5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Guides and information to collecting specific pets.
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5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Rendigar » October 17th, 2013, 3:22 pm

LINKS:
  • [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=7556#p57977](Part 1)[/url] Updates & Intro
    [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=7556#p57978](Part 2)[/url] Master Pet List & Route
    [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=7556#p57979](Part 3)[/url] Thundering PS, Dos-Ryga, Yon, Kafi, Burning PS, Zusshi, Ti’un
    [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=7556#p57980](Part 4)[/url] No-No, Aki, Shu, Gorespine, Flowing PS, Greyhoof, Skitterer Xi’a, Mo’ruk, Nishi, Lucky Yi
    [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=7556#p57981](Part 5)[/url] Ka’wi, Hyuna, Nitun, Whispering PS, BK Antari, Major Payne
    [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=7556#p57982](Part 6)[/url] Bordin Steadyfist, Brok, Goz Banefury, Obalis
    [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=7556#p57983](Part 7)[/url] Beasts of Fable (BoF) Strategies
    [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=7556#p57984](Part 8)[/url] Darkmoon Faire Strategies
    [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=7556#p58082](Part 9)[/url] TomTom Waypoint List
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UPDATES:
*2013-Oct-17* Split into 8 parts with links to remove posting issue, added DMF strats (Part 8)
*2013-Oct-18* Added Blackfuse Bombling to BoF X1 (Part 7), moved Yellow Moth to vendor list (Part 2)
*2013-Oct-19* Corrected Zeppelin moves on Antari fight (Part 5)
*2013-Oct-27* Corrected Emperor Crab moves on Brok fight (Part 6)
*2013-Nov-11* Corrected rabbit speed note on Thundering PS (Part 3) and Snarly health note on Bordin Steadyfist (Part 6)
*2013-Nov-28* Added Zandalari Toeknibbler as alt and corrected Anklerender moves for Aki fight (Part 4)
*2014-Jan-20* Corrected locations plus TomTom waypoints (Part 9), improved Flowing PS (Part 4)
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OPENING STATEMENT:
This guide lists more than one team for some fights - this is to allow you, the tamer, to choose from two solid teams that both work in a similarly short timeframe while meeting all other goals. It is not the be-all end-all "perfect" team for each fight, it is aimed to allow the largest number of players to consistently defeat the Master Tamers (while levelling a pet) and also defeat the Beasts of Fable as you pass by them on your way around Pandaria. The forums themselves may contain alternate teams that are not listed here, though if one of them should be found to be hands-down better than the one(s) listed here, they will likely replace what is in the guide.

ASSUMPTION:
- This guide is definitely aimed at the experienced PvE pet battler, with a solid stable of level 25 rare pets and a willingness to acquire and level more of them as needed.
- The guide also assumes you do not have / want more than 1 of any given pet collected. Many pet collectors prefer to have only 1 of each, so the guide is written with that in mind.

GOALS:
- Allow you (in the case of the master tamers) to bring a "carry pet" to gain large amounts of XP. Beasts of Fable battles award terrible XP compared to the Master tamers (or even regular battles) so the goal there is to just win quickly.
- Provide a single list of (some of) the best teams for the Master Tamers and Beasts of Fable
- Use only pets that can be captured in game, purchased from vendors, dropped from mobs, or from achievements/quests
- Avoid using pets with very low drop rates or that require spending real-world money (so no TCG or Blizzard Store pets)
- Win as close to 100% of the time as possible, trying to avoid RNG (natural bad luck + randomness = frustrating losses)
- Update as others contribute their winning strategies, after testing, so long as the 4 goals above are met

CREDITS:
These teams are credited to many people around the WoW community and on the WarcraftPets forums especially. While we may have tweaked some of them to improve odds, they are almost always the work of other pet battlers out there. Two people who cannot be thanked enough are [profile]Cabadath[/profile] and [profile]Phraide[/profile], whose original works are the backbone of this entire guide. Most notably the previous version of the guide found here: [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=10&t=4314]Guide to tamer daily pet battles (5.3) - For veterans[/url] by [profile]Phraide[/profile] provided the design, structure, and many of the teams.

ADD-ONS:
BattlePet BreedID - displays the letter code breeds heavily referenced throughout the pet battling community
PetBattle Teams - lets you create and lock down multiple pet teams with specific members and abilities, then you can select the team of two, drag in your carry pet from the left pet list to the empty slot in the bottom-center area and then start the battle.
PetBattle Tactician - shows the PvE enemy team abilities and cooldown timers. It makes a significant difference in how easy some of these fights are to follow and time the use of abilities. I hated having to memorize all the ability cooldowns for the enemy teams.

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PETS:
- Unless noted, should always be rare and are described using the code - - Pet name [Breed] (Skillset)
- :!: before a pet’s name in the strategy means the pet is required for it, no other pet is reasonably acceptable
- Alternate pets will be listed below the main pet list for the fight, labeled for which slot they are a replacement for

[Breed] displays both the breed ID# used by Blizzard and the letter codes commonly displayed by many add-ons.
[-] means there is no need to search for a specific breed or there is only one / no breed at all.
The most common breeds used are [4-P/P], [5-S/S], [6-H/H], and [8-P/S].

(Skillset) is the list of abilities the pet will use for the encounter. There are 2 abilities for each slot that you can choose from, a 1 means the top ability and a 2 means the bottom ability. So 111 means the top ability for all 3 slots, and 212 means the bottom ability for the first and last slots and the top ability for the second slot.

Carry pets generally are brought out when a pet dies and then immediately switched out, so they take no actions but still get their XP. If a carry pet starts out as the first pet then it must make 1 action before being switched. If the carry pet will take significant damage then a recommended minimum health will be listed.

TEAM COMPOSITIONS:
The pet battle strategies listed sometimes contain different pet options for the first, second, or third pet slots. You only need to have one of the pets available, and in general they are listed in the order of strongest to weakest. Where the weaker choice makes a difference in the fight it will be explained what you need to do.

The teams are listed with which pet should be in the first, second, and third slot but really only the first slot is critical. Personally unless the carry pet is first I always have mine in the third slot so it is easier for me to manage my teams.

Beasts of Fable (BoF) Strategies: These pet teams require special mention because they can be used vs many of the beasts, though some work better than others. All of the teams are listed at the end of the guide so as to avoid repeating the same information throughout, as they can be used multiple times with the same set of moves.
Last edited by Rendigar on January 20th, 2014, 7:16 pm, edited 18 times in total.

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(2) Master Pet List & Route

Post by Rendigar » October 17th, 2013, 3:23 pm

MASTER PET LIST:
Below is a list of all the pets used throughout this guide. Make sure you look over all the fights before you make your shopping list, as you can exclude several of the pets depending on which team makeup you decide to use for the various fights. For example you never need to have a Minfernal or Netherspace Abyssal, the other exploders can do the job, maybe just not as well. And if you decide never to bother with the regular Beasts of Fable there are a number of pets you will not need (like the Minfernal :D).

