I've posted a few times in this thread but I've been remiss in not offering my thanks for such an awesome guide. I'll blame it on the fact that I was missing many of the pets used and therefore assimilated the guide in bits and pieces over time. Here's some boss by boss feedback.
Aki vs. Spirit Crab/Yellow Moth - Excellent! This replaced my Anubisath Idol/Pterrodax combo since Snap's Beast type damage kills off Chirrup so much more quickly than grinding with Sandstorm mitigated Crushes.
Thundering Spirit vs. Fast Rabbit/Robo Cub - Magnificent; especially the sequencing versus Darnak. Taking 0 damage in a carefully coordinated dance of cooldowns? I LOVE that kind of stuff. The Robo Cub is a great call as well; I didn't have a rare one for a long time and had a lot of troubles with that part of the fight; a Rampaging Kun-Lai Runt was the most successful of the many things I tried but even that could go wrong. I finally got a rare Robo Cub and its made SUCH a big difference. Mine is an H/H (1887-260-227). The guide called for H/P, but he's still awesome as that bigger health pool lets him soak those big Expunge hits without difficulty. My Fast Rabbit is an S/S Grasslands Cottontail (1400-260-325).
Hyuna vs. Emerald Proto Whelp/Yellow Moth - Excellent. Cocoon Strike is a better counter against Dor than the Lift-Off/Heal I was using with my Pterrodax. Now that Skyshaper is always first I find I get the best results if I heal before the bite that kills him (so, Emerald Bite x2, heal, Emerald Bite kills); I carry a little more health into Fangor that way and it also ensures, if I had a crit or something, that I won't waste the dragonkin buff finishing off Skyshaper.
Farmer Nishi vs. Eternal Strider/Darkmoon Tonk - Perfect. I had been aoe tidal waving these down but this is *so* much faster.
Flowing Spirit vs. Vampiric Batling/Spawn of Onyxia - Fortunately, I do have a Vampiric Batling so I'm able to make full use of this. I use an Onyxian Whelpling instead of a P/P Spawn since I think its the better version.
Burning Spirit vs. Anubisath Idol/Emerald Proto-Whelp - No complaints.
My Emerald Proto-Whelp as Leadoff Problem, or EPWALP, occurs whenever a strat leads off with an EPW who is then supposed to die at a somewhat specific time. If it dies too soon, then the closer pet gets put in a bad position. If I overcompensate to prevent that, I waste turns and turn it into a slow grind. The mechanics of Emerald Dream are a big factor here; I don't execute these strats particular well. I'm much more comfortable with the EPW batting cleanup where its toughness can help you recover from bad RNG (like an early pet first pet death, eating a big crit or two, or a string of misses that means you'll take more damage than normal).
Courageous Yon vs. Emerald Proto-Whelp/Darkmoon Tonk - My EPWALP is in full effect here. I like the Tonk configuration but I've since replaced the EPW with an Untamed Hatchling (222) which I think works perfectly against the first two pets. Piqua and Lapin use the same attack structure and against both you do the following:
-round 1: Tail Sweep - they applied debuff attack
-round 2: Spiked Skin - they lifted-off/burrowed and were unattackable
-round 3: Healing Flame - they hit you with lift-off, that damage increases size of heal
-round 4+: Tail Sweep til dead
Whispering Spirit vs. Emerald Proto-Whelp/Chrominus - I've never actually tried this one as I only just recently got Chrominus and I knew that my EPWALP would be an issue. My current team of choice is Proto-Drake Whelp (222) / Emerald Proto-Whelp (222).
-round 1: Ancient Blessing (hopefully Moth Dust did not induce sleep)
-round 2: Roar
-round 3-5: Bite
-if Dusty is still alive, start from the top and do those actions again
-we're using Roar which is weaker than Bite to break cocoon and set up a series of strong Bites; if slept by Moth Dust adjust accordingly around that most likely by skipping Ancestral Roar
-do as much damage as you can before killed, then swap to carry pet
-swap from carry pet to EPW
-put up Emerald Dream unless you'll kill him in 2 rounds or less
-I don't worry about trying to carry the Dragonkin racial buff through for a first round attack on the spirit, because ...
