Quintessence wrote:I really hope that the changes mentioned in the 5.2 patch notes stick and work out. It would be a good compromise between intended gameplay and "fun".
It's a shame we won't be able to use the relogging trick to reset a battle in the event any rare pet was accidentally killed, but I guess that was never intended in the first place. At least we'll be able to help find specific pets for friends and guildmates again, and/or save rares that we don't need or want for someone else. And! We won't have to worry about being accidentally disconnected again yay.
Catalytic wrote:It isn't always just an unlucky crit that kills a rare accidentally
Crandor wrote:Fresh from the 5.2 PTR patch notes:
Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
Disconnecting from a pet battle will once again respawn the pets you were fighting.
Any pet that has been killed in a pet battle will now never respawn.
Of course, its not set in stone...but definitely a positive change
Quintessence wrote:The changes in 5.2 are acceptable to me because it's not all or nothing. I would much rather have it the way it will be in 5.2 than no way to save/share wild pets at all. It seems like a fair enough compromise for a mechanic that they never intended for us to use in the ways that we have.
Palatank wrote:Is it me or is this even worse, kill the first 2, abandon, and let a friend with lower level pets take on that higher pet ?!
Hellomynameis wrote:Palatank wrote:Is it me or is this even worse, kill the first 2, abandon, and let a friend with lower level pets take on that higher pet ?!
Its mining nodes all over again, unless they learned from it.. Mining nodes was picked clean for the good stuff, and left with the less valuable stuff, and never despawned until someone else came to pick it. I hope it won't be the same with pets. They fixed mining nodes to despawn after a time if opened/picked once, so lets hope they learned from that.
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