Drop / vendor / crafted / achievement / quest:
[pet]Anubisath Idol[/pet] [-]
[pet]Blue Clockwork Rocket Bot[/pet] [-]
[pet]Celestial Dragon[/pet] [-]
[pet]Chrominius[/pet] [-]
[pet]Clockwork Gnome[/pet] [-]
[pet]Corefire Imp[/pet] [-]
[pet]Darkmoon Tonk[/pet] [-]
[pet]Darkmoon Zeppelin[/pet] [-]
[pet]Enchanted Lantern[/pet] [-]
[pet]Festival Lantern[/pet] [-]
[pet]Ghostly Skull[/pet] [-]
[pet]Lunar Lantern[/pet] [-]
[pet]Mechanical Pandaren Dragonling[/pet] [-]
[pet]Netherspace Abyssal[/pet] [6-H/H] - - any breed works, but not as well
[pet]Pandaren Water Spirit[/pet] [-]
[pet]Pet Bombling[/pet] [-]
[pet]Red Cricket[/pet] [-]
[pet]Singing Sunflower[/pet] [-]
[pet]Snarly[/pet] [-] - - [pet]Chuck[/pet] [-], [pet]Muckbreath[/pet] [-], or [pet]Toothy[/pet] [-]) also work
[pet]Terrible Turnip[/pet] [-]
[pet]Tiny White Carp[/pet] [-]
[pet]Tranquil Mechanical Yeti[/pet] [-]
[pet]Yellow Moth[/pet] [4-P/P] - - uncommon rarity acceptable
[pet]Zandalari Anklerender[/pet] [14-P/P] - - [15-S/S] or [18-P/S] can actually be better vs Ka’wi the Gorger
[pet]Zandalari Kneebiter[/pet] [4-P/P] - - [5-S/S] or [8-P/S] can actually be better vs Ka’wi the Gorger
[pet]Zandalari Toenibbler[/pet] [4-P/P]

Pet Battle Captured:
[pet]Amber Moth[/pet] [8-P/S] (Gilded Moth [8-P/S] has same stats)
[pet]Cogblade Raptor[/pet] [5-S/S]
[pet]Crow[/pet] [5-S/S]
[pet]Electrified Razortooth[/pet] [-]
[pet]Emerald Proto-Whelp[/pet] [4-P/P] - - uncommon rarity acceptable
[pet]Emperor Crab[/pet] [4-P/P]
[pet]Eternal Strider[/pet] [8-P/S]
[pet]Flayer Youngling[/pet] [5-S/S] - - uncommon acceptable, as is a rare of breed [8-P/S], [9-H/S], or [11-S/B] just more risk
[pet]Grasslands Cottontail[/pet] [5-S/S]
[pet]Infinite Whelpling[/pet] [4-P/P]
[pet]Minfernal[/pet] [-] - - breed [6-H/H] is best but any breed is better than not having one in your collection :D
[pet]Nether Faerie Dragon[/pet] [4-P/P]
[pet]Polly[/pet] [8-P/S]
[pet]Rapana Whelk[/pet] [-] - - any breed of snail will do, however
[pet]Scourged Whelpling[/pet] [6-H/H] - - uncommon rarity acceptable, as is a rare of breed [8-P/S] just more risk
[pet]Silky Moth[/pet] [11-S/B]
[pet]Spirit Crab[/pet] [-] - - uncommon rarity of [6-H/H] also acceptable
[pet]Unborn Val'kyr[/pet] [-]
[pet]Wildhammer Gryphon Hatchling[/pet] [4-P/P] - - any other breed works, just more risk

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TRAVEL ROUTE:
This list shows the order including when and where to heal your teams and is designed to reduce travel time.
The entire route can be completed in under 2 hours, if you want to use lesser pet treats along the way.
Just doing the Master Tamers can be completed in less than an hour, if XP is your main goal.

The entries that have (Book #) after them are Beasts of Fable and that is the daily quest they are listed under.
All healing instructions listed after the fights assume you actually need a heal, the spots are on the way in most cases.
All tamers except Bordin Steadyfist, Brok, and Goz Banefury give a Sack of Pet Supplies as a reward for their daily quest.
All Pandaren Spirits give Pandaren Spirit Pet Supplies as a reward, which can contain the pet of that Spirit.
If you decide to not do the Beasts of Fable then you should completely skip those lines (including healing location).

START
  • Kun-lai Summit - Thundering Pandaren Spirit
    Kun-lai Summit - Dos-Ryga (Book 1) - heal at Kota Basecamp
    Kun-lai Summit - Courageous Yon
    Kun-lai Summit - Kafi (Book 1)
    Townlong Steppes - Burning Pandaren Spirit - heal at Shado-Pan Garrison
    Townlong Steppes - Seeker Zusshi - heal at Klaxxi’vess (if not doing Beasts of Fable)
    Townlong Steppes - Ti’un the Wanderer (Book 3) - heal at Gao-Ran Battlefront
    Vale of the Eternal Blossoms - No-No (Book 3)
    Vale of the Eternal Blossoms - Aki the Chosen
    Dread Wastes - Wastewalker Shu - heal at Klaxxi’vess
    Dread Wastes - Gorespine (Book 3) - heal at Soggy’s Gamble
    Dread Wastes - Flowing Pandaren Spirit
    Valley of the Four Winds - Greyhoof (Book 2) - heal (personal revive / pet bandage)
    Krasarang Wilds - Skitterer Xi’a (Book 2) - heal (personal revive / pet bandage)
    Krasarang Wilds - Mo'ruk - heal at Halfhill (if not doing Beasts of Fable)
    Valley of the Four Winds - Farmer Nishi
    Valley of the Four Winds - Lucky Yi (Book 2) - heal at Halfhill
    Jade Forest - Ka’wi the Gorger (Book 1)
    Jade Forest - Hyuna of the Shrines - heal at Dawns Blossom (if doing Beasts of Fable)
    Jade Forest - Nitun (Book 1) - heal at Dawns Blossom
    Jade Forest - Whispering Pandaren Spirit - fly back to Shrine, heal, take Portal to Shattrath
    Shadowmoon Valley - Blood Knight Antari - use Argent Crusader Tabard / Portal to Dalaran
    Icecrown - Major Payne - If doing (Optional) battles then go to Capital City
    (Optional) Deepholm - Bordin Steadyfist - return to Capital City, heal (at Mount Hyjal)
    (Optional) Mount Hyjal - Brok - return to Capital City
    (Optional) Twilight Highlands - Goz Banefury - return to Capital City, heal (at Uldum)
    (Optional) Uldum - Obalis
FINISH

You can go thru any Blasted Lands portal and fly over to fight Lydia Accoste in Deadwind Pass (40,76), and also go fight Trixxy in Winterspring (65, 64) as they both also give a Sack of Pet Supplies (any of which can contain Flawless-type Battle-Stones). They do not give good XP for your pets, assuming you use 25’s and a carry pet, but the sacks may be worth the effort.
Last edited by Rendigar on October 14th, 2014, 1:07 pm, edited 8 times in total.

