Phraide wrote:Against a Critter, Snap will do 625 dmg ... against Ashtail, you are not guaranted to attack first with the Crane, because Ashtail has the Quick-Attack ability
That was base? Heh, that thing is a beast. I really, really need to go farm one up. One negative I noticed today was that Kali's Arcane Explosion does extra damage versus the Crane Chick. They aren't huge hits, but I had some missed Breaths versus Kali and so the Crane Chick was coming in with less health than I would have liked. Ashtail, of course, did use Quick Attack and that dropped me below half health
So, yeah, here's a vote for the Emperor Crap.
Phraide wrote:Do you prefer a faster kill (the Sentry is 1-round faster), or a more reliable one (the Anodized Robo Cub can't miss)? The difference is pretty small here.
I tend to err too far on the safe side; too many dodged Ion Cannons in my past or something
My Robo Cub was an H/H breed and between having a bigger health pool and the option of working in a Repair if the supercharged Bite missed, I remember it as handling everything Sludgy ever threw at it. I will be switching to the Sentry, though. You're right that the miss chance isn't big enough to inflate real average rounds to kill very much.
Phraide wrote:But the Sentry is easier to get than the Robo Cub imho. Thus I replaced the Robo Cub with the Sentry in the guide.
That's a very good point.
Phraide wrote:The sentry will die to Burrow (forcing a swap and a Stone Rush on the Rabbit) if it eats a crit against one of Sludgy abilities. But the previous team with Anodized Robo Cub was in the same boat: a crit on one of Sludgy's abilities and your Rabbit was doomed. The death swap on Darnak is a problem, indeed. I think I will begin the fight with the Carry pet.
Actually, the most recent time I tried this strat Sludgy's Expunge crit and so mechanical was triggered as I got to Darnak. But since I was aware of it, I just switched from the planned death swap to hard swapping through the carry to the rabbit.
The slowest part of this fight has always been grinding down Darnak when Burrows would miss so getting in a Supercharged Laser as part of a death swap is very appealing. I wouldn't start with the Carry pet, though, since wouldn't that force the bunny to eat a Rupture?
I'd just amend the Darnak section so that it forks based on the Sentry's health and whether the passive has already triggered. If the passive has triggered or if the health is low enough that Creeping Ooze will trigger it then on round one you do a hard swap to carry pet and then to rabbit. Otherwise, its Lasers and the death swap.