You're not being silly: I was just wrong. There's no breed 4. I meant the breed 7, which is the highest power version.
Morrior wrote:I am a bigger fan of Absorb / Shield / Dive
Usually I agree but on this particular fight (water spirit), Acidic Goo is better, since the elemental spends so much time setting up debuffs and not hitting you. Also you need more dps over defense in this fight, since all the tidal waves will kill your lowbie if you let the fight drag out. If it were one of the other Pandaria elementals (Zusshi or Dread Wastes guy), then I'd use the shield.
In any case, I'm not using a snail for this any more -- a moth plus a flayer is better, since reflect currently avoids end-of-turn effects, which is pretty much all of the water spirit's damage.
Poofah, I've been using your suggestions to good effect. Today I found an optimization for the Water Spirit, so I thought I'd share it with everyone.
I use (all rare):
a breed 4 (P/P) bat with all default abilities (bite, screech, reckless strike)
a Flayer Youngling (I have a breed 12 H/BB but I think perhaps a 4 would be best P/P) (with triple snap, reflect, rampage)
a leveling pet that can eat a variable number of tidal waves. (Will be few with average RNG but I just got bad RNG and it took awhile) Looks like around 800 health is enough or the lowbie needs a avoidance ability to pop.
Start with Marley (the aquatic).
The bat opens with reckless strike which does 750-830 odd damage. (Note: I've fought the water spirit 15-20 times now and my bat has never managed to 2 shot marley, although it seems possible with Marley only having 1600 health.)
Marley sets up whirlpool.
switch to flayer.
Marley's stuff misses and he takes his whirlpool and gets rooted for 2 rounds.
Switch back to bat and reckless strike ending marley.
Tiptoe the critter skimmer (wtf is up with that.) comes in
bat bites forcing tiptoe to heal first round
bit screeches slowing tiptoe
tiptoe uses tidal wave
bite with bat until tiptoe is dead or the bat dies (if you get unlucky with bad RNG)
swap in flayer if necessary to finish tiptoe (perhaps will have to triple snap at the end)
Water Spirit comes in
switch in lowbie for 1 round while water spirit is setting up
switch to bat and reckless strike until dead or until 2 rounds remain on water spirit effects.
switch to flayer
all 3 water spirit attacks miss and flayer does the whirlpool against him.
ravage him down the remainder.
Also, I noticed a funny thing while testing this tonight with a nether faerie dragon lowbie. I tried life exchange with the water spirit at 1769 health and the dragon something below her 880. It hit the spirit for 566 and healed the dragon above 880. When the spirit did it's next tidal wave, the dragon took the damage off its over-health pool and went down to 880. She took 330 damage it showed but her health bar was full! She took full normal damage on the next round. Interesting bug!