Re: What is fastest way to level?
Posted: December 10th, 2012, 4:31 pm
I has a sad...
<a href="/about/breanni.asp" title="Who's Breanni?" class="author">Breanni's</a> Magical Menagerie of WoW Vanity Pets & Companions
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https://www.warcraftpets.com/community/forum/viewtopic.php?f=2&t=1379
Glad I could help!Greendot wrote:Fourdegrees: Thank you for a very useful and great post! I have lots of 25's already but still found a few tricks that will come in handy, very nice!!
Thanks Poofah! Is there anyway you could please describe what abilities you use for each pet battle with the pets you listed? Thanks!!Poofah wrote:Probably the same thing: beat tamers with 2 pets plus a lowbie. You just have to fly around doing all the different ones rather than sit and kill Nishi over and over. This is what I've been doing anyway since 5.1, due to the battle stones.
Preferred line-ups:
Zusshi/Aki -- Magical Crawdad, Darkmoon Zeppelin
Dread Wastes guy -- Spawn of Onyxia, Darkmoon Zeppelin
Mo'ruk/Hyuna/Yon -- Emerald Proto-Whelp, Darkmoon Zeppelin
Air spirit -- Emerald Proto-Whelp.
Fire spirit -- Purple Puffer, Emerald Proto-Whelp
Water spirit -- a moth (needs to be 250+ speed) and a snail, however your lowbie will take several Tidal Waves so it has to have decent health.
Earth spirit -- I haven't found a good 2 pet team that reliably wins, so I forego the XP on this one. I'd love to hear if somebody has a good setup for this.
Uldum tamer -- Emerald Proto-Whelp, Darkmoon Zeppelin
Major Payne -- Fluxfire Feline, and a strider/skimmer
Antari -- Purple Puffer, Mechanical Pandaren Dragonling
Incidentally, has anyone found a battle-stone in the Pandaren Spirit Tamer bags? Wowhead doesn't list them as possible drops.
Poofah wrote:sure:
Crawdad: claw/shell shield/wish
Zeppelin: missile/decoy/explode
Emerald Proto: Emerald Bite/Emerald Presence/Emerald Dream
Spawn of Onyxia: Tail Whip/Healing Flame/Lift-Off
Purple Puffer: Surge/Healing Wave/Pump
Moth: Alpha Strike/Cocoon Strike/Moth Dust
Snail: Absorb/Acidic Goo/Dive
Crawdad is slow but safe: shield first, and make sure to use wish the turn before you drop below 50% health. So for example vs Aki you want to get the dragon first: shield first turn, Wish 2nd turn, or else you'll get low on hp and the dragon will trigger its racial and kill you. Then just claw til dead while renewing shield and wish on cd: cricket can't damage crawdad while shield is up, and then you get a few hits on the otter. Similar for Zusshi, if you get the elemental first: shield then wish, then claw and renew shield/wish on cd; then on the snail, claw first turn, shield 2nd (because he'll dive), wish 3rd, and then claw til dead.
Vs Mo'ruk/Hyuna/Orbis, start with Zeppelin, get the snake/worm first, missile first turn, decoy 2nd turn (the worm/snake will burrow this turn, if it has burrow), then missile til dead. Swap to Emerald Proto, kill the flyer, hit the last pet til nearly dead, swap to lowbie, take one hit (or just kill it if the lowbie is high enough), swap to Zep and explode.
For the Dread Wastes guy, get the crab first, tail whip until Whirlpool has 1 turn left, and lift-off on that turn. Hopefully that kills the crab: if it misses, you'll have to healing flame. Then the elemental will do sandstorm/rupture/aoe/aoe/aoe/rupture; try to lift-off or healing flame the ruptures, everything else does little damage. Zeppelin kills the porcupine easily.
Yon: Emerald Proto-Whelp uses basic attack first turn, shield 2nd turn, basic attack 3rd turn, then if you get hit with the burrow/lift-off, start Emerald Dream. Then just repeat; the turn your shield wears off is the turn that the chicken/rabbit will burrow or lift-off, so wait until the shield is fully gone before refreshing. You'll get a couple whacks on the goat, and Zeppelin wins.
Major Payne: fluxfire supercharges, wind-up, wind-up: bear is dead; then wind-up again, if the peep kills you, you rez and pounce until you die for good; if you survive the first turn, supercharge so you can kill the peep after your rez. Just remember that if the peep kills you with its wind-up, it'll bug out and prevent the rez. If by some miracle the fluxfire is still alive, pounce the flower until it kills you, then lowbie, then strider kills the flower.
Air Spirit: Emerald Proto, just keep up shield, heal as needed, he'll kill all three this way.
