

Gendou wrote:So what is a reliable post-5.2 two-pet team for Obalis?
Everything else seems to work fine. One shot everything.
But Obalis is tearing me apart - I tried the usual Infinite/Anubisath; Emerald Proto/Anubisath; Clockwork/Proto; etc.
It took 30 minutes of trying different teams to finally get lucky against him with a Tonk/Chrominius team.
I thought he and Payne were supposed to be nerfed - if anything, they've both been buffed.

Gendou wrote:So what is a reliable post-5.2 two-pet team for Obalis?
Everything else seems to work fine. One shot everything.
But Obalis is tearing me apart - I tried the usual Infinite/Anubisath; Emerald Proto/Anubisath; Clockwork/Proto; etc.
It took 30 minutes of trying different teams to finally get lucky against him with a Tonk/Chrominius team.
I thought he and Payne were supposed to be nerfed - if anything, they've both been buffed.
Gendou wrote:So what is a reliable post-5.2 two-pet team for Obalis? Obalis is tearing me apart
Syrrie wrote:And Payne I've been doing the slow but guaranteed method of Molten Hatchling to kill the back-line then a mech to nuke Grizzle.
Ril wrote:so what breed of molten hatchling are you guys using on payne? S/S or P/S i guess?
Lilhottie wrote:
all 4 are faster than him. I am currently using an S/B, but I have a P/S (the highest power one) waiting for a beast stone.
The only difference should be how many rounds the fight goes.
Ril wrote:i guess you are going for 2 1 1? (leech life, sticky web, magma wave)
Lilhottie wrote:Ril wrote:i guess you are going for 2 1 1? (leech life, sticky web, magma wave)
Nope, [2,2,1] leech, cauterize, magma wave. Keep yourself topped off while he's hitting you with ravage, and magma wave all the rest of the time. You get 3 rounds with him napping, so you have plenty of chance to heal back up and magma wave. I managed the whole fight in 48 rounds tonight.

Amethice wrote:First, slight feedback on the Wastewalker Shu - the Spawn of Onyxia first pet only seems to work reliably if you have a P/P breed (4 or 14) - if you don't, your lift-off will always barely fail to kill Crusher unless you've been lucky enough to crit with either it or one of the tail slaps, meaning that before you kill him Crusher will put up a second whirlpool which you can't avoid.
Amethice wrote:Also, people asking for reliable Obalis teams: I've had some luck with this setup but it's not as reliable as I'd like:
Slot 1: Carry pet - will take some damage from the snake, especially if it uses the poison, so might not be suitable for a lvl 1 but good for giving xp to a higher level.
Slot 2: Darkmoon Tonk (122)
Slot 3: Chrominius (112)

Stencil wrote:Amethice wrote:First, slight feedback on the Wastewalker Shu - the Spawn of Onyxia first pet only seems to work reliably if you have a P/P breed (4 or 14) - if you don't, your lift-off will always barely fail to kill Crusher unless you've been lucky enough to crit with either it or one of the tail slaps, meaning that before you kill him Crusher will put up a second whirlpool which you can't avoid.
I've had the same issues on Wastewalker; its a real problem when your dragon dies early because the DMF Tonk vs. Pounder is a very bad matchup. I don't have a leveled Spawn; I use an Onyxian Whelpling instead and while I prefer its stats it has a little bit less power than the P/P Spawn meaning I hit this a little more often. The extra miss chance that Lift-Off has compared to other attacks, though, means even with a P/P Spawn there are times you will get second whirlpools and things could get sucky.
SOLUTION: replace the Spawn of Onyxia with a Red Cricket (121). Its a critter so it takes less damage from elemental attacks and Rupture will never stun it. Its slow and has low health, but RIDICULOUS power (1197-370-249). Cocoon Strike lets you counter every Whirlpool and you have a huge self heal (high 500, low 600 point non-crit heals).
Stencil wrote:Amethice wrote:Also, people asking for reliable Obalis teams: I've had some luck with this setup but it's not as reliable as I'd like:
Slot 1: Carry pet - will take some damage from the snake, especially if it uses the poison, so might not be suitable for a lvl 1 but good for giving xp to a higher level.
Slot 2: Darkmoon Tonk (122)
Slot 3: Chrominius (112)
I lead with a Tonk configured the same way but back it up with an Emerald Proto-Whelp (222). Emerald Bite rips Spring up and Emerald Presence makes Clatter's Flank a joke. I just use the death swap thing to switch the lowbie through without exposing it to any peril.



Users browsing this forum: Hondan, Mizix, Truweildude, Vwdeliguy and 2 guests