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(3) Thundering Pandaren Spirit - Ti’un the Wanderer

Post by Rendigar » October 17th, 2013, 3:24 pm

Thundering Pandaren Spirit - Location: Kun-Lai Summit (65, 93)
Team 1: 17 rounds
  • 1: [pet]Rapana Whelk[/pet] [-] (1,1,1) - - Any snail will do here!
    2: :!: [pet]Darkmoon Zeppelin[/pet] [-] (1,2,2)
    3: Carry pet
    Alt1: Any snail
vs Pandaren Earth Spirit
  • - Dive > (if dive misses, forfeit and restart) > Acidic Goo > Ooze Touch until Pandaren Earth Spirit dies
vs Sludgy
  • - Ooze Touch > Acidic Goo > Acidic Goo (you will most likely die before the second cast of Acidic Goo)
    - Switch to Darkmoon Zeppelin > chain cast Missile until Sludgy dies
vs Darnak
  • - It takes 3-4 missiles (assuming no crits) to get him in explode range (Zep explodes for 618):
    Missile > Decoy > Missile x2 > Explode (ideal)
    Missile > Decoy > Missile x3 > Explode -- works if you miss with only 1 missile
    Missile > Decoy > Missile x4 > pass > Explode -- works if you miss with 2 missiles in the first 4 fired, but the fifth better hit
    - If you crit with a missile you can explode early, as long as Darnak has under 619 health.
Note: your carry pet doesn't need to participate, as it will be the only one left alive at the end of the fight and will thus receive XP

Team 2: 24 rounds
  • 1: [pet]Grasslands Cottontail[/pet] [5-S/S] (1,2,1)
    2: :!: [pet]Mechanical Pandaren Dragonling[/pet] [-](1,1,2)
    3: Carry pet
    Alt1: Any rabbit of speed 301+
vs Pandaren Earth Spirit
  • - Scratch > Burrow > Dodge (the dodge makes 2 Stone Shots miss)
    - Continue with Scratch, and use Burrow each time it is off cooldown
vs Sludgy
  • - Switch to Mechanical Pandaren Dragonling > Decoy > Breath until Sludgy dies
vs Darnak
  • - Switch to carry pet > switch to Grasslands Cottontail (Darnak casts Stoneskin first, always)
    - If Dragonling died for good along with Sludgy or you finished off Sludgy with the rabbit start with Scratch
    - *Dodge > Scratch > Scratch > Burrow > Scratch <- repeat until Darnak dies
    *Scratch is used every round unless one of the 2 conditions below are true:
    Darnak has BOTH Stone Rush and Burrow off cooldown - he will always Burrow so you cast Scratch > Dodge
    Darnak has ONLY Stone Rush off cooldown - so you cast Burrow. Darnak should do no damage if this is done right.
Note: Any variant of Rabbit with a speed of 301+ will do. The Grasslands Cottontail [5-S/S] just has the best stats.

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Dos-Ryga - Location: Kun-Lai Summit (68, 85)
  • Preferred Team: Burst Team 2
    Alternate Team: Burst Team 1
After fight heal at Cousin Mountainmusk, Kota Basecamp, Kun-Lai Summit (42, 69)

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Courageous Yon - Location: Kun-Lai Summit (35, 73)
Team 1: 17 rounds
  • 1: :!: [pet]Emerald Proto-Whelp[/pet] [4-P/P] (2,2,1)
    2: Carry pet
    3: [pet]Darkmoon Tonk[/pet] [-] (1,1,2)
    Alt3: Tranquil Mechanical Yeti [-] (1,1,2), Menagerie Custodian [-] (1,1,2)
vs Piqua
  • - Emerald Bite > Emerald Presence > Emerald Bite until Piqua dies
vs Lapin
  • - Emerald Presence > Proto-Strike > Emerald Bite until Lapin dies, note that if you miss at all
    - recast Emerald Presence when 1 round remains, use Proto-Strike when available
vs Bleat
  • - Emerald Bite until your Emerald Proto-Whelp dies (do not kill Bleat, switch to carry pet instead!)
    - Switch to carry pet > switch to Darkmoon Tonk > Shock and Awe > *Missile > Ion Cannon
    *The Missile should be needed only if Shock and Awe misses and Bleat has more than 1000 health left
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Kafi - Location: Kun-Lai Summit (35, 56)
  • Preferred Team: eXplode Team 1
    Alternate Team: Burst Team 1
Note: A stun at the wrong time can ruin the setup as Kafi, with a 292 speed, is always attacking first vs these teams.

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Burning Pandaren Spirit - Location: Townlong Steppes (57, 42)
Team 1: 17 rounds
  • 1: :!: [pet]Anubisath Idol[/pet] [-] (1,2,1)
    2: [pet]Electrified Razortooth[/pet] [-] (1,2,1)
    3: Carry pet (needs 500+ health)
    Alt2: Snarly/Chuck/Muckbreath/Toothy [-] (1,1,2)
vs Crimson
  • - Crush > Stoneskin > Crush until Crimson dies
vs Pandaren Fire Spirit
  • - Deflection > switch to Electrified Razortooth > Rip > Blood in the Water > *Devour
vs Glowy
  • - *Rip > *Rip > Blood in the Water > *Rip until Electrified Razortooth dies (don't kill Glowy!)
    - Switch to carry pet > switch to Anubisath Idol > Stoneskin > Crush until the end (keep Stoneskin up)
Note: Glowy cannot hurt your Anubisath Idol once Stoneskin is up.
  • * Devour lasts 2 turns, if it kills on turn 1 then you will only Rip once vs Glowy (if you live that long), Surge replaces Devour and the second and third Rip when using a croc.
After fight heal at Tigermistress Min-To, Shado-Pan Garrison, Townlong Steppes (50, 71)

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Seeker Zusshi - Location: Townlong Steppes (36, 52)
Team 1: 13 rounds
  • 1: [pet]Snarly[/pet] [-] (1,1,2)
    2: Carry pet
    3: :!: [pet]Yellow Moth[/pet] [4-P/P] (2,1,2)
    Alt1: Chuck/Muckbreath/Toothy (1,1,2)
vs Diamond
  • - Rip > Blood in the Water > Surge until Diamond dies
vs Mollus
  • - Rip > Surge (you should die at this point, but if not) > Blood in the Water > Surge until Snarly dies
    - Switch to carry pet > switch to Yellow Moth > Alpha Strike until Mollus dies
vs Skimmer
  • - Cocoon Strike if Soothed (will cancel Sleep), Moth Dust when up, Alpha Strike otherwise
After fight if NOT doing Beasts of Fable heal at Handler Kla’vik, Klaxxi’vess, Dread Wastes (53, 32)

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Ti’un the Wanderer - Location: Townlong Steppes (72, 80)
  • Preferred Team: eXplode Team 1
    Alternate Team: Burst Team 2
Note: a single pump can kill the water spirit and he has too much health for just Whirlpool & Surge of Power to kill him, even with a Howl-pumped Bite added in, making Burst Team 1 too RNG. If you attack with Val’kyr/Skull he could Wave your back line to pieces before he ever charges up and uses pump on your undead pet. Burst team 2 is now better, ending with Shock & Awe + Ion Cannon.

After fight heal at Tigermaster Liu-Do, Gao-Ran Battlefront, Townlong Steppes (74, 81)
Last edited by Rendigar on January 20th, 2014, 7:10 pm, edited 5 times in total.