Fire Spirit: start with Puffer, insist on getting the fire spirit; pump, pump, surge, this kills the spirit unless he crits you or you miss. Then surge the dragon until you die; Emerald Proto kills the other two by keeping up shield and healing as needed.
Water Spirit: this is annoying because of tidal wave. Start with a moth, insist on getting the fish first. Moth Dust, Alpha Strike, Cocoon Strike to eat the Dive (but you'll take damage from whirlpool). Then alpha strike, and the fish should be dead. Moth Dust the skimmer -- if you miss, it's going to be a long fight and it'll get a lot of tidal waves in, which will wreck your lowbie. Let the moth die while fighting the skimmer, then get Acidic Goo up and Dive with the snail -- you need to dps the skimmer down asap. The spirit is the easiest, just make sure you Dive with 1 turn left on the 2 debuffs: after you come back up is a good time to swap to the lowbie, and then swap back and finish him off.
You might be thinking of how you were able to go and do dailies from them as soon as you finished the quest line with them?Eviver wrote:Not sure if this if this is actually possible but when I was doing the Spirit tamer quest before finishing it I thought I remember seeing the Thundering spirit give me the option of fighting him again after I already beat him. If this is true it might be possible for someone still on the initial spirit tamer quest to repeat fighting the spirits over and over again. if thats the case the fastest way to level might be to not finish the quest and fight the whispering spirit in the Jade Forest with a dragonkin and an suicide explode mechanical and running back to the nearest stable master.
I finished the quest so I can't verify and i have some doubt over if it really did offer me the choice to fight again wasnt really paying attention to it but did remember making a mental note that it seem odd.
Haven't used any snails so far whatsoever so asking that do you have any suggestions which snail (does it matter?) and moreover, which breed, fast or strong or what? Thanks in advance, your post was very helpfulPoofah wrote:
Snail: Absorb/Acidic Goo/Dive
You don't unlock the dailies till you finish the quest so nopeTheaah wrote:
You might be thinking of how you were able to go and do dailies from them as soon as you finished the quest line with them?
I use a P/S (haven't searched for a S/S yet) Bandicoon and Darkmoon Tonk for this one, though, the pet-to-be-leveled needs to be able to get at least one hit off on Darnak at the end to successfully do this.Poofah wrote: Earth spirit -- I haven't found a good 2 pet team that reliably wins, so I forego the XP on this one. I'd love to hear if somebody has a good setup for this.
Probably, but I haven't tried--Onyxian Whelp's power might be too low to burn through the crab's heals and the elemental's sandstorm. For the moth, you just need to beat the fish's speed, so including the flying bonus you just need higher than 250 speed, which is most of them. My usual moth is something like 276 power/273 speed. Honestly though, this fight is still annoying due to all the tidal waves killing your lowbie, so I usually do it with a 22+ lowbie, if at all.Instead of Spawn of Ony, can I use Ony Whelp? Also I never leveled any Moth, is there one in particular you recommend (you said get a fast one?)
The best best best snail is Shimmershell Snail, breed 4, but any high-power snail will do fine (Rapana Whelk is pretty easy to find in Dread Wastes, very close to the water spirit, and starts at level 22+). The water spirit will stack whirlpool and geyser so they hit on the same turn -- you just need to Dive with 1 turn left on those debuffs and they'll miss you. Snails are generally great against elementals due to being critters with a strong aquatic attack, and in this case Dive also prevents a ton of damage.Haven't used any snails so far whatsoever so asking that do you have any suggestions which snail (does it matter?) and moreover, which breed, fast or strong or what?
This is interesting -- my biggest problem is killing the earth spirit with a single pet, without stunning him or otherwise causing him to switch out. If a bandicoon can do that, plus eat the expunge, then I suspect a Fluxfire Feline can finish off the rest. He needs 3 turns to kill Sludgy, and since Sludgy is dealing magic damage he should survive long enough. The molerat takes two turns to put up his shield and burrow, so you get 2 free turns to set up against him -- then he'll kill you with burrow, you rez and kill him back. In theory.Ability lineup:
Bandicoon: Tongue Lash, Survival, Powerball
Darkmoon Tonk: Missile, Shock and Awe, Ion Cannon
I can pretty reliably kill the Earth Spirit with a breed 5 mongoose pup if the first dive doesn't miss.Poofah wrote: This is interesting -- my biggest problem is killing the earth spirit with a single pet, without stunning him or otherwise causing him to switch out.
Just wanted to add to this. The Water Spirit usually starts with his two high damage delayed attacks (whirlpool + the one that stuns). They usually are timed to pop in the same round too, on top of his attack of that round (usually the AoE wave). That round is pretty killer, in normal circumstances.Poofah wrote:Just to update, a flayer is indeed absurd vs the water spirit: triple snap/reflect/rampage, he'll kill the skimmer and spirit.