Mykro9 wrote:...a Blizzard rep said that this was a known issue, that will be fixed, and all mechs and undead will always return to life after killed no matter the amount of damage taken to kill it.
It's not a matter of how much damage they take, it's the ability that kills them. If a mech or UD is killed by Pump or Wind-Up, they won't get their passive ability rez, as Spary said. If this happens, the opponent also doesn't lose the Pump/Wind-Up buff and can immediately use it again.
The mech rez can additionally be defeated by multi-hit abilities, since dying doesn't end the round. E.g. if a mech dies to the first hit of Conflagrate, and then rezzes, the 2nd hit of Conflagrate will still happen and probably kill him for good. It's not the magnitude of the damage in this case either. If a mech has 1 health and dies for the first time to Deep Breath for 1000 damage, it rezzes.
Shurs wrote:something i noticed is what about lift off? if 2 pets use it shouldnt the first pet miss all the time?
Lift-Off gives the pet the 'flying high' buff: pets usually can't hit a pet with 'flying high,'
but If both pets are 'flying high', they can hit each other. Same goes for 'underground' (Burrow and Dive). This kind of makes sense, but it isn't described in the abilities.