Snorlax wrote:I just want to make a few "good" teams to be able to switch between them and add some diversity to my games and of course to ensure my opponent can't make a hard counter for my team when he gets to fight me repeatedly.
Just looking at your lvl 25 pets, I can see the potential for a few strong teams. Here are a few examples:
Skywisp Moth / Clockwork Gnome / Fiendish Imp - This is a "Lightning Storm" team, as the Lightning weather will effect both the CG's Turret, as well as the Imps Immolation. This team has the added perk of countering Adders very well (the moth is faster than the adder when the racial is up, and thus can put a big Thunderstorm hit against it, and the CG's turret hits through blinding poison two out of three hits), and the Imp does his disruptive thing while damaging from the backrow and healing at the same time. Try not to leave the moth out much though as you want to keep his racial, especially for cleanup duty.
Scourged Whelpling / CG/ Fel Flame - Same idea as the Thunderstorm team, though this time you will be going for a Regen team. You could use the Imp as well in place of the Fel Flame, but the FF has the potential for three DoT regen going at once (Immolation, Scorched Earth and Flame Breath). The SW is fairly tanky, but I would recommend that you hunt up the H/H version if possible as he is slower and thus Tail Sweep will be more likely to hit twice (added regen for the second hit is what is so nice about it), plus you can take better advantage of the undead racial.
Nether Fairy Dragon / Xu-Fu / Terrible Turnip - This is something of a "hybrid" group, and is pretty good at beating a few of the strong comps out there. You can use the NFD for anti-crow warfare and a weather switch. Xu-Fu you can run as either anti-flyer, or big dmg and heal. Either way he is potent. A prowled Feed under Moonlight weather is a sight to behold! Also, this group is strong vs. adders as well as if the weather is Moonlight, Spirit Claws ALWAYS hits, even through BP. Most adder players seem unprepared for this. The turnip may seem a bit out of place, but I have been using him more-and-more lately as he is so versatile. First off, he can counter clonedancer setups with Tidal Wave, and while he should NOT try to face a Jademist one-on one, I like to use Sons of the Root on the round after the Jademist uses Acid Rain as a Rain Dance is sure to follow, and this will put you out of harm's way for three rounds, and effectively negates the RD buff. Just be aware that this tactic generally only works against the same player once
. I find the key to Turnip effectiveness is to try to get off SotR at least twice during a fight, so don't think of him as something that will sit on the front line taking hits. He is also decent versus Valks with SotR. It is funny to watch a valk user first waste CoD on an immediate Turnip SotR, followed by two Haunts that miss while he takes a little dmg in the process, then to switch in the Valk soak pet. Finally, the Turnip is better than average against crows for the reason of the Elemental racial, which means that NS will have only a 50% hit chance against him, regardless if Darkness is up or not, making him a good choice to soak a NS in an emergency. Besides, you can always SotR on the Darkness round and get some dmg in to try and peel the racial form the crow, which really hurts NS teams.
Those are just a few ideas. I would STRONGLY recommend that you get a P/P Emperor Crab to 25 ASAP as he will wind up in lots of counter teams