Pet PvP is more like a timed chess match. Sure you have to think it out, but you don't need lightning responses to win.
3wd wrote:Just ask players to farm some meaningless old content for "new pets" is not the solution for pet battling in WOW.
But instead, they wipe out the purpose of doing any pet battles now.
There are no challenge anymore, not even close anyway. They want more new players to try this content, they want them to start like we started couple years ago, but for now, if you started 2 years ago, you have nothing left to do.
Pet battle will be like archeology, its not looking well at all.
Darkchyld wrote:It's to make the point of entry easy. If people are starting out using their first stone for their first 25, it's good to have an easy trainer with good rewards to fight. If I didn't know the info I know now and starting out, I'd probably have a small challenge in defeating the traveling tamer with one good 25 and next to no knowledge of pet battling. The rewards are also great as it helps them start leveling their collection a bit faster. And for us veteran players, we could always use the level up stones and they gave a chance at new pets.
Quintessence wrote:The new trainer and the Menagerie nerfs were intended to open up Pet Battles to a wider audience. I don't think it's in any way a jab at the battling community or an indication that they won't be implementing more/newer/"harder" content in the future. This is only just the first content patch of WoD after all.
Peanutty wrote:Quintessence wrote:The new trainer and the Menagerie nerfs were intended to open up Pet Battles to a wider audience. I don't think it's in any way a jab at the battling community or an indication that they won't be implementing more/newer/"harder" content in the future. This is only just the first content patch of WoD after all.
^ This. Trying to make pet battles too hard or exclusive only drives away the larger, more casual population of players. That is not good for the future of pet battling. A LOT of casual pet battlers - which are the majority of pet battlers out there - were having problems even opening up their menagerie without help. That's not how pet battling should work and so I think "dumbing down" the opening menagerie quests was a good move.
Think of it this way... if a Mythic 9/10 BRF guild said, "This raid is far too easy, it's not a challenge," I think most players would have to disagree with their assessment. For that small elite group, maybe that raid really is too easy. For everyone else, it's still a challenge, even on easier modes.
Please no - for that you have alts. Besides if you got some pets you can easily farm the menagerie for Pet Charms to buy leveling stones.Melfice wrote:I think the stone should be a monthly quest. One time use is really not all that great in my eyes.
Ofc you cant predict it at first but with time going by you can - your opponent has a crow out? you can be sure he will do darkness and nocturnal strike. He has 3 Nexus Drake? Hope you got something to change the weather etc. Its like in life - by experience you learn - ofc you will loose some but over time you'll also win some.Peanutty wrote:For those same reasons I don't like PVP at all, as I can't predict my opponent's moves and it's very stressful and not at all enjoyable to me.
That made me laughQuintessence wrote:This is only just the first content patch of WoD after all.
Peanutty wrote:I guess I must be in the minority because I like the predictability of PVE encounters. I find it very relaxing to go on auto pilot, fly around to the the Pandaria tamers, and complete my round of dailies. For those same reasons I don't like PVP at all, as I can't predict my opponent's moves and it's very stressful and not at all enjoyable to me.
The "challenge" for me is to simply collect as many pets as I can. Optimizing levels, rarity and breeds makes it easier to continue to collect more. It's a vicious cycle.
Riddley wrote:I think I've had a good idea.
Replace the existing quest with a choice of an Easy, Normal, Heroic, Mythic quest. Using a sub-25 pet automatically puts you at Normal and provides some decent XP. Heck maybe you can even endlessly repeat the battle for good XP upon completing Heroic and/or Mythic.
Best of all worlds. Levelers get their leveling fix. Casuals get their bag/stones. Abnegators ("I like the predictability") can play on Normal and have a predictable encounter. Those seeking a challenge can do heroic/mythic.
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