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(4) No-No - Lucky Yi

Post by Rendigar » October 17th, 2013, 3:25 pm

No-No - Location: Vale of Eternal Blossoms (11, 71)
  • Preferred Team: Flight Team 1
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Aki the Chosen - Location: Vale of Eternal Blossoms (31, 74)
Team 1: 10 rounds
  • 1: [pet]Zandalari Kneebiter[/pet] [4-P/P] (1,2,1 )
    2: :!: [pet]Clockwork Gnome[/pet] [-] (1,1,1)
    3: Carry pet (needs 500+ health)
    Alt1: Zandalari Anklerender [14-P/P] (1,1,2), Zandalari Toeknibbler [4-P/P] (1,1,2)
vs Chirrup
  • - Bite > chain cast Leap until Chirrup dies (Leap gives a speed buff needed for Stormlash)
vs Stormlash
  • - Black Claw > Zandalari raptor dies to Call Lightning
    - Switch to Clockwork Gnome > Build Turret > switch to carry pet > switch to Clockwork Gnome
vs Whiskers
  • - Metal Fist unless you can use Build Turret
Note: if Bite crits twice it kills Chirrup, so using more than one is a bad choice, you must have the Leap speed buff
  • Turret sometimes kills Stormlash in 1 volley but it is safest to expect carry pet to get hit once
Team 2: 19 rounds (longer but allows for carry pet to take no damage)
  • 1: :!: [pet]Spirit Crab[/pet] [6-H/H] (1,2,1)
    2: Carry pet
    3: :!: [pet]Yellow Moth[/pet] [4-P/P] (1,1,2)
vs Chirrup
  • - Shell Shield > chain cast Snap unless there is 1-round left on your Shell Shield (then recast it)
vs Stormlash
  • - Whirlpool > chain cast Snap, unless there is 1-round left on your Shell Shield (then recast it)
vs Whiskers
  • - Whirlpool > chain cast Snap but don’t kill Whiskers, pass if you need to until your Spirit Crab dies
    - Switch to carry pet > switch to Yellow Moth > Cocoon Strike vs Dive, Moth Dust when up, Slicing Wind otherwise
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Wastewalker Shu - Location: Dread Wastes (55, 37)
Team 1: 20 rounds
  • 1: :!: [pet]Red Cricket[/pet] [-] (1,2,1)
    2: Carry pet
    3: [pet]Tranquil Mechanical Yeti[/pet] [-] (1,1,2)
    Alt3: Darkmoon Tonk [-] (1,1,2), Menagerie Custodian [-] (1,1,2)
vs Crusher
  • - Skitter until 1 round remains on Whirlpool > Cocoon Strike > Nature's Touch > repeat
vs Pounder
  • - Cocoon Strike when Crusher’s last Whirlpool has 1 round left, Nature's Touch when available, Skitter otherwise
    - Usual order: Cocoon Strike > Nature's Touch > Skitter x3 > Nature's Touch > Skitter til Pounder dies
vs Mutilator
  • - Switch to carry pet (will take no damage), switch to Tranquil Mechanical Yeti > Call Lightning > Ion Cannon
After fight heal at Handler Kla’vik, Klaxxi’vess, Dread Wastes (53, 32)

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Gorespine - Location: Dread Wastes (26, 50)
  • Preferred Team: eXplode Team 1
    Alternate Team: Burst Team 2
After fight heal at Rough-rider Kim, Soggy’s Gamble, Dread Wastes (55, 69)

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Flowing Pandaren Spirit - Location: Dread Wastes (61, 87)
Team 2: 15 rounds
  • 1: [pet]Wildhammer Gryphon Hatchling[/pet] [4-P/P] (1,2,2)
    2: Carry pet (needs 700+ health, non-elemental type)
    3: [pet]Tiny White Carp[/pet] [-] (1,2,1)
    Alt1: Imperial Eagle Chick [4-P/P] (1,1,2), Amber Moth [8-P/S] (2,1,2)
    Alt3: Pandaren Water Spirit [-] (1,1,1), Emerald Proto-Whelp [4-P/P] (2,1,1)
vs Marley
  • - Peck x2 > Lift Off > Peck until Marley dies
vs Tiptoe
  • - Peck > Adrenaline Rush > Peck until Tiptoe dies
vs Pandaren Water Spirit
  • - Switch to carry pet > switch to Tiny White Carp
    - Dive when there is 1-round left on Whirlpool and Geyser
    - Water Jet otherwise (if fight lasts longer, use Dive to avoid Geyser and it’s stun)
Note: If using the Pandaren Water Spirit you can use Whirlpool instead of Healing Wave.
  • This can end the fight sooner but is higher risk.
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Greyhoof - Location: Valley of the Four Winds (25, 78)
  • Preferred Team: eXplode Team 1
    Alternate Team: Burst Team 2
After fight heal with personal revive / pet bandage (if needed before Skitterer Xi’a)

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Skitterer Xi’a - Location: Krasarang Wilds (36, 37)
  • Preferred Team: Burst Team 1
    Alternate Team: eXplode Team 1
After fight heal with personal revive / pet bandage

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Mo'ruk - Location: Krasarang Wilds (62, 45)
Team 1: 17 rounds
  • 1: :!: [pet]Darkmoon Zeppelin[/pet] [-] (1,2,2)
    2: :!: [pet]Chrominius[/pet] [-] (1,1,2)
    3: Carry pet
vs Woodcarver
  • - Missile > Decoy > Missile until Woodcarver dies
vs Lightstalker
  • - Switch to Chrominius > Howl > Surge of Power
vs Needleback
  • - Bite (if you can) until your Chrominius dies > switch to Darkmoon Zeppelin
    - Decoy when there is 0-1 round left on Headbutt's cooldown (blocking it is ideal, but stopping damage after it works, too)
    - Missile until Needleback has under 619 HP > Explode
Note: your carry pet doesn't need to participate, as it will be the only one left alive at the end of the fight and will thus receive XP

After fight heal at Su the Tamer, Halfhill, Valley of the Four Winds (55, 49)

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Farmer Nishi - Location: Valley of the Four Winds (46, 43)
Team 1: 14 rounds
  • 1: [pet]Eternal Strider[/pet] [8-P/S] (1,2,2)
    2: Carry pet
    3: [pet]Darkmoon Tonk[/pet] [-] (1,1,2)
    Alt1: Any strider or tiny goldfish of speed of 280+, higher power is best
    Alt3: Tranquil Mechanical Yeti [-] (1,1,2), Menagerie Custodian [-] (1,1,2)
vs Siren
  • - Pump > Cleansing Rain > Pump > Pump > Water Jet (repeat Water Jet if it missed)
vs Toothbreaker
  • - Pump > Cleansing Rain > Pump > Water Jet (repeat Water Jet if it missed)
vs Brood of Mothran
  • - Pump > Water Jet until your Eternal Strider dies (usually will be immediately to Mothran’s Dive)
    switch to carry pet > switch to Darkmoon Tonk > Shock and Awe > Ion Canon
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Lucky Yi - Location: Valley of the Four Winds (40, 44)
  • Preferred Team: Raptor Team 1
    Alternate Team: Burst Team 1
After fight heal at Su the Tamer, Halfhill, Valley of the Four Winds (55, 49)
Last edited by Rendigar on January 20th, 2014, 7:12 pm, edited 7 times in total.

