Peanutty wrote:(I'm probably wrong, so feel free to correct me on this) I thought all attacks/heals had a hidden +/-10% variable to the tooltip built in? So a tooltip heal of 414 would have an actual range of 373 to 455 or something.
Start with Chrominius.
If Serendipity scores any crit, forfeit, heal and start again
If Chrominius heals for less than 800 combined, forfeit, heal and start again
1. Cast Arcane Explosion which Serendipity will interrupt it with Counterspell.
2. Cast Arcane Explosion
3. Cast Ancient Blessing
4. Cast Arcane Explosion
5. Cast Arcane Explosion
7. Ancient Blessing
8. Cast Arcane Explosion
9. Cast Arcane Explosion
10. Do anything or nothing. Chrominius will die anyway.
Swap to Carry Pet
Swap to Nexus Whelpling
13. Arcane Storm
14. Mana Surge for hillarious hattrick
I know that a freak crit streak can ruin most strats... And apparantly, heals have so much RNG they can do it too..Jerebear wrote:I tend to use the "rich" team listed in this strat. It's not for everyone, but you have the pets.
The ways it can fail include:
A crit on the round that the first enemy pet casts feedback
Double crits from the first enemy pet
I've been using it for almost every day since April without it failing, but it can technically and mathematically fail. It's extremely difficult to actually have a team that is crit proof for any tamer. Almost all teams can go down to them unfortuntaely
Jerebear wrote:This was true prior to WoD when attacks had %chance to miss. When they changed moves to have 100% with ranges, they did away with the +-10% tolerance on attacks (for all attacks...not just the ones with ranges). They never touched heals, so those still have the +-10% tolerance. I'm not sure if HoTs have the variance or not, but any direct heal that specifies a value should (obviously ones that say X% health do not have the variance).
FuxieDK wrote:I'll try to look at the other strat you proposed, even though it means there are minimum requirements for levelling pets (no other trainer have that)...
Jerebear wrote:FuxieDK wrote:I'll try to look at the other strat you proposed, even though it means there are minimum requirements for levelling pets (no other trainer have that)...
There is no minimum level requirement for the Taralune strats in that thread. Even the Cymre strat which states 150 HP (I think it should be 118 and not undead) caters to most level 1's. Which strat requires a higher level carry pet?
Users browsing this forum: No registered users and 10 guests