Northrend Pole: Magic
Description of Appearance: A lengthy red and white striped pole with a large, magical, twinkling ball at the top.
Description of Interactivity: The ball at the top of the pole itself is constantly twinkling with magic. Occasionally, Greatfather Winter will appear with some "helpers" after which they will touch the pole and disappear.
The Northrend Pole is said to be where Greatfather Winter resides during most of the year. Colder than ice, and almost impossible to find, this rather magnificent pole has stood longer than anyone can remember.
Level 1: Sugar Plum Dreams, 100% hit chance - Deals X magic damage and has a 25% chance to put the target to sleep for 1 round. Damage is increased by X with each use. Maximum of X magic damage.
Level 2: Jingle Bell Rock, 50% hit chance, 2 round cooldown - A cascade of jingle bells falls on the enemy, dealing up to X elemental damage. Bells continue to fall on the enemy's current pet dealing X elemental damage each round for 3 rounds.
Level 4: All Around Azeroth, 6 round cooldown - Delivering presents is hard work for Greatfather Winter, especially when he has to visit all of Azeroth in one night. The Northrend Pole helps him by reversing time.....when it can. When cast, this spell will reset the cooldowns on all of the Northrend Pole's spells. All Around Azeroth is unaffected.
I went ahead and added the other 3 abilities, one of which would be extremely complicated to pull off, but oh well. lol.
Level 10: Silent Night, 100% hit chance, 3 round cooldown - A group of Winter Veil carolers appear and "sing" a song. Their off-key harmonies are harmful to the ears, as they deal X magic damage to the enemy pet. Interrupts the opponent's round if the user goes first.
Level 15: Sack Attack, 100% hit chance- The Northrend Pole summons Greatfather Winter and his sack of presents. A gift is pulled from the sack and after deemed "broken", it is thrown at the enemy to deal X magic damage.
Level 20: 12 Days of Winter Veil, 15 round cooldown - The Winter Veil spirit fills your team, healing all of your pets for X damage and changing the weather to Winter Veil for 12 rounds. During Winter Veil, a random buff/debuff or effect will occur depending on which round of Winter Veil it is:
Round 1: The Winter Veil tree's lights blind all active pets, reducing their accuracy by 50% for 1 round.
Round 2: Two of Greatfather Winter's helpers heal all active pets for X.
Round 3: Three ghosts of Winter Veil (past, present, and future) reduce the cooldowns on each active pet by 1 round.
Round 4: Four snowy owls come and attack each active pet for X flying damage.
Round 5: Five golden sleigh bells appear and jingle, granting each pet 25% increased damage for 1 round.
Round 6: Six Azerothian children come and put the active pets to bed, putting each active pet to sleep for 1 round.
Round 7: Seven wreaths appear and wrap themselves around each active pet, preventing them from fleeing for 1 round.
Round 8: Eight reindeer appear and grant each active pet 25% increased speed for 1 round.
Round 9: Nine Winter Veil nutcrackers appear and attack each pet for X humanoid damage.
Round 10: Ten Winter Veil spirits appear and grant each active pet 25% reduced damage taken for 1 round.
Round 11: Eleven gifts appear, filling each pet with joy, granting 50% increased healing for 1 round.
Round 12: Twelve snowmen appear and carry off all active pets, swapping in new pets. (Only works if you have other pets alive)
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