Ril wrote:The spell's strenghts and weaknesses are the same for the entire class and work as followings:
weaker spells > Class > stronger spells
Beasts > Humans > Dragons
Dragons > Flying > Aquatic
Aquatic > Undead > Human
Human > Critter > Undead
Undead > Dragons > Magic
Magic > Aquatic > Elemental
Elemental > Mechanical > Beast
Mechanical > Magic > Flying
Flying > Beast > Critter
Critter > Elemental > Mechanical
Lysi wrote:All those spells, sounds really complicated..
Evilgnomey wrote:Should be more balanced and a lot easier for blizz to balance now with every type having one weakness and one strength, I refuse to accept that elementals are weak against critters though lol. Also critters should be good against humanoids because of the "aww cute kitty" factor.
Dementron wrote:I bet Heartbroken is for Lil XT. I mean, look at it-- Heartbroken: Next turn you take 50% additional damage. If hurt, you will dead 100% additional damage for 2 rounds. Nerfbat must be for the Spirit Crab... we'll have a Ghostcrawler hunter pet AND a Ghostcrawler minipet! Here's one that must be for Lil' Ragnaros-- Sons of the Flame :8 Turn Cooldown; Submerge, becoming unattackable for 3 rounds. During this time, the Sons of the Living Flame attack the opponent, dealing Elemental damage each turn. I'm hopeful my Moonkin Hatchling will have the Starfall and Thorns abilities, though I think it's a bit odd they both do Dragon type damage.
I may have mentioned abilities that weren't on this particular list, I don't know. I went to the wowdb site and checked the list from there.
Also.. Self Harm: Deal 30 Humanoid damage to self. Who has this one? There has to be another ability this is meant to work with...
I'll admit, I'm excited. I'm also amused every time I see an ability that resembles a Pokemon move, and even more amused/embarassed when I realize I can usually name the move in question.
Wamo wrote:Sons of the Flame looks awesome! Has the potential to be OP, depends on how much damage the Sons do.
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