Snail: Absorb/Acidic Goo/Dive
Poofah wrote:Haven't used any snails so far whatsoever so asking that do you have any suggestions which snail (does it matter?) and moreover, which breed, fast or strong or what?
The best best best snail is Shimmershell Snail, breed 4, but any high-power snail will do fine (Rapana Whelk is pretty easy to find in Dread Wastes, very close to the water spirit, and starts at level 22+). The water spirit will stack whirlpool and geyser so they hit on the same turn -- you just need to Dive with 1 turn left on those debuffs and they'll miss you. Snails are generally great against elementals due to being critters with a strong aquatic attack, and in this case Dive also prevents a ton of damage.
Morrior wrote:I am a bigger fan of Absorb / Shield / Dive
Palatank wrote:Earth spirit:
I use a:
Tolai Hare (Breed SS) with: Flurry, Dodge, Burrow
Darkmoon Zeppelin with: Missile, Decoy, Explode
Have the pet to level eat the Crystal + Rupture
Switch to to Tolai Hare, Flurry until Rupture is off cool-down, and use Burrow
kill Fire-Elemental using Flurry.
When he switches in Sludgy, use Dodge, Flurry, Burrow (should be off cool-down)
after this the Hare should be dead, other wise Flurry
Kill Sludy with just Missile,
Soon Darnak the Tunneler comes in Missile, Decoy, Missle, until hes below 800 hp and use Explode.
if Failsafe comes in to play before Darnak, start over
Poofah wrote:You're not being silly: I was just wrong. There's no breed 4. I meant the breed 7, which is the highest power version.Morrior wrote:I am a bigger fan of Absorb / Shield / Dive
Usually I agree but on this particular fight (water spirit), Acidic Goo is better, since the elemental spends so much time setting up debuffs and not hitting you. Also you need more dps over defense in this fight, since all the tidal waves will kill your lowbie if you let the fight drag out. If it were one of the other Pandaria elementals (Zusshi or Dread Wastes guy), then I'd use the shield.
In any case, I'm not using a snail for this any more -- a moth plus a flayer is better, since reflect currently avoids end-of-turn effects, which is pretty much all of the water spirit's damage.
If you mean Whispering/Air Spirit. I find it the easiest one and my Celestial Dragon with Default, Breath/Ancient Blessing/Moonfire has taken out all 3 with great RNG but easily deals with the Moth/critter(treat it like a flyer) Dragon, use Moonfire and Blessing on every cooldown for these two. I keep a Rep. Whelk as backup for the elemental.
Bamboofarian wrote:Fantastic! Never managed to 2x3 this guy before, now I do. Any combo for the spirit in Jade Forest?
Lilhottie wrote:Today I found an optimization for the Water Spirit, so I thought I'd share it with everyone.
I use (all rare):
a breed 4 (P/P) bat with all default abilities (bite, screech, reckless strike)
a Flayer Youngling (I have a breed 12 H/BB but I think perhaps a 4 would be best P/P) (with triple snap, reflect, rampage)
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