-round 1: Emerald Presence - synching this up to the Spirits Tranquility is a good thing
-round 2-4: Emerald Dream
-round 5: Emerald Bite
-round 6: Emerald Presence
-round 7+: Emerald Bite
-Casting Emerald Presence on the same rounds as Tranquility safely gets you an extra attack per cycle. Since the Spirit is going to be healing itself when you would inevitably need to heal, you might as well do it immediately and let him be at 100% those 4 rounds. At that point both are probably at 100% and you should probably be able to bite him down first.
Mo'ruk vs. Emerald Proto-Whelp/Gilnean Raven - I tend to have a lot of issues with my EPWALP on this fight. This is especially true when I try to get too cute with carrying over the dragonkin buff for Lightstalker. Woodcarvers self heal has thrown that off several times. That transition is also nasty Lightstalkers damage is a little bit frontloaded and you can still have the goo that increases damage taken.
I've found that a Darkmoon Zeppelin can own Woodcarver quite hard; dropping decoy on turn 2 counters the big goo buffed burrow hit and the follow up consume that would also heal Woodcarver. But even though my Zep has over 1000 health left after killing Woodcarver, Lightstalker seems to destroy it ridiculous fast. So, lately I've been playing with a team where I start with the zeppelin, hard switch as soon as Woodcarver is dead to the EPW, use a death swap for the lowbie when Needleback kills the EPW and then have the Zep finish off Needleback.
This tamer is still kind of a work in progress as far as I'm concerned.
Wastewalker Shu vs. Spawn of Onyxia/Darkmoon Tonk - If your first Lift-Off kills Crusher then the strat executes perfectly and quickly. But anytime that doesn't happen, and Lift-Off misses more than regular attacks, it can get ugly. Its especially a problem since the Tonk is at a strong disadvantage against Crusher. I've recently switched to using a Red Cricket (121) as the first pet and the results have been fantastic. Cocoon Strike comes off cooldown faster than Lift-Off and so can counter a second whirlpool. Also, Rupture does less damage versus Critters (Sandstorm actually hits harder) making Pounder less of a threat as well. You will have to heal, but with so much Power the Red Cricket hits hard enough (crits for 600 damage) that Crusher and Pounder go down fast enough.
Seeker Zusshi vs. Jade Oozeling/Infinte Whelpling - I didn't realize it until now but I've never actually tried this; it took me a long time to get a P/P Infinite Whelpling but I guess I thought I was just farming one for Obalis. I used a Pterrodax Hatchling there instead for ages ... Anyway, I sometimes have issues with the Jade Oozeling dying to Dive before it can do any appreciable damage to Mollus and at least one other in this thread had similar issues. I'm also fed up with Lift-Offs missing Skimmer. My team for this is now Snarly (112) / Vampiric Batling (121) Its a fast kill, usually finishes on round 13. Its also just as, if not more, effective when Snarly dies to Mollus' Dive. If you don't have a Vampiric Batling, a regular Bat should work just fine with the P/P breed being the best bet.
vs. Diamond Rip, Blood in the Water, Surge til dead
vs. Mollus Rip, Surge, Blood in the Water, Rip/Surge
if Mollus kills Snarly select carry pet, swap to Batling, Bite Mollus til dead, Reckless Strike Skimmer til dead
if Snarly survives Mollus Rip, swap to carry pet, swap to Batling, Reckless Strike Skimmer til dead
NOTE: The main advantage to the Vampiric Batling would be to get an extra attack or two from the Undead passive to finish off Skimmer if we died to Pump
Bloodknight Antari vs. Peddlefeet/Pandaren Water Spirit - This was a fun strat to play with, but it worked much better on the occasions when Jadefire would go first which can't happen anymore. I've had Arcanus kill Peddlefeet and if that happens you're just screwed totally. Even when Peddlefeet kills Arcanus I've had attempts spoiled because of too much damage taken. My current team is Jade Oozeling/Flayer Youngling.
Obalis vs. Infinite Whelpling/Anubisath Idol - I don't think the Infinite Whelpling has ever killed Pyth for me; if it did, then Spring killed it before it could use Early Advantage. Current team Darkmoon Tonk (122)/Emerald Proto-Whelp (222). Tonk lays down Mines then Missiles (once if crit, otherwise twice to be safe) then Ion Cannon Pyth dead.
edit 1 - revised Seeker Zusshi section
edit 2 - added Bat alternative to Zusshi
Last edited by Stencil
on April 7th, 2013, 3:10 am, edited 2 times in total.