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Guide to tamer daily pet battles (5.3) - For veterans

Guides and information to collecting specific pets.
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Foobles
 
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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Foobles » September 16th, 2013, 12:49 am

Wastewalker comp has not been working for me at all recently. Not sure why. Chrom would usually always die on the elemental, and raptor would die on the porcupine. Its not bad if my carry pet is 20+, but even then its been sketchy. Did something change on him recently? I feel like its not lucky related since I spent a good 30-40 minutes trying him with that comp, using about ~15 bandages if not more.

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Pyy
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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Pyy » September 16th, 2013, 1:32 am

Foobles wrote:Wastewalker comp has not been working for me at all recently. Not sure why. Chrom would usually always die on the elemental, and raptor would die on the porcupine. Its not bad if my carry pet is 20+, but even then its been sketchy. Did something change on him recently? I feel like its not lucky related since I spent a good 30-40 minutes trying him with that comp, using about ~15 bandages if not more.


The shield on his last pet now procs every time Hunting Party hits, and he also seems to be doing more damage overall. There's a strategy mentioned on another thread which uses a Red Cricket and a Tranquil Mechanical Yeti which has been working for me.

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Foobles
 
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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Foobles » September 16th, 2013, 8:52 am

Thanks, will try some of those strats today, maybe a few of my own and see what works well!

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Stencil » September 16th, 2013, 11:26 am

Pyy wrote:There's a strategy mentioned on another thread which uses a Red Cricket and a Tranquil Mechanical Yeti which has been working for me.

You can also find the Red Cricket / Tranquil Mechanical Yeti strategy in this thread, back on page 10 where it was first introduced to the world. ;)

Its been updated for 5.4. The big thing I've noticed is that Pounder isn't putting up another Sandstorm before dying which would mean you can substitute in a different mechanical heavy hitter like a Darkmoon Tonk if you don't have a Tranquil Mechanical Yeti. There is no substitute for the Red Cricket though.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Undeadreaper » September 16th, 2013, 3:38 pm

My strategy for the new Timeless Isle daily:

Little Tommy Newcomer
6 rounds
1: Tranquil Mechanical Yeti (1,1,2)
2: Darkmoon Tonk (1,1,2)
3: ???

vs Lil' Oondasta
- Call Lightning > Forced Pet Swap to Darkmoon Tonk
- Shock and Awe > Missile > Missile > Ion Cannon > Darkmoon Tonk Dies, Swap to Tranquil Mechanical Yeti
- Ion Cannon

I would like to create a reliable strategy that includes a carry pet, even if it needs at least 1000 health to survive, but I don't think it is possible.

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Skarn
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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Skarn » September 17th, 2013, 12:42 pm

Pyy wrote:
Foobles wrote:Wastewalker comp has not been working for me at all recently. Not sure why. Chrom would usually always die on the elemental, and raptor would die on the porcupine. Its not bad if my carry pet is 20+, but even then its been sketchy. Did something change on him recently? I feel like its not lucky related since I spent a good 30-40 minutes trying him with that comp, using about ~15 bandages if not more.


The shield on his last pet now procs every time Hunting Party hits, and he also seems to be doing more damage overall. There's a strategy mentioned on another thread which uses a Red Cricket and a Tranquil Mechanical Yeti which has been working for me.

Yep, the Sandstorm only lasts 5 rounds now. It used to protect the raptor when it swapped back in, but it's gone by that point so he takes more damage. Sandstorm used to prevent all that shield damage.

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Nytemarerulez
 
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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 17th, 2013, 3:17 pm

Undeadreaper wrote:My strategy for the new Timeless Isle daily:

Little Tommy Newcomer
6 rounds
1: Tranquil Mechanical Yeti (1,1,2)
2: Darkmoon Tonk (1,1,2)
3: ???

vs Lil' Oondasta
- Call Lightning Forced Pet Swap to Darkmoon Tonk
- Shock and Awe > Missile > Missile > Ion Cannon > Darkmoon Tonk Dies, Swap to Tranquil Mechanical Yeti
- Iron Cannon

I would like to create a reliable strategy that includes a carry pet, even if it needs at least 1000 health to survive, but I don't think it is possible.



