Pandarian lvling guide
There are places where you've taken an existing strat and made changes without explanation where, to my eyes, the original was superior ...
Wenll wrote:Aki the Chosen
3: Amber Moth  (1,1,2)
Hyuna of the Shrines
3: Amber Moth  (2,1,2)
Both of these strats originally use a P/P Yellow Moth which is the hardest hitting Moth in the game. I can see no advantages in those fights switching to the H/S Amber Moth you've listed.
Wenll wrote:Thundering Pandaren Spirit
1: Elfin Rabbit  (1,2,1)
- bring in Elfin Rabbit
vs Darnak (he comes out as Sludy is dead)
- switch to Elfin Rabbit
> Scratch > Scratch > Dodge > Burrow
Swap to carry pet
Swap to Elfin Rabbit
- scratch > dodge > burrow > scratch
Original used an S/S Grasslands Cottontail which has 36 more Power than the S/B Elfin Rabbit you've listed which gives an extra 40 damage per Scratch. The only advantage to the Elfin Rabbit would be that it is faster than Sludgy, but you aren't really making use of that fact. If I you're going to use the Elfin the I'd think it would be advantageous to Dodge on the first round versus Sludgy sparing the Dragonling damage from that first Expunge. I'd possibly even Scratch once after that, while Dodge was still up.
The bigger problem is that your sequencing for Darnak is all kinds of wrong. You're casting Dodge > Burrow which makes no sense. The damage avoidance you'd get on the first round of Burrow is wasted if you're casting it while Dodge is still active. It also means that you're swapping your carry pet right into a Stone Rush.
There is only one
safe turn to swap in a carry pet against Darnak and that's on the very first round when he casts Stone Skin before Burrow. You can't do it later in the fight on that turn (the one before his Burrow) because you'll always be completing the second round of your
Burrow which was used to avoid a Stone Rush. Trying to double swap at any other time will result in one of the pets being exposed to damage.
The line "your Elfin Rabbit will not sustain any damage from Darnak until the final round which will kill your pet and his leaving only your carry alive to gain exp" only makes sense if it means that you're intentionally allowing your Elfin Rabbit to be hit by Stone Rush and relying on the self inflicted damage to kill Darnak ... that sounds like a very foolish strategy.
Scratch has a chance to miss. Burrow has an even bigger chance to miss. You cannot predict or guarantee the exact amount of damage you will do to Darnak leading up to the Stone Rush that kills you which means Darnak might not die. The amount of damage that Darnak self inflicts with a Stone Rush is comparable to a Scratch so its not even saving you that much time versus keeping your rabbit alive the whole fight.Darnak - first 2 roundsif Mechanical Dragonling is active pet
- Explode > select carry pet > swap to Rabbitif carry pet is active pet
- should be the case when Explode was used to kill Sludgy
- swap to Rabbit > Scratchif Rabbit is active pet
- should be the case when Dragonling died and Rabbit was needed to finish off Sludgy
- swap to carry pet > swap to RabbitDarnak - rounds 3 to death
- Dodge > Scratch > Scratch > Burrow > Scratch
Wenll wrote:Wastewalker Shu
1: Zandalari Anklerender  (2,2,2)
2: Chrominius  (1,1,2)
That team has a notorious reputation for unreliability due to RNG. While I'm probably biased, I'm going to claim that a Red Cricket based team is still best for this fight http://www.warcraftpets.com/community/forum/viewtopic.php?f=10&t=4314&p=41828#p41828
Wenll wrote:Flowing Pandaren Spirit
1: Vampiric Batling  (1,2,1)
The Vampiric Batling was best because it had a Flying attack and a Beast attack. Now that Tiptoe is Aquatic, and not a Critter, the Vampiric Batling is likely worse than many other choices. My recommendation as the best pet to put in that slot is a P/P Imperial Eagle Chick (Slicing Wind, Adrenaline Rush, Lift-Off)
Wenll wrote:Farmer Nishi
I posted a better action order for the Strider versus Nishi here: http://www.warcraftpets.com/community/forum/viewtopic.php?f=10&t=4314&start=240#p50589
. It's better because you can unload a charged up Pump on the first turn versus Brood. That makes it that much easier for your mechanical who should only have to Ion Cannon to finish the finish the fight.
Wenll wrote:Blood Knight Antari
1: Mechanical Pandaren Dragonling  (1, 1, 2)
2: Silkbead Snail  (2, 2, 1)
- Decoy > Breath > Breath > Breath
- Dive > Shell Shield > Absorb > Absorb > Absorb > Dive > Absorb > Absorb
- Decoy > Breath > Bombing Run > Breath > Breath > Breath > Breath > Breath
The Scourged Whelpling and Flayer Youngling combination has worked very well in my experience. Why change? Especially for a strat with so much miss chance. You'll only hit both of those Dives 36% of the time you will miss one or both of those Dives. You hit all 9 of The breaths you listed only 39% of the time.
Wenll wrote:Bordin Steadyfist - deepholm
- Rip > Rip > Blood in the Water > Rip
As the creator
of this strat, the rewrite of the Crystallus section misses the importance of Surge in reducing incoming damage from Flank. The ability to survive a full Flank attack on turn 3 in order to cast Blood in the Water is often in doubt. And Forget about ever getting off a Rip on turn 4; one of the two of you would definitely be dead. If you want to simplify the presentation of the strat then write it like
- Rip > Blood in the Water (Rip if still on cooldown) > Surge > Surge