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(5) Ka’wi the Gorger - Major Payne

Post by Rendigar » October 17th, 2013, 3:25 pm

Ka’wi the Gorger - Location: Jade Forest (48, 71)
  • Preferred Team: Raptor Team 1
    Alternate Teams: eXplode Team 1, Burst Team 1
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Hyuna of the Shrines - Location: Jade Forest (48, 54)
Team 1: 16 rounds
  • 1: :!: [pet]Emerald Proto-Whelp[/pet] [4-P/P] (2,2,1)
    2: Carry pet
    3: [pet]Yellow Moth[/pet] [4-P/P] (2,1,2)
    Alt3: Any moth
vs Skyshaper
  • - Emerald Presence > Emerald Bite x2 > Emerald Presence > Emerald Bite
vs Fangor
  • - Emerald Bite > Proto-strike > Emerald Bite until your Emerald Proto Whelp dies
    - Switch to carry pet > switch to Yellow Moth > Alpha Strike until Fangor dies
vs Dor the Wall
  • - Cocoon Strike when Headbutt is up (or has 1-round left if you are slowed by Fangor’s debuff)
    - Moth Dust when up, Alpha Strike otherwise
Note: The extra Emerald Presence is so you will start the fight against Fangor with the bonus Dragonkin damage buff
  • Also, if you don’t mind lengthening the fight, recast Emerald Presence when it has 1 round left vs Fangor as the ideal condition is to kill him with your Proto-Whelp and then have the Proto-Whelp eat the first Headbutt.
After fight if doing Beasts of Fable heal at Hong the Kindly, Dawn’s Blossom, Jade Forest (46, 43)

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Nitun - Location: Jade Forest (57, 29)
  • Preferred Team: eXplode Team 1
    Alternate Team: Burst Team 1
After fight heal at Hong the Kindly, Dawn’s Blossom, Jade Forest (46, 43)

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Whispering Pandaren Spirit - Location: Jade Forest (29, 36)
Team 1: 15-17 rounds
  • 1: :!: [pet]Celestial Dragon[/pet] [-] (1,1,1)
    2: Carry pet
    3: :!: [pet]Chrominius[/pet] [-] (1,1,2)
vs Dusty
  • - Moonfire > Ancient Blessing > Flamethrower > Flamerthrower > repeat unless Moth Dust sleeps.
    - If slept then just prioritize your abilities to be Ancient Blessing when up, Moonfire when up (and Dusty is not in a cocoon), Flamethrower otherwise. If you get slept twice it’s not likely you will be able to win, unfortunately.
vs Whispertail
  • - Continue to prioritize your moves as Ancient Blessing > Moonfire > Flamethrower until one of you dies.
    - If Celestial Dragon dies switch to carry pet > switch to Chrominius-> Bite until Whispertail dies
vs Pandaren Air Spirit
  • - switch to carry pet > switch to Chrominius > Howl > Bite > Surge of Power
Team 2: 12-14 rounds
  • 1: :!: [pet]Nether Fairie Dragon[/pet] [4-P/P] (2,2,1)
    2: Carry pet
    3: :!: [pet]Chrominius[/pet] [-] (1,1,2)
vs Dusty
  • - Moonfire > Arcane Blast until Dusty dies (should be 3 blasts)
    - if slept, Arcane Blast > Life Exchange > go back to first line
vs Whispertail
  • - Life Exchange > Arcane Blast until Whispertail dies (usually twice)
    If Nether Fairie Dragon dies switch to carry pet > switch to Chrominius-> Bite until Whispertail dies
vs Spirit
  • - switch to carry pet > switch to Chrominius > Howl > Bite > Surge of Power
After fight Hearth to Shrine, heal (personal revive / pet bandage / stable master outside), take portal to Shattrath

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Blood Knight Antari - Location: Shadowmoon Valley (30, 41)
Team 1: 14 rounds
  • 1: [pet]Scourged Whelpling[/pet] [6-H/H] (2,2,1)
    2: Carry pet
    3: [pet]Flayer Youngling[/pet] [5-S/S] (1,2,1)
    Alt1: Uncommon Scourged Whelpling [6-H/H], and rare [8-P/S], just more risk
    Alt2: Uncommon Flayer Youngling [5-S/S], and rare [8-P/S], [9-H/S], [11-S/B], just more risk
vs Arcanus
  • - Death and Decay > Tail Sweep until Arcanus dies
vs Jadefire
  • - Tail Sweep until your Scourged Whelpling dies > Plagued Blood on your resurrection round
    - Switch to carry pet > switch to Flayer Youngling > Blitz until Jadefire dies (Deflection if Conflagrate is up)
vs Netherbite
  • - Deflection when Netherbite is under Phase Shift, Kick when up, Blitz otherwise
Team 2: 15 rounds
  • 1: :!: [pet]Infinite Whelpling[/pet] [4-P/P] (1,1,1)
    2: :!: [pet]Darkmoon Zeppelin[/pet] [-] (1,2,2)
    3: Carry pet
vs Arcanus
  • - Tail Sweep > Tail Sweep > Healing Flame > Tail Sweep
vs Jadefire
  • - Early Advantage if Jadefire has 500 more health than your Infinite Whelpling
    - Tail Sweep until your Infinite Whelpling dies > switch to Darkmoon Zeppelin > Missile until Jadefire dies
    - (Early Advantage makes the extra hit only after the 1st hit resolves and the opponent still has more health)
vs Netherbite
  • - Decoy > Missile until Netherbite has 618HP or less
    - Explode (but NOT if he has Soul Ward or Phase Shift up or available, as he’s faster, then just Missile)
Note: your carry pet doesn't need to participate, as it will be the only one left alive at the end of the fight and will thus receive XP.

After fight Use Argent tabard / Ring of the Kirin Tor / Wormhole Generator: Northrend / portal to Dalaran

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Major Payne - Location: Icecrown (77, 19)
Team 1: 22 rounds
  • 1: :!: [pet]Corefire Imp[/pet] [-] (2,1,1)
    2: Carry pet (needs 500+ health)
    3: :!: [pet]Cogblade Raptor[/pet] [5-S/S] (2,2,1)
vs Grizzle
  • - Immolation > Cauterize > switch to carry pet > switch to Cogblade Raptor
    - Exposed Wounds > Batter until Grizzle dies
vs Beakmaster X-225
  • - Exposed Wounds > Batter until Beakmaster dies
vs Bloom
  • - Exposed Wounds > Screech > Batter > Screech until Cogblade Raptor dies
    - Switch to Corefire Imp > Immolation > (cauterize if needed) > chain cast Rush
    - Use Cauterize when needed, right after Entangling Roots gives a big heal, but safer is better - use it!
Note: If Corefire Imp is stunned before using Cauterize just pass and use it after recovering, then switch to carry pet

Team 2: 22 rounds
  • 1: [pet]Grasslands Cottontail[/pet] [5-S/S] (2,2,1)
    2: Carry pet (any or needs 500+ health, see below)
    3: :!: [pet]Blue Clockwork Rocket Bot[/pet] [-] (2,2,1)
    Alt1: Any rabbit of speed 290+
vs Grizzle - if carry pet can take one hit from Rampage
  • - Dodge > Flurry > switch to carry pet > switch to Blue Clockwork Rocket Bot
    - (Grizzle opened with Rampage) Sticky Grenade > Minefield > Batter until Grizzle dies
    - (Grizzle opened with Bash) Minefield > Sticky Grenade > Batter until Grizzle dies
vs Grizzle - if you want carry pet to take no damage
  • - Dodge > if Grizzle did not open with Rampage, then Forfeit and start again
    - Flurry > Burrow > switch to carry pet > switch to Blue Clockwork Rocket Bot
    - Sticky Grenade > Minefield > Batter until Grizzle dies
vs Beakmaster X-225
  • - Sticky Grenade > Batter until Rocket Bot dies
    - Switch to Grasslands Cottontail > *Dodge > Flurry until Beakmaster dies
    * Only very rarely will this not turn out to be the best move
vs Bloom
  • - use Burrow or Dodge whenever Entangling Roots has been cast on you, Flurry otherwise
Optional after fight go to Capital City then portal to Deepholm (use Potion of Deepholm / Tol Barad tabard)
Last edited by Rendigar on January 20th, 2014, 7:15 pm, edited 5 times in total.

