Gorlab wrote:While this certainly works it was just too slow for me. I have used the below strat effectively for 20 wins in a row leveling pets.
I used this line up:
1. leveling pet
2. Dancing Water Skimmer
3. Anubisath Idol
1. Open with the leveling pet and use any ability, it doesn't matter what. Mr. Terrible's attack cannot bring you below 1 so the leveling pet will live.
2. Swap to Skimmer
3. Cleansing rain
4. Pump charge
5. Pump attack
6. Pump charge
7. Pump attack
You can only be killed on rounds you attack so you will die on round 7. No biggie, switch to Anubisath. Your priority here is avoiding his seed which he uses after cleanse.
10. Crush (he uses cleanse)
11. Deflection (he uses seed)
Repeat with this priority: Deflection if he will seed, Sandstorm when up, Crush otherwise. With Sloppus you want to deflect his chew ability. This is a 2 round ability so anytime you see the sheep if you have Deflection up use it, otherwise just use Sandstorm or Crush.
Pretty easy and quick!
Hi just want to make a point that actually Anubisath Idol can solo both Carroteye and Sloppus if he uses stoneskin instead of sandstorm, it will only just take longer (With stoneskin you don't even have to deflect seed. I also tried not using deflection at all for sloppus and anub could still win by keeping up stoneskin and spamming crush). Hence if anyone doesn't have a dancing water skimmer, any pet with a heal can work since mr. terrible can't kill anything except with his shield which reflect damage.
Beave wrote:Interestingly enough, Magma wave does proc the thorn skin and kill you. Tried to tweak this strat for improved times today with Lil' Rag and he dies.
Iibis wrote:Beave wrote:Interestingly enough, Magma wave does proc the thorn skin and kill you. Tried to tweak this strat for improved times today with Lil' Rag and he dies.
Weird. I didn't have issues with Pandaren Fire Spirit's Magma Wave.
Vipers wrote:This one takes about 17 rounds.
1 - Mirror Strider [HS] (1-2-2)
2 - Emeral Proto-Whelp [PP] (1-2-1)
3 - Carry
alternative to slot #1 = Aqua Strider [-] (1-2-2)
vs Mr. Terrible
- Pump > Cleansing Rain > Pump > Pump > Water Jet
- Pump and your strider should die
- Send the carry pet in and immediately switch out to Emerald Proto-Whelp
- Emerald Presence > Breath until Carroteye dies
- Proto Strike > Breath until sloppus dies
Rendigar wrote:I definitely liked this as the fastest of the carry-pet strats (I had to use my aqua strider as I don't have a faster mirror strider). The only time it really had an issue was when the first pump attack critted and killed Mr. Terrible, which resulted in me no having Pump prepped for the Water Jet on Carroteye. Actually I think if I paid closer attention I probably had 2 rounds vs. Carroteye since his attack hits for 333 - could probably have just done Pump > Pump (strider dies here) w/o issue.
Jerebear wrote:I haven't tested that out yet to verify if it is indeed faster though.
Rendigar wrote:The only time it really had an issue was when the first pump attack critted and killed Mr. Terrible, which resulted in me no having Pump prepped for the Water Jet on Carroteye.
Vipers wrote:Jerebear wrote:I haven't tested that out yet to verify if it is indeed faster though.
The thing with Yu'la using Breath, Emerald Presence, and Life Exchange, is that you have to give up on Proto-Strike (Lift-Off doesn't do enough damage).
Why is giving up on Proto-Strike such a big deal? Well, It's one of those situations you can only see if you live it, the 25% hit penalty can REALLY hurt you. I know it seems harmless and very tempting to Breath when Carroteye dies in 2 turns, but Proto-Striking to avoid Stench is a lot more important than it looks. One other thing is the huge damage variation from Breath, I am almost sure I would prefer using Tail Sweep from someone else if it wasn't for Stench.
I am not even sure you can survive long enough to try Yu'la without life exchange. Don't forget Carroteye has 319 speed.
Oh, absolutely - and I still won the fight, it was definitely a quick and easy process. Some of the other strats I've seen are so prone to RNG failures caused by enemy crits, it's actually kind of fun having one where it's bad for ME to get one.Vipers wrote:RNG, man. Sometimes it can really screw things over. I personally haven't had the chance to see this happen, but I know it's a possibility. The thing with Pump > Pump though, is that it will land on his Ironbark, which could be a headache, but 3 Breaths can easily take him down anyway without major consequences, as he uses Aged Yolk on cooldown.
Users browsing this forum: GormanGhaste and 12 guests