Gráinne wrote:Welcome back, and welcome to pet battles!
My immediate reaction is to ask "a team for what?"
Gráinne wrote:Key concept: you do not aim to have A team. You aim to have have a large roster from which you select a team of the right pets for different situations.
Gráinne wrote:While your idea of swapping out a pet to burn on the back line is solid, what happens when your opponent brings in a Starlette and destroys you with a WindUp, of a Valk to Curse and Haunt you?
Gráinne wrote:Remember that because of the Humanoid racial, your Murkidan is getting heals from those Fel Immolates. That means you can retire him to the back line to heal up a bit after ha has placed his DoTs. This is a standard mechanic for the Fiendish Imp, but because the Imp typically uses Immolation, he gets 9 rounds of heals instead of 4. With 4 rounds, I'm not sure it will be worth a swap out. However, you can swap out because you have two of the best dodgers in the game to play Wascally Wabbit with the opponent.
Gráinne wrote:There's only one way to find out how good a team is, though. Have fun!
Gráinne wrote:OK, so now you have a spread of families and you're heavy on avoidance.
Uduwudu, just hop into the queue with any old team, and lose a few. See what people are doing. Get used to the mechanics of pet PvP. Watch the timer. Don't forget to select your first pet. People starting PvP always forget that, unlike PvE, your top pet doesn't automatically start the fight. Half the battle is guessing what the opponent is going to start with, and choosing the pet you want facing that one.
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