Heh, levelled my Rusty Snail to 25 last night, but the Whelk's another one I should do since he's 21 already.Yamum wrote:Rendigar wrote:I don't have a 25 snail, oddly enough
Don't forget the Rapana Whelk.
Tulsplat wrote:What about a page for each tamer/celestial pet on the main site? People could post/comment on each page about fastest/optimal/duo teams and keep it up to date.
Rendigar wrote:I just posted an updated version of this guide last night INCLUDING the Beasts of Fable (as opposed to separated) because you pass by them on your way to all the master tamers. So rather than having to make 2 different passes around, or switching between pages/posts, you can just follow the circuit and get it all done. Note: this was after I checked with the site administrator and the site team that they would be OK with me posting it.
IMHO guides should not be posted under as the conversations muddle the whole thing - BUT I think there should be separate discussions for the different sections - But the forums don't work that way, so I'll take what I can get.
Nytemarerulez wrote:put the guide in the wrong spot - should stayed under community guides and instead you moved it to pet battle
Yamum wrote:Flowing Pandaren Spirit
1: Skywisp Moth [H/S] (2,1,1)
3: Spawn of G'nathus [-] (1,1,2)
Yamum wrote:I'm loving the Skywisp Moth as an Aquatic nuker!
Stencil wrote:Maybe in your testing you can see if they fixed it and if the double damage part is useful now. If so, then I might reconsider the G'nathus, but otherwise I think I'd rather stick with the Pandaren Water Spirit as the last pet, murdering his kin.
Rendigar wrote:Actually you should try (if you have it) the Tiny White Carp instead, as it has the same abilities as the water spirit, does not suffer the 50% increased damage from aquatic attacks, and actually has a higher power (barely) than the water spirit. When I update the guide again (this weekend) I'll be making it the top team for this fight (with the water spirit as an alternate alongside the spawn of onyxia).
Stencil wrote:Dives can miss but Whirlpool never does; I like having that guaranteed big chunk of damage to speed the fight to conclusion. I'm not worried about the extra damage taken because I think all he'll ever eat are a few Tidal Waves. That's especially true now that Tiptoe is Aquatic and I've got a P/P Wildhammer Gryphon Hatchling; Peck is 100% hit chance and not reliant on a speed advantage for its damage like an Alpha Strike or Quills (or the Thrash my Imperial Eagle Chick used in 5.3), so I don't expect to ever have to use the closer against Tiptoe.
Stencil wrote:A P/P Wildhammer Gryphon Hatchling only need 3 Pecks to kill Marley; that means Marley dies before they can cast a second Whirlpool, and without doing any damage to the bird, even if Lift-Off misses.
Stencil wrote:Chi-Chi only needs 3 Alpha Strikes to do the same thing and can use Ethereal to dodge Marley's turn 3 damage.
Stencil wrote:The advantage is that both will do it smoothly and consistently. No need to ever forfeit, no random pet swaps from a moth dust stun, etc.
Stencil wrote:With Swallow You Whole I was only getting double damage if the target was already below 25% when attacked - which was totally worthless.
Stencil wrote:I think I'd rather stick with the Pandaren Water Spirit as the last pet
Stencil wrote:I've been trying him out lately as possible replacement for the yellow moth for the end of Hyruna.
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