I am pretty sure Stencil
was the person who posted the thoughts on this fight involving this (sorry, too lazy to look it up, brain fried from the same fight 40+ times today).
Yeah, back in the 5.3 thread someone noted that the shift in positions of the Mechanical Dragonling's abilities and I did some thinking and testing and made this post
where projected that Bombing Run + Explode would actually perform better than the 5.3 strat of Decoy + Explode. The two main reasons were:
- Since Dragonling is faster both Decoy > Attack and Attack > pass while stunned give you the same amount of damage done versus Fezwick. All you get from Decoy is whatever damage you block on that second round. If Fezwick does Banana Barrage then you will only block the first chunk of that damage (150 points maybe?) which is pretty weak.
- Tooltip math says that, on average, to kill Fezwick you need Explode and 3 Breaths or Explode, Bombing Run and 1 Breath. Fewer needed Breaths is the big reason why its better.
With Bombing Run and one Breath you'd face 2 rounds of damage from Fezwick: the round you're stunned and the round you Breath. With the 5.3 Decoy build you'd face 2 rounds plus up to 2/3 of a Banana Barrage if that was what hit your Decoy. Breath also has an annoying miss chance and its more likely to cause you problems when needing 3 Breaths versus 1.
So in the final analysis, it looked to me like the Bombing Run + Explode combination would probably take less damage on average than Decoy + Explode and would be better for that reason. Low RNG on your damage could require you to need a second Breath, but even then you shouldn't be taking that much more incoming than you would have with Decoy and 3 Breaths.
Honky-Tonks RNG versus the Inifinite Whelpling (did he screw your Early Advantage by stunning you with Shock and Awe? did he open with lock-on and you had too much health and so Early Advantage only hit once?) seems to have the most impact on the fight.
Also, with Bombing Run it may be best practice to never let your whelpling actually kill Honk-Tonk when it has that chance, just push him into Failsafe. That makes the timing nicer for the Dragonling; the risk is you miss that Breath on Honky Tonk and eat a Shock and Awe.TL;DR
- there's still all kinds of RNG but if you were happy with Infinite Whelpling and Mechanical Dragonling (Decoy,Explode) in 5.3 then you should be just as happy with the same pets using Bombing Run, Explode instead.