Lyraat wrote:Re: PvE endgame = You could argue that Tanaan's legendary pets were WoD's PvE pet battle endgame. It was nothing close to the complexity of the Celestial Tournament. But it was something at the end of the expansion.
Lyraat wrote:Re: Tamer AI = If you script the AI, tamers are easy. Learn the pattern, win. If you randomize it, tamers can be very difficult one attempt, stupid the next. I've seen tamer pets cast Shell Shield five rounds in a row. If you make the AI reactionary...well, that's more coding than Blizzard wants to devote to pet battles.
Lyraat wrote:Alternatively, Blizzard could allow players to be tamers. You could sign up to face a tamer with your team or take over the tamer's team against another player. Achievement: Defeat a player with all Legion tamer teams. I'd go for that.
Paladance wrote:And what about just giving the damned round the direct (= neither DoT nor delayed) damage halved.
Vakeetah wrote:Paladance wrote:And what about just giving the damned round the direct (= neither DoT nor delayed) damage halved.
This might well be a good middle-ground solution, that would also achieve the goal of making speed more desirable; as the faster pet could get 1 hit at 100%, and another at 50%; whereas a slow one would get 2 attacks at 50% power. Although, technically, that may just be compensating for the lower overall damage it'd have dealt over the fight, compared to a power breed!
Still, I have to admit that it may be a bit too harsh, comparing it to the Mech passive, which also guarantees resurrection, and may be extended via heals, decoys, etc. As desplicable as Undeads are, it's hard to find a proper balance point, particularly when we have Undeads themselves as the bearers of the most OP AoEs, and where an extra turn can have catastrophic results.
It's probably a problem with the pets and their skillsets - more than their passive, in the same fashion that Magic pets are bad because they're bad - not because of their passive.
Anyway! Something to add to the wishlist. Minor probably, but I want to be able to see who I'm fighting, rather than some generic NPC. Maybe even chat, although knowing the toxicity that emanates from each and every PvP encounter, not sure I'd want to risk it coming to the relatively clean and friendly pet battle environment!
Oh yes, and I'd like to see families added and revised. Even if they have to redo the whole weakness wheel, or figure out new passives. Elemental is simply too broad (both in attacks, and members) so could easily be split in two or three families; and with the amount of Demons in next expansion, they could also create that category (moreso after the Nibbles random family choice fiasco)
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