I see three types that could be carry pets with your setup - Magic as they can't be 1 shotted and depending on the level could take 2Spiritfire Beam, a Mech as even if it dies it can come back - once again depending on level how many it can take, and an Undead(little more risk as the turn it dies and comes back you have to beat him)

Best bet I can think of is using the 2x mech with those abilities that have the highest Attack, if my count is right
It will play like something like this Call Lightning > he do Frill Blast >pet forced to switch [ability]Shock and Awe/ability]> Spiritfire Beam >Missile > Crush > Missile > Crush > pet dies and rez > Ion Cannon > Crush you pet dies for good > Pick carry pet > Switch yeti > Spiritfire Beam > hopfully you pet lived > Ion Cannon > Win

This involves your carry pet able to take 2x Spiritfire Beam and your Yeit or whatever pet your using that has both lighting and iron cannon be able to survive the 2nd Spiritfire Beam.

I know when I use Micro he dies to the 1st Spiritfire Beam so a 2nd one would be game over for him, if not a crush would kill if it didn't miss. So right now if a carry pet can be use it have to be either Magic or Mech and you have to be able to survive for the 2nd Spiritfire Beam and a Crush

Instead of a Darkmoon Tonk you can go with a HPMenagerie Custodian, have the same Health as Tonk, slower but still faster than Tommy pet, and Menagerie Custodian is stronger with 289 attack over tonk 273 it would allow more more damage, and more damage could allow for a kill before the 2nd Beam gets off. You would use Zap over Missile

I don't see a replacement for Yeti not many choices for Call Lighting and a big move - could use a PS Skywisp Moth it be stronger and flyer, it has call lighting in 3rd slot, in 2nd you could do cacoon strike and stop the beam from switching you out, or counterspell for free damage than call lighting but even if you do Cacoon strike > Call Lighting > Reckless Strike(being the strongest 1st slot move) you still don't have the power a Yeti has I thinking. So Yeti + Menagerie Custodian + Magic/Mech carry pet could work

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 18th, 2013, 2:54 pm

Undeadreaper wrote:My strategy for the new Timeless Isle daily:

Little Tommy Newcomer
6 rounds
1: Tranquil Mechanical Yeti (1,1,2)
2: Darkmoon Tonk (1,1,2)
3: ???

vs Lil' Oondasta
- Call Lightning > Forced Pet Swap to Darkmoon Tonk
- Shock and Awe > Missile > Missile > Ion Cannon > Darkmoon Tonk Dies, Swap to Tranquil Mechanical Yeti
- Ion Cannon

I would like to create a reliable strategy that includes a carry pet, even if it needs at least 1000 health to survive, but I don't think it is possible.


Just did this with a carry Mech of 1K health to see - it will work but even with the hat only get 1.8K xps not really that much and don't think it really going to be worth it. Have to have a 15+ pet and that if it Mech so its beam is weak, any other family but Mech/Magic would require a higher level I bet and at 15 1.8K only gave me 1 level so doesn't look like it be worth the effort

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 18th, 2013, 5:27 pm

This week Tourney I had

Taran Zhu <Lord of the Shado-Pan> - He uses 3x Human Panda Monk

1: Unborn Val'kyr [HH/BB - either will work] (1,2,1)
2: Any beast with Howl I used a S/S Alpine Foxling (1,2,2)
3:Any beast with Howl I used a P/S Arctic Fox Kit (1,2,2)