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(6) Bordin Steadyfist - Obalis

Post by Rendigar » October 17th, 2013, 3:26 pm

Bordin Steadyfist - Location: Deepholm (49, 57)
Team 1: 13 rounds
  • 1: [pet]Snarly[/pet] [-] (1,1,2)
    2: Carry pet
    3: :!: [pet]Pandaren Water Spirit[/pet] [-] (1,2,1)
    Alt1: Chuck/Muckbreath/Toothy (1,1,2)
vs Ruby
  • - Rip > Blood in the Water > Surge until Ruby dies
vs Crystallus
  • - Rip > Rip > Blood in the Water (unless below 400-500 health) > Surge until Snarly dies
    - Switch to carry pet > switch to Pandaren Water Spirit > Water Jet until Crystallus dies
vs Fracture
  • - If Snarly is still alive immediately switch to carry pet > switch to Pandaren Water Spirit
    - Whirlpool > Dive when there is 1-round left on Elementium Bolt > Water Jet until Fracture dies
Optional after fight return to Capital City then portal to Mount Hyjal, heal at Aili Greenwillow (63, 23)

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Brok - Location: Mount Hyjal (61, 32)
Team 1: 16 rounds
  • 1: Carry pet (needs 500+ health)
    2: :!: [pet]Mechanical Pandaren Dragonling[/pet] [-] (1,1,2)
    3: :!: [pet]Emperor Crab [/pet][4-P/P] (1,2,1)
vs Kali
  • - Attack with your carry pet > switch to Mechanical Pandaren Dragonling
    - Breath > Decoy > Breath until Kali dies
vs Ashtail
  • - Bombing Run > Breath until your Mechanical Pandaren Dragonling dies
    - Switch to Emperor Crab - Snap until Ashtail dies
vs Incinderous
  • - Shell Shield > Healing Wave > Snap until Incinderous dies
Optional after fight return to Capital City then portal to Twilight Highlands

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Goz Banefury - Location: Twilight Highlands (56, 56)
Team 1: 13 rounds
  • 1: [pet]Snarly[/pet] [-] (1,1,2)
    2: Carry pet
    3: [pet]Darkmoon Tonk[/pet] [-] (1,1,2)
    Alt1: Chuck/Muckbreath/Toothy (1,1,2)
    Alt3: Tranquil Mechanical Yeti [-] (1,1,2), Menagerie Custodian [-] (1,1,2)
vs Twilight
  • - Rip > Blood in the Water > Surge
vs Amythel
  • - Rip > Rip > Blood in the Water > Rip until your Snarly dies
    - Switch to carry pet > switch to Darkmoon Tonk > Missile until Amythel dies
vs Helios
  • - Shock and Awe > Missile (just in case he heals unless he is stunned) > Ion Canon
Optional after fight return to Capital City then portal to Uldum, heal at NPC Name (xx, xx)

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Obalis - Location: Uldum (56, 41)
Team 1: 20 rounds
  • 1: :!: [pet]Darkmoon Tonk[/pet] [-] (1,2,2)
    2: Carry pet
    3: [pet]Emerald Proto-Whelp[/pet] [4-P/P] (2,2,2)
    Alt3: Emerald Proto-Whelp [8-P/S] or [10-P/B], Emerald Whelpling [-] (2,2,2)
vs Pyth
  • - Minefield > Missile > Ion Canon
vs Spring
  • - Missile until your Darkmoon Tonk dies > switch to carry pet > switch to Emerald Proto Whelp
    - Emerald Presence > chain cast Emerald Bite until Spring dies, recasting Emerald Presence when 1 round left on it
vs Clatter
  • - Emerald Presence > Emerald Dream
    - chain cast Emerald Bite until the end, recasting Emerald Presence when 1 round left on it
Note: You may wish to Emerald Presence > Emerald Dream immediately after Spring sleeps you with Moth Dust as well.

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FINISHED!!
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Last edited by Rendigar on November 11th, 2013, 12:04 pm, edited 5 times in total.

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(7) Beasts of Fable (BoF) Strategies

Post by Rendigar » October 17th, 2013, 3:26 pm

Each entry has up to 3 extra lines detailing how the team stacks up vs the various beasts:
Ideal: the team will win without any issues at all, the BoF cannot really mess with the order of attacks at all
Good: the team can win most of the time, but the BoF can sometimes wreck it with a stun, 1 to 2 hit kill, root, etc
Poor: the team should never be used against this BoF, it just does not work well (heals, RNG, speed issues, etc)

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Beasts of Fable (Burst 1 – B1) - - 6 rounds
Ideal: Gorespine, Greyhoof, Lucky Yi
Good: Dos-Ryga, Ka’wi the Gorger, Kafi, Nitun, Skitterer Xi’a, Ti’un the Wanderer
Poor: No-No
  • 1: [pet]Unborn Val'kyr[/pet] [-] (1,2,2) / [pet]Ghostly Skull[/pet] [-] (1,1,2)
    2: [pet]Pandaren Water Spirit[/pet] [-] (1,2,2)
    3: [pet]Chrominius[/pet] [-] (1,1,2)
The order you follow against every opponent is the same:
  • - Unholy Ascension > switch to Pandaren Water Spirit > Geyser > Whirlpool
    - Switch to Chrominius > Howl > Surge of Power
At the end of round 5 both Geyser and Whirlpool detonate at the same time with a +125% boost (25% from Unholy Ascension and 100% from Howl). The enemy takes a lot of damage and is stunned (except for the critters Lucky Yi, Ka’wi the Gorger, and Nitun). The Surge of Power will also have the damage buff and will finish off the enemy, should it be needed.

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Beasts of Fable (Burst 2 – B2) - - 5 rounds
Ideal: Dos-Ryga, Gorespine, Greyhoof, Lucky Yi, Nitun
Good: Ka’wi the Gorger, Kafi, Skitterer Xi’a, Ti’un the Wanderer
Poor: No-No
  • 1: [pet]Pandaren Water Spirit[/pet] [-] (1,2,2)
    2: [pet]Chrominius[/pet] [-] (1,1,2)
    3: [pet]Darkmoon Tonk[/pet] [-] (1,1,2) (or any pet with huge attacks, ideally not needed)
The order you follow against every opponent is the same:
  • - Geyser > Whirlpool > switch to Chrominius > Howl > *Surge of Power
    * If Chrominius dies before Surge of Power:
    - Switch to Darkmoon Tonk > Shock & Awe > Ion Cannon
At the end of round 4 both Geyser and Whirlpool detonate at the same time with a +100% boost from Howl. The enemy takes a lot of damage and is stunned (except for the critters Lucky Yi, Ka’wi the Gorger, and Nitun). The Surge of Power will also have the damage buff and will usually finish off the enemy, should it be needed.

