Fangor dies
vs Dor the Wall
- Cocoon Strike when Headbutt is up
- Moth Dust when up, Alpha Strike otherwise
Whispering Pandaren Spirit
1:
Anubisath Idol [-] (1,1,1)
2: Carry pet
3:
Chrominius [-] (1,1,2)
vs Dusty
- Deflection > Sandstorm
- Crush, unless your Deflection is up (then cast Deflection > Sandstorm)
vs Whispertail
- Crush until your Anubisath Idol dies
- Switch to Carry pet > switch to Chrominius
- Bite until Whispertail dies
vs Pandaren Air Spirit
- Howl > Bite > Surge of Power
Obalis
1:
Darkmoon Tonk [-] (1,2,2)
2: Carry pet
3:
Emerald Proto-Whelp [4] (2,2,2)
vs Pyth
- Minefield > Missile > Ion Canon
vs Spring
- Missile until your Darkmoon Tonk dies
- Switch to Carry pet > switch to Emerald Proto Whelp
- Emerald Presence > Emerald Bite until Spring dies
vs Clatter
- Emerald Presence > Emerald Dream
- Emerald Bite until the end (refresh Emerald Presence whenever there is 1-turn left on it)
Major Payne
1: Carry pet (Needs 500 HP to survive)
2:
Darkmoon Tonk [-] (1,2,2)
3:
Grasslands Cottontail [5] (2,2,1)
vs Grizzle
- Attack with your Carry pet > switch to Darkmoon Tonk
- Minefield > Missile until Grizzle's HP are in range of your Ion Canon
vs Beakmaster X-225
- Missile until your Darkmoon Tonk dies > switch to Grasslands Cottontail
- Flurry, unless Shock and Awe is off-cooldown (then cast Burrow) or Beakmaster has a charge of Wind-up (then cast Dodge)
vs Flore
- Flurry, unless you have the debuff Entangling Roots (then cast Burrow or Dodge)
- Notes:
Grasslands Cottontail [5] is the only variant of rabbit with this stat distribution. I strongly recommand you to avoid any other rabbit/breed for this fight.
Blood Knight Antari
1:
Scourged Whelpling [6] (2,2,1)
2: Carry pet
3:
Flayer Youngling [5] (1,2,1)
vs Arcanus
- Death and Decay > Tail Sweep until Arcanus dies
vs Jadefire
- Tail Sweep until your Scourged Whelpling dies > Plagued Blood on your resurrection turn
- Switch to Carry pet > switch to Flayer Youngling
- Blitz until Jadefire dies (Deflection if Conflagrate is up)
vs Netherbite
- Deflection when Netherbite is under Phase Shift
- Kick when up, Blitz otherwise
- Notes: You will have a very hard time collecting a rare version of Flayer Youngling [5] and Scourged Whelpling [6]. I suggest you to collect them when you happen to find one with the correct breed, whatever the rarity. You will then be able to upgrade them to Uncommon rarity with ease with two Polished Battle Stones, which will be more than enough to defeat Blood Knight Antari.