Use Doom > switch to one of the beast > do Bite/Dazzling Dance > Howl > Bite/Dance(if you did't use dance alreayd use it) - his pet dies
Switch to Val'Kyr > Doom > Switch to beast > Bite/Dance > Howl > Bite/Dance - his 2nd pet dies
Switch to Val'Kyr > Doom > Switch to beast > Bite/Dance > Howl > Bite/Dance - his 3rd pet dies

This is pretty much using Doom and making sure Howl is up when it goes off to 1 shot each of his pets - the Dance will allow you to be faster than 2 of them ensuring you get howl off before either stun/blind


Wrathion <The Black Prince>

1: Red Cricket [-] (1,2,1)
2: Scourged Whelping [HH or P/S] (1,1,2)
3: Flayer Youngling [SS] (1,2,1)

Vs Cindy
Skitter > Skitter > Skitter> Cindy Dies > Healing touch - CIndy Dies for good
Vs Alex
Skitter until you die
Switch to Scourged Whelping
Call Darkness > Dreadful Breath > Dreadful Breath > Dreadful Breath
Vs. Dah'da
Scourged Whelp should die for good after the 2nd channel dreadful breath from last round
Switch to Flayer - Blitz > Blitz - Blitz(only if you missed one will you need this one)

Chen Stormstout

1: Tranquil Mechanical Yeti [-] (1,1,2)
2: Flayer Youngling [SS] (1,2,2)
3: Snarly [-] (1,1,2)

Vs Tonsa
Call Lighting > Iron Cannon
Vs Chirps
He always sleep you on 1st turn breaking iron cannon root effect
- Switch to Flayer > Rampage (in all my test Chirps died due to rampage + Call Lighting)
Vs Brewly
Blitz > Blitz > Deflect/Blitz (IN my test he would do Barrel Toss on round 2 - than use Brew Bolt - than Barrel toss again - so up 2 you to either deflect or try for more damage - either way doesn't matter has flayer is not want win it
when flyer dies - switch to Snarly > Rip > Blood In the water > Surge (make sure you have rip up before trying for Blood)

This set up uses the Flayer twice so if you get both Wrathion and Chen Stormstout take on Wrathion 1st, your flayer should have taken lno damage from him

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Stencil » September 21st, 2013, 5:13 am

I created a team that can level a pet versus Wrathion reliably and fairly quickly (20-22 rounds or so)

1: H/P Stone Armadillo (Scratch, Shell Shield, Powerball)
2: carry pet
3: S/S Bonkers (Jab, Dodge, Tornado Punch)

The Armadillo's Shell Shield completely blocks all of the Blistering Cold. Being a Critter, Ice Tomb will do reduced damage (less than diseased bite) and won't stun. Scratch and Powerball are Critter type attacks and do extra damage against Cindy. Note: I don't have an H/P Stone Armadillo and have been using an H/H Armadillo Pup instead; probably any Armadillo will be okay.

Bonkers has Dodge and the S/S version has the speed to get full use out of it. Against Alex, use it the round after the heal to dodge Flamethrower and a Breath. Against Dah'da use it the turn Elementium Bolt would land.


So, you can get XP for the carry pet this way and you can keep restarting the tournament and run it over and over. However, the XP isn't that great. Doing the Pandaren tamers every day will remain a much better long term method of leveling your collection than burning yourself out rerunning the same tournament boss or two over and over.

I was wearing a hat, but not using a treat; the level jumps were 1, 7, 10, 13, 14, 16, 18, 19, 20, 21, 22 and then at 22 I didn't even gain enough to hit 23. I think it would take like 15 kills to level a pet from 1 to max using the tournament underbosses.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 21st, 2013, 6:59 am

Stencil wrote:I created a team that can level a pet versus Wrathion reliably and fairly quickly (20-22 rounds or so)

1: H/P Stone Armadillo (Scratch, Shell Shield, Powerball)
2: carry pet
3: S/S Bonkers (Jab, Dodge, Tornado Punch)

The Armadillo's Shell Shield completely blocks all of the Blistering Cold. Being a Critter, Ice Tomb will do reduced damage (less than diseased bite) and won't stun. Scratch and Powerball are Critter type attacks and do extra damage against Cindy. Note: I don't have an H/P Stone Armadillo and have been using an H/H Armadillo Pup instead; probably any Armadillo will be okay.