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Beasts of Fable (Flight 1 – F1) - - 6-10 rounds
Ideal: No-No
Poor: Dos-Ryga, Gorespine, Greyhoof, Kafi, Ka’wi the Gorger, Lucky Yi, Nitun, Skitterer Xi’a, Ti’un the Wanderer

Aiming always for 310+ speed to allow you to go first even wounded is a good idea. Almost any rare moth, or any rare bird with [ability]Lift-Off[/ability], of breed [5-S/S] will have a high enough speed. Here are some other good choices, though:
  • [pet]Polly[/pet] [8-P/S] (1,1,1)
    [pet]Silky Moth[/pet] [11-S/B] (1,1,2)
    [pet]Crow[/pet] [5-S/S] (1,2,2) (Call Darkness + Nocturnal Strike hit No-No hard)
This fight is a little varied due to No-No’s somewhat random use of Dive and Beaver Dam, so you should react to his abilities as shown in the table below:
No-No’s condition - - Your Action
on the surface + no Beaver Dam - - Moth Dust/Alpha Strike/Slicing Wind/Call Darkness > Nocturnal Strike
underwater + no Beaver Dam - - Cocoon Strike/Lift-Off (if you have them) or Pass (or other non-attack)
anywhere + Beaver Dam up - - Pass and let him knock it down, he’ll often waste his Dive against it :D

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Beasts of Fable (Raptor 1 – R1) - - 3-6 rounds
Ideal: Lucky Yi , Ka’wi the Gorger
Poor: Dos-Ryga, Gorespine, Greyhoof, Kafi, Nitun, No-No, Skitterer Xi’a, Ti’un the Wanderer
  • 1/2: [pet]Zandalari Kneebiter[/pet] [-*] (2,2,2) - - breed list: [8-P/S], [10-S/B], [5-S/S], [4-P/P]
    - OR - [pet]Zandalari Anklerender[/pet] [-*] (2,1,2) - - breed list: [18-P/S], [20-S/B], [15-S/S], [14-P/P]
    3: [pet]Chrominius[/pet] [-] (1,1,2) / [pet]Darkmoon Tonk[/pet] [-] (1,1,2) / any hard-hitting pet
    *Choose based on opponent - vs Lucky Yi best is right to left, vs Ka’wi best is left to right
    *Any breed can work, though vs Ka’wi the non-[4-P/P][14-P/P] breeds are better as they go first
The basic order you follow against every opponent is the same:
  • - Black Claw > Hunting Party > Bloodfang/Leap > (if needed) switch to next raptor
    - Hunting Party (if Black Claw is up) or Black Claw > Hunting Party (if not)
- Lucky Yi usually will die to the first raptor, I have yet to not kill him by round 4.
- Chrominius as a third pet will allow you to Howl > Surge of Power if things go horribly bad against Ka’wi.
- Darkmoon Tonk as a third pet can do Shock and Awe and Ion Cannon for those bad Ka’wi attempts, as well.

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Beasts of Fable (eXplode 1 – X1) - - 4-7 rounds
Ideal: Gorespine, Greyhoof, Nitun, Skitterer Xi’a, Ti’un the Wanderer
Good: Kafi
Poor: Dos-Ryga, Ka’wi the Gorger, No-No, Lucky Yi
  • 1: This pet will be casting [ability]Illuminate[/ability]/[ability]Sunlight[/ability] to boost health of all pets
    A) [pet]Enchanted Lantern[/pet] / [pet]Festival Lantern[/pet] / [pet]Lunar Lantern[/pet] [-] (1,1,2)
    B) [pet]Singing Sunflower[/pet] [-] (2,1,2) / [pet]Terrible Turnip[/pet] [-] (1,1,1)

    2/3: These pets will be casting [ability]Explode[/ability], which does not suffer from the BoF 50% damage reduction
    A) [pet]Blackfuse Bombling[/pet] [6-H/H] (1,1,1)
    B) [pet]Netherspace Abyssal[/pet] [6-H/H] (1,2,2) / [pet]Minfernal[/pet] [6-H/H] (1,2,2)
    C) [pet]Pet Bombling[/pet] [-] (1,2,2) / [pet]Darkmoon Zeppelin[/pet] [-] (1,2,2) / 1546-1627 health breeds*
    D) [pet]Mechanical Pandaren Dragonling[/pet] [-] (1,1,1) / 1400-1481 health breeds*
*The pet list for this team has many options but the less health your slot 2/3 exploders have, the more damage you have to do before you can be ensured of a win. So a 1B turnip plus 2D and 3D exploders would be a less than ideal team.

The basic order you follow against every opponent is the same:
  • - Illuminate/Sunlight > switch to exploder #1 > *use best attack > Explode
    - switch to exploder #2 > *use best attack > Explode > auto-switch to first pet > win or…
    - Illuminate/Sunlight > Beam/Light/Lash/Leech Seed (or just watch your last pet die and curse Blizzard’s RNG)
*This is where you have to find what works best vs each BoF with the team you assemble. Personally I use a lantern with a Zeppelin as my #1 so I can Decoy > Missile > Explode, even if the BoF hits him hard he’ll get off the Decoy. My #2 is a Pet Bombling now and he can just explode, even against Ti’un the Wanderer. Kafi’s headbutt can still ruin my day, though. There are too many “What-Ifs” to cover all the options, so play around with the exploders you have to see what works.
Last edited by Rendigar on October 18th, 2013, 10:23 am, edited 5 times in total.

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(8) Darkmoon Faire Strategies

Post by Rendigar » October 17th, 2013, 3:27 pm

Jeremy Feasel - Location: Darkmoon Faire (47, 62)
Team 1: 14 rounds
  • 1: :!: [pet]Infinite Whelpling[/pet] [4-P/P] (1,1,1)
    2: :!: [pet]Mechanical Pandaren Dragonling[/pet] [-] (1,1,1)
    3: Carry pet
vs Judgement
  • - Tail Sweep > Tail Sweep > (Tail sweep if missed once) > *Healing Flame > Tail Sweep til Judgement dies
    * The healing flame is both to make sure you have enough life to survive a Shock & Awe and also to give you the Dragonkin racial when Honky-Tonk comes out. It also allows you to drop the 25% damage debuff so your 3rd tail sweep will be a kill
vs Honky-Tonk
  • - Early Advantage > Tail Sweep until Infinite Whelpling dies
    - Switch to Mechanical Pandaren Dragonling > Breath until Honky-Tonk dies (usually twice)
vs Fezwick
  • - Bombing Run > (pass if stunned) > Breath > (Breath again if Fezwick has > 980 health and you have > 600) > Explode
Notes: Bombing Run + Explode do 444+560 on tooltips, but BR can do as low as 422. So this can be a little risky to skip.
  • If you do the 2nd Breath and you have < 600 health a banana + melee hit can kill you before you can Explode
    Your carry pet doesn't need to participate, as it will be the only one left alive at the end of the fight and will thus receive XP.
    An opening stun with Shock&Awe by Honky-Tonk (8.33% chance) will usually result in a loss, so faster to reset and heal
Team 2: 19 rounds
  • 1: :!: [pet]Clockwork Gnome[/pet] [-] (2,1,1)
    2: :!: [pet]Mechanical Pandaren Dragonling[/pet] [-] (1,1,1)
    3: Carry pet
vs Judgement
  • - Turret > Railgun > Railgun > Turret > Repair > Turret > Railgun til Judgement dies (usually just once)
vs Honky-Tonk
  • - Turret when up unless Railgun will push him into Recovery, Railgun otherwise. Ideally you will kill him with one turret still up for Fezwick, even if Gnome perma-dies before the Tonk does. If Gnome dies, switch to Dragonling.
    - If Honky-Tonk has > 349 health Bombing Run > Breath until he dies.
    - If Honky-Tonk has < 350 health Breath > Bombing Run > Breath until he dies.
vs Fezwick
  • - Bombing run if up > Breath otherwise BUT you must die and kill Fezwick on the same turn, so pass if you have to
    - Explode with Fezwick < 561 health, this can happen if you crit with Breath, or Bombing Run already landed.
    - If Bombing Run will be hitting him on the turn you explode Fezwick can have 980 health.
Your carry pet doesn't need to participate, as it will be the only one left alive at the end of the fight and will thus receive XP.
Last edited by Rendigar on October 18th, 2013, 5:37 am, edited 1 time in total.

