Jkierst920 wrote:Does anyone else find this annoying?
Personally I love this change. I upgraded all my wild pets to rare pre-5.1 so I haven't had much rare farming to do since then, but I always felt a little bit bad despawning all the pets in site when I was rare farming. And especially with brand new pets, like on the Isle of Thunder, I now don't feel bad at all for checking a wild pet to see if it's an upgrade because I'm not taking the chance at that pet away from someone who doesn't have it at all.
The damage on fleeing is a bit annoying, but 1) I'm sitting on 600+ pet bandages and 2) you can just flee, heal, and immediately re-engage when you do find that rare. The having to kill spawns to force new ones isn't that much different that what I did to, say, farm a rare larva in Ghostlands way back when. Nuke any spirit crab on the shore that's less than level 5, engage only level 5+ spirit crabs to check the secondary pet. It's an added GCD of time to each check, but I think it's more than worth it for being able to leave pets up for people that still need them without having to alt+F4 each time. (And for me, at least, a GCD to kill a crap spawn is way faster than a relog to save a rare for someone.)