Bonkers has Dodge and the S/S version has the speed to get full use out of it. Against Alex, use it the round after the heal to dodge Flamethrower and a Breath. Against Dah'da use it the turn Elementium Bolt would land.


So, you can get XP for the carry pet this way and you can keep restarting the tournament and run it over and over. However, the XP isn't that great. Doing the Pandaren tamers every day will remain a much better long term method of leveling your collection than burning yourself out rerunning the same tournament boss or two over and over.

I was wearing a hat, but not using a treat; the level jumps were 1, 7, 10, 13, 14, 16, 18, 19, 20, 21, 22 and then at 22 I didn't even gain enough to hit 23. I think it would take like 15 kills to level a pet from 1 to max using the tournament underbosses.


After taking on Little Tommy and only getting 1.8k when I did a carry pet team, I instantly knew it wasn't worth it for the tourney. Why I gave up and just went with a team that can beat them fast. Also during the PTR the medic would heal your pet inside but reset your progress, now she doesn't do that, and the one outside doesn't heal either. So your left with you 8min heal and bandage which make it not worth it. Using 2x Nexus whelp I created an Anti-flying team to level pets off wild battle pets(moths) and that gives more xps than doing the tourney bosses.

Now I am cool with having a team that can do all tourney bosses and level a pet even if the xps is crap. So we at least got 1 team for one of the bosses.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Stencil » September 21st, 2013, 8:22 am

A Lamb is now my choice as the best pet to open with against Wrathion:
Chew > Stampede > Soothe > Chew (or pass) > swap to next pet

Chew + Stampede kill Cindy for good on round 4. Soothe will put Alex to sleep at the end of round 6; Wrathion will respond by swapping to Dah'da. This is a good thing for two reasons. The first reason is that it gives you much more control over dealing with Elementium Bolt. Whatever your particular plan is (based on your pet collection), you'll have the proper pet out and ready to go with all cooldowns available. The second thing it does is give you more options for killing Alex by opening up stun combos. There are several humanoid pets (Monk, Peddlefeet, Kun-Lai Runt) which can do high damage to kill Alex, but which use stuns as part of a combo.

Normally, if you try to use a stun combo to kill Alex then Wrathion would swap to Dah'da, breaking the combo. And since your stun combo damage pet probably isn't equipped to counter Elementium Bolt, you now have to swap your pets. The Black Lamb putting Alex to sleep with Soothe takes care of that.

The Lamb I was using happened to be a P/B Black Lamb; I think other breeds should have no problem finishing off Cindy in the same number of rounds. My Lamb always died on turn 6 after casting the second Chew. Had it made it to round 7, I would have simply hard swapped to my next pet since Chew can hit from the back row. If you really wanted to you could swap your second pet in on round 6 instead, but you'll eat some damage that otherwise the Lamb would soak for you.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Wenll » September 21st, 2013, 11:06 pm

=================================================================================
LVLing Tips and Tricks
=================================================================================
Tip 1: Get a Safari hat and make sure it is always equiped while lvling pets.
Tip 2: If you don't have any Lesser Pet Treats do the Beasts of Fable First to get 3 of em.
Tip 3: Always have Lesser Pet treat buff when lvling pets via the guides below
Tip 4: Get a xxx pet treat from the weekly pvp bag and use that when beginning to lvl pets one

of the days. Be sure you will not be interupted so as to not waiste it.
Tip 5: Hot key your flying mount to fly faster
Tip 6: Move your Battle Pet Bandages and Revive Battle pets into your bars somewhere to quickly

rez/heal your pets.
Tip 7: While lvling pets check what abilities your lvling pet has access to. You can use its

buffs or debuffs to help your team beat the other faster. Or you can do some strait up dmg.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Wenll » September 21st, 2013, 11:06 pm

=================================================================================
PET LEVELING FROM 1
=================================================================================
You want your pet to be at least lvl 5 before having it be a backup pet. So to do that quickly

I would recommend having your lvl 1 pet followed by 2 lvl 25 pets and head to Valley of the

Four Winds. Find "The Heartlands on your map (Middle north area) and from here find a Marsh

Fiddler to battle. They usually won't one shot your lvl 1 pet.. Here is my setup.

