I am looking at the newest build and its fascinating for pet battles.http://www.mmo-champion.com/content/406 ... uild-18379
Scroll down to the pet battles section, and you will see that most abilities wont miss anymore with 100% hit. Which should alleviate a lot of frustration when missing a crucial ability. Instead many affected abilities gains a variable damage range, keeping the rng factor to avoid battles becomming too predictable.
Like most basic dragonkin attacks dealing 14-26 damage with 100% hit. But tailslap deals 18+7 if slower. Meaning it will pull ahead with reliable damage if you are slower.
Or moves like Liftoff, Burrow, Dive etc all have 100% chance to hit, a variable damage range of 24-36 and a 4round cd.
What do you folks think?