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(9) TomTom Waypoint List

Post by Rendigar » October 18th, 2013, 5:34 am

TomTom waypoint list in macro form - shortened as much as possible to cram them into 4, if you want to skip the BoF's you can probably get it into 3:

/way Kun-Lai Summit 65 93 Thundering PS
/way Kun-lai Summit 68 85 BoF Dos-Ryga
/way Kun-lai Summit 35 73 CYon
/way Kun-lai Summit 35 56 Kafi
/way Townlong Steppes 57 42 Burning PS
/way Townlong Steppes 36 52 Zusshi
/way Townlong Steppes 72 80 BoF Ti’un

/way Vale of Eternal Blossoms 11 71 BoF No-No
/way Vale of Eternal Blossoms 31 74 Aki
/way Dread Wastes 55 37 WWShu
/way Dread Wastes 26 50 BoF Gorespine
/way Dread Wastes 61 87 Flowing PS
/way Valley of the Four Winds 25 78 BoF Greyhoof

/way Krasarang Wilds 36 37 BoF Xi’a
/way Krasarang Wilds 62 45 Mo'ruk
/way Valley of the Four Winds 46 43 Farmer Nishi
/way Valley of the Four Winds 40 44 BoF Lucky Yi
/way Jade Forest 48 71 BoF Ka’wi
/way Jade Forest 48 54 Hyuna

/way Jade Forest 57 29 BoF Nitun
/way Jade Forest 29 36 Whispering PS
/way Shadowmoon Valley 30 41 Antari
/way Icecrown 77 19 Major Payne
/way Deepholm 49 57 Bordin
/way Mount Hyjal 61 32 Brok
/way Twilight Highlands 56 56 Goz
/way Uldum 56 41 Obalis
Last edited by Rendigar on January 20th, 2014, 6:53 pm, edited 2 times in total.

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Galana » October 18th, 2013, 6:30 am

Thank you for this!! So easy to read and find your way around it :)

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Ruststorm » October 18th, 2013, 6:49 am

Absolutely awesome indeed! I think this gets me into leveling again... but oh boy, i have to recapture quite a few pets unfortunately :(

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Kalium » October 18th, 2013, 8:38 am

I love this, thank you so much :) I do have one tiny suggestion... the Yellow Moth should be listed under the Vendor section not the Capture one. Again thanks a ton for all your hard work.
Last edited by Kalium on October 18th, 2013, 8:43 am, edited 2 times in total.

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Rendigar » October 18th, 2013, 8:40 am

Kalium wrote:I love this, thank you so much :) I do have one tiny suggestion... the Yellow Moth should be listed under the Vendor section not the Capture one. Again thanks a ton for all your hard work.
Corrected, thank you! So funny the # of minor details there are that can be overlooked.

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Kalium » October 18th, 2013, 8:45 am

Rendigar wrote:
Kalium wrote:I love this, thank you so much :) I do have one tiny suggestion... the Yellow Moth should be listed under the Vendor section not the Capture one. Again thanks a ton for all your hard work.
Corrected, thank you! So funny the # of minor details there are that can be overlooked.
You're welcome, glad to help . I do have one more question... what is the preferred breed for the Rapana Whelk? It is listed as "[-] - - any breed of snail will do, however" so I'm not sure what was suppose to be listed there.

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Rendigar » October 18th, 2013, 9:11 am

Kalium wrote:You're welcome, glad to help . I do have one more question... what is the preferred breed for the Rapana Whelk? It is listed as "[-] - - any breed of snail will do, however" so I'm not sure what was suppose to be listed there.
That is exactly the point of that note: any breed of ANY snail will do. Whenever [-] is listed it means the breed has no real impact on the fight (or there is no breed choice). It's the abilities of the pet and the order of their use that matters. More power or speed wont change the fight at all, it will take the same number of turns and have the same results pretty much across the board.

I did not want people worrying about breed when it doesn't matter. There are certain fights where you absolutely MUST have the proper breed and that can be stressful enough collecting it. Much better to only worry when it's important! :D

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Sound » October 19th, 2013, 12:45 am

Hey there! Quick correction. On your second team for Blood Knight Antari you suggest we use the Darkmoon Zeppelin with these abilities: (2,2,2). Later on in the strat, however, you tell us to use Missile.. Did you mean (1,2,2)?

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Ril » October 19th, 2013, 5:05 am

Awesome! I'd like to chime in with a small suggestion for your second post, travel route section. How about advising people who use the Pet Treat to make two runs to maximize the XP benefit out of it: One for pet XP, then another one for Fable? A Pandaria tamer run takes approximatively 45 mins and one can reach more tamers quickly using teleport items like a guild cloak, Baradin tabard (the portal in the main base takes you straight to the portal area of SW/OG), and so on. Continuing straight to cataclysm tamers until the buff expires seems a good idea to me.
Sure the whole thing takes more time but on the long run you will benefit more from levelling a maximum of pets per day, especially those who still are building up celestial tournament teams.

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Rendigar » October 19th, 2013, 7:27 am

Sound wrote:Hey there! Quick correction. On your second team for Blood Knight Antari you suggest we use the Darkmoon Zeppelin with these abilities: (2,2,2). Later on in the strat, however, you tell us to use Missile.. Did you mean (1,2,2)?
Yes I did, and I just corrected it, thank you!

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Rendigar » October 19th, 2013, 7:32 am

Ril wrote:Awesome! I'd like to chime in with a small suggestion for your second post, travel route section. How about advising people who use the Pet Treat to make two runs to maximize the XP benefit out of it: One for pet XP, then another one for Fable? A Pandaria tamer run takes approximatively 45 mins ...
I actually DO state that in the travel route section:
Rendigar wrote:Just doing the Master Tamers can be completed in less than an hour, if XP is your main goal.
Personally, since the BoF quests will result in your getting 3 more Pet Treats I would MUCH rather use up 2 treats per day and NOT have to go fly around the entire continent a 2nd time. That is one of the goals we had for this guide - get it all done in 1 pass. Everyone will have to decide for themselves which way they like to do it, but that is why I list the BoF fights and healing stops (that can be skipped if not doing BoF) the way I do.

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Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable

Post by Sound » October 20th, 2013, 1:45 pm

Hey Rendigar. Is there any way we can convince you to make a guide as beautiful as this for the Celestial Tournament? :>

/begs madly.

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