1: LVLING PET (x, x, x)=
2: Spawn of Onyxia [x] (1, 1, 1)
3: Onyxian Whelpling [x] (1, 1, 1)

From here just have your pet do 1 attack and then swap to your lvl 25's to kill the mobs. Your

pet should lvl to 5 or 6 ont he first battle and will be ready to start the pandarian lvling

section.

This is probably the quickest and easiest way of lvling your lvl 1 pet that is not out of the

way from your regular running around for pet battles.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Wenll » September 21st, 2013, 11:07 pm

=================================================================================
BEASTS OF FABLE
=================================================================================

Your basic lineup for the beasts of Fable pets with one exception are
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)
Exception boss:
1: Amber Moth [?] (2,1,2)
2: Bat [-] (1,2,1)
3: Chrominius [-] (1,1,2)
I have not found a team yet that can 2 man them for pet lvling. However these are good for

getting bags and the pet snacks that increase xp gained. The idea is to get all your big

attacks off in an order so they detonate at same time under howl and unholy ascension for

increased dmg to prevent them from healing themselves. If you get good enough you can instead

use your valks slash ability and then cast Unholy Ascension when you think your pet will die on

the following turn. If your ept does die on the following turn your pet will still be alive

after casting it due to being in its undead phase and can cast Curse of doom then as well which

will allow that ability to hit when Howl is up but its challenging to do as of 5.4) Be aware

all these fights have a bit of RNG in them. I recommend ahving the pet bandages for all fights

just in case.



Dos-Ryga
6 rounds
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)

Round 1: curse of Doom
Round 2: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 3: Geyser
Round 4: Whirlpool
Round 5: Switch to Chrominius
Round 6: Howl
Round 7: Surge of Power if the enemy is still alive


Goat??
6 rounds
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)

Round 1: curse of Doom
Round 2: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 3: Geyser
Round 4: Whirlpool
Round 5: Switch to Chrominius
Round 6: Howl
Round 7: Surge of Power if the enemy is still alive



Ti'un The wanderer - TownLong Steppes
6 rounds
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)

Round 1: curse of Doom
Round 2: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 3: Geyser
Round 4: Whirlpool
Round 5: Switch to Chrominius
Round 6: Howl
Round 7: Surge of Power if the enemy is still alive
(This is a highly RNG fight. I recommend having lots of bandages for this as it depends a lot

on if he uses his high dmg ability or not. If he kills one of your pets early with it you prob

won't win.)



No-No - vale of Eternal Blossoms
6 rounds
1: Amber Moth [9] (2,1,2)
2: Bat [4] (1,2,1)
3: Chrominius [6] (1,1,2)

Round 1: Moth Dust
Round 2: Pass
Round 3: Pass
Round 4: pass
Round 5: cocoon strike
Round 6: Moth Dust
Round 7 Alpha Strike
Round 8 Alpha Strike
Round 9: Pass
Round 10: Pass
Round 11: Moth Dust

This is another RNG fight tho easier. Depending on RNG u can actually solo this one using your

moth. The basic idea is that if he builds a DAM to pass until he has attacked twice. He if

dives under ground with the dam up the dive itself wont count as an attack so that may be 3

turns to pas. If he dives with no dam up use cocoon strike. Otherwise alpha strike if moth dust

is not up. But if he builds a dam pass until he kills his own dam. If moth dies swap to bat and

reckless strike, bite, reckless strike till nono is dead.





