Many thanks to Liopleurodon for writing the battling portion of our newest feature, Pet of the Month. Here are some additional points on the Fel Flame that she wanted to share!How Do You Use Your Fel Flame?
The Fel Flame is a glass cannon with an emphasis on the cannon. Conflagrate
, even after a significant nerf, is an extremely potent Elemental nuke. Because of the way it deals damage, with a huge hit up front and a relatively smaller bonus hit, it can take the teeth out of a Mechanical's resurrected turn before they get a chance to act twice. Not that the rest of its offense won't eviscerate any mechanical it comes across.
My preference for moveset is typically to use both Immolate
and Flame Breath
. If you've been reading along you know that DoT movesets and I go together like peanut butter and chocolate.
However, I find Immolation to be less than stellar. With a lot of buffing you can make something of it, but it generally takes more moves to activate it and send your Fel Flame to the back row than it's worth. Flame Breath also gives you a different family of damage to work with, which is especially helpful in PVP.
The Fel Flame is almost always on my team when I'm facing down a Tamer's Mechanical. When I'm writing strats, it's usually the very first trick I try. If there's a mechanical with a bit more defense, like the Blingtron
fight at the Celestial Tournament, I'll swap to something with a bit more longevity. The fight on which I feel he shines brightest is Jeremy Feasel
. Since the Flame has both Dragonkin and Elemental moves, he makes short work of both the Magic and Mechanical pets in that fight.
In PVP the Fel Flame has seen better days. Mechanicals aren't as popular as they once were, and since Blind
teams are, those can take care of that pesky Conflagrate rather easily. I have found that I can sometimes sneak in a win, because Conflagrate in PVP against a pet with some kind of dodge or long cooldown ability is basically a game of Chicken, except your opponent is on fire while you wait for each other to flinch. Of course, the DoTs are a bit irrelevant against our old enemies, per-hit shields. The 'Burning' requirement of Conflagration gives us an edge against these, though, in a way many other DoT setups don't.
The 3 available breeds for the Fel Flame are H/H, H/S & H/P. Because they are such glass cannons, I tend to go for H/P. Bigger the Power stat the better the cannon, right? Their base speed stat is so slow that H/S usually won't make any difference.
There are two other options with a similar moveset. The Spirit of Summer
is tradeable & relatively cheap as it's from the Midsummer Festival, but only available in B/B. The Searing Scorchling
comes in only P/B, with the highest Power stat of any option. It's also tradeable, but it originates from Molten Front dailies. My AH estimates put it in the same rough price bracket as the Son of Animus
for many servers, so though the Scorchling may be preferable for the battling minigame, it's not preferable for my pocketbook.
So, how do you use your Fel Flame?