Gorespine - Dread Wastes
6 rounds
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)

Round 1: curse of Doom
Round 2: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 3: Geyser
Round 4: Whirlpool
Round 5: Switch to Chrominius
Round 6: Howl
Round 7: Surge of Power if the enemy is still alive




Greyhoof - Valley of the Four Winds
6 rounds
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)

Round 1: curse of Doom
Round 2: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 3: Geyser
Round 4: Whirlpool
Round 5: Switch to Chrominius
Round 6: Howl
Round 7: Surge of Power if the enemy is still alive



Skitterer Xi'a - Krasarang Wilds
6 rounds
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)

Round 1: curse of Doom
Round 2: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 3: Geyser
Round 4: Whirlpool
Round 5: Switch to Chrominius
Round 6: Howl
Round 7: Surge of Power if the enemy is still alive



Lucky Yi - Valley of the Four Winds
6 rounds
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)

Round 1: curse of Doom
Round 2: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 3: Geyser
Round 4: Whirlpool
Round 5: Switch to Chrominius
Round 6: Howl
Round 7: Surge of Power if the enemy is still alive



Ka'wi the Gorger - The Jade Forest
6 rounds
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)

Round 1: curse of Doom
Round 2: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 3: Geyser
Round 4: Whirlpool
Round 5: Switch to Chrominius
Round 6: Howl
Round 7: Surge of Power if the enemy is still alive
(This fights a bit RNG as he can prevent you from swapping your pets if he does you may want to

howl, and use bite then surge on final pet.)



Nitun - The Jade Forest
6 rounds
1: Unborn Val'kyr [6] (1,2,2)
2: Pandaren Water Spirit [9] (1,2,2)
3: Chrominius [6] (1,1,2)

Round 1: curse of Doom
Round 2: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 3: Geyser
Round 4: Whirlpool
Round 5: Switch to Chrominius
Round 6: Howl
Round 7: Surge of Power if the enemy is still alive


Return to home city and get your bags.

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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Wenll » September 21st, 2013, 11:08 pm

=================================================================================
Pandarian lvling guide
=================================================================================

Aki the Chosen
19 rounds
1: Spirit Crab [6] (1,2,1)
2: Carry pet
3: Amber Moth [9] (1,1,2)

vs Chirrup
- Shell Shield > Snap > Snap > Snap > Snap > Shell Shield > Snap > Snap
vs Stormlash
- Whirlpool
- Snap > Shell Shield > Snap > Snap
vs Whiskers
- Whirlpool > Snap > Snap
- Don't recast your Shell Shield from now on, the goal is to let your Spirit Crab die. In the

meantime, do as much damage as you can whithout killing Whiskers (skip turns if you have to)
- When your Crab dies, switch to Carry pet > switch to Amber Moth
- Moth Dust > Slicing Wind
- Cocoon Strike vs Dive
- Notes: With Whiskers mostly going first with Surge no matter if the Moth has superior speed,

Slicing Wind is the way to go here.






Thundering Pandaren Spirit
22-23 rounds fastest happen on 19

1: Elfin Rabbit [11] (1,2,1)
2: Mechanical Pandaren Dragonling [5] (1,2,1)
3: Carry pet

vs Pandaren Earth Spirit (7 rounds) 8 if you miss burrow
- Scratch > Burrow
- Scratch > Scratch > Scratch > Scratch > Burrow
vs Sludgy
- Switch to Mechanical Pandaren Dragonling
- Breath > Breath > Thunderbolt > Explode
- bring in Elfin Rabbit
vs Darnak (he comes out as Sludy is dead)
- switch to Elfin Rabbit
> Scratch > Scratch > Dodge > Burrow
Swap to carry pet
Swap to Elfin Rabbit
- scratch > dodge > burrow > scratch
- Notes: Scratch every turn, unless Darnak has BOTH Stone Rush and Burrow off cooldown (then

cast Scratch > Dodge), or he ONLY has Stone Rush off cooldown (then cast Burrow). If you do it

right, your Elfin Rabbit will not sustain any damage from Darnak until the final round which

will kill your pet and his leaving only your carry alive to gain exp.






Courageous Yon
17 rounds
1: Emerald Proto-Whelp [4] (2,2,1)
2: Carry pet
3: Darkmoon Tonk [7] (1,1,2)

vs Piqua
- Emerald Bite > Emerald Presence > Emerald Bite > Emerald Bite > Emerald Bite > Emerald Bite
vs Lapin
- Emerald Bite > Proto-Strike > Emerald Bite until Lapin dies
vs Bleat
- Emerald Bite > Emerald Bite > Emerald Bite
- switch to Carry pet
- switch to Darkmoon Tonk
- Shock and Awe > Ion Cannon







Burning Pandaren Spirit
17 rounds
1: Anubisath Idol [6] (1,2,1)
2: Snarly [7] (1,1,2)
3: Carry pet (will take quite a bit of damage from Crimson’s Cyclone. Should have 500 HP +)

vs Crimson
- Crush > Stoneskin > Crush > Crush > Crush
vs Pandaren Fire Spirit
- Deflection
- switch to Snarly
- Rip > Blood in the Water > Surge
vs Glowy
- Rip > Surge > Blood in the Water > Surge until Snarly dies (don't Kill Glowy)
- Switch to Carry pet
- switch to Anubisath Idol
- Stoneskin > Crush > Crush




(( Heal ))






Seeker Zusshi
13 rounds
1: Snarly 7-] (1,1,2)
2: Carry pet
3: Vampiric Batling [8] (1,2,1)

vs Diamond
- Rip > Blood in the Water > Surge > Surge
vs Mollus
- Rip > Surge (you should die at this point, but if you are still alive, do the following: ) >

Blood in the water > Surge until Snarly dies
- Switch to Carry pet
- switch to Vampiric Batling
- Bite > Bite > Bite
vs Skimmer
- Reckless Strike > Bite > Reckless Strike > Bite > Reckless Strike

- Notes: If you don't have a Vampiric Batling, a Bat [4] (1,2,1) should work just fine, as long

as you don't miss any strike.




(( Heal at Klaxxi'vess stable master on your way ))




Wastewalker Shu
14 rounds
1: Zandalari Anklerender [4] (2,2,2)
2: Chrominius [6] (1,1,2)
3: Carry pet

vs Crusher
- Black Claw > Hunting Party
vs Pounder
- Switch to Chrominius
- Howl > Bite > Surge of Power
vs Mutilator
- Bite (if you can) until your Chrominius dies
- Switch to Carry pet
- switch to Zandalari Anklerender
- Black Claw > Hunting Party





Flowing Pandaren Spirit
15 rounds
1: Vampiric Batling [8] (1,2,1)
2: Carry pet (your Carry pet should have around 700 HP to survive the fight)
3: Emerald Proto-Whelp [4] (2,1,1)

vs Marley
- Reckless Strike > Hawk Eye > Reckless Strike > Bite
vs Tiptoe
- Reckless Strike > Bite > Reckless Strike > Bite
- switch to Carry pet
- switch to Emerald Proto-Whelp- Emerald Bite > Emerald Bite > Emerald Bite
vs Pandaren Water Spirit
- Ancient Blessing (if below 50%)
- Emerald Bite > Emerald Bite > Proto Strike (When one turn left on geyser and whirlpool) >

Emerald Bite

- Notes: If you don't have a Vampiric Batling, a Bat [4] (1,2,1) should work just fine, as long

as you don't miss any strike. If you miss your first reckless strike I recomend to forfeight

battle and retry as you wont ahve taken dmg at that point.




(( Heal ))




Mo'ruk
17 rounds
1: Darkmoon Zeppelin [12] (1,2,2)
2: Chrominius [6] (1,1,2)
3: Carry pet

vs Woodcarver
- Missile > Decoy > Missile > Missile > Missile
vs Lightstalker
- Switch to Chrominius
- Howl > Surge of Power
vs Needleback1
- Bite (if you can) until your Chrominius dies
- switch to Darkmoon Zeppelin
- Missile > Decoy > Missile > Missile > Explode
- Notes: Decoy when there is 1-turn left on Headbutt's cooldown. Missile until Needleback has

618 HP or less > Explode
- Notes: your Carry pet doesn't need to participate, as he will be the only one left alive at

the end of the fight and will thus receive his xp.





Farmer Nishi
15 rounds
1: Carry pet
2: Eternal Strider [8] (1,2,2)
3: Darkmoon Tonk [7] (1,1,2)

vs Siren
- Attack with your Carry pet
- switch to Eternal Strider
- Cleansing Rain > Pump > Water Jet > Pump
vs Toothbreaker
- Water Jet > Pump > Cleansing Rain > Pump
vs Brood of Mothran
- Water Jet > Pump > Pump > Water Jet until your Eternal Strider dies > switch to Darkmoon Tonk
- Missile > Shock and Awe > Ion Canon



(( Heal at Halfhill stable master on your way ))




Hyuna of the Shrines
16 rounds
1: Emerald Proto-Whelp [4] (2,2,1)
2: Carry pet
3: Amber Moth [9] (2,1,2)

vs Skyshaper
- Emerald Bite > Emerald Bite > Emerald Bite
vs Fangor
- Emerald Bite > Proto-strike > Emerald Bite > Emerald Bite
vs Dor the Wall
- Emerald Proto Whelp dies
- Switch to carry pet
- Switch to Amber Moth
- Moth Dust > Alpha Strike > Cocoon Strike > Alpha Strike > Moth Dust > Alpha Strike > Alpha

Strike > Cocoon Strike > Moth Dust > Alpha Strike

- Notes: Cocoon Strike when Headbutt is up. Moth Dust when up, Alpha Strike otherwise





Whispering Pandaren Spirit
24 rounds
1: Anubisath Idol [6] (1,1,1)
2: Carry pet
3: Chrominius [6] (1,1,2)

vs Dusty
- Deflection > Sandstorm > Crush > Crush > Deflection > Crush > Crush > Sandstorm >

Deflection > Crush > Crush > Crush > Deflection > Sandstorm > Crush
vs Whispertail
- Crush > Crush > Crush
- Switch to Carry pet
- switch to Chrominius
- Bite > Bite > Bite
vs Pandaren Air Spirit
- Howl > Bite > Surge of Power




^^^^^^^^
Rounds 15-16 HP Nether Faerie Dragon

1: Carry pet
2: Nether Faerie Dragon [PP?] (2,1,1)
3: Chrominius [-] (1,1,2)

Start with carry pet and attack, switch to Nether Faerie Dragon and use Evanescence, than

Moonfire Arcane Blast. Using [ability]Evanescence/[/ability] starts your pet off with no damage

thanks to you always going first if they are cocoon. Keep using Arcane Blast, make sure to

break cacoon with it. than finish off with Moonfire. Whsipertail comes in and eats a dragon

power Arcane Blast, keep using that until Nether Faerie Dragon is dead. Bring in Chrominius use

Bite should only take 2 at most. Air spirit comes in - use Howl - Surge of Power. I did it in

15 rounds but my Nether is a HP breed, so I thinking a PP one can speed it up even more.

Have to do some more testing and see if I can get a PP one and level it up

Dusty can be killed 3rd turn with a Howl + Arcane Explosive + SOP from CHrom but you most

likely die to whisptail pet as you start with him. Leave you do a death swap to carry pet, than

to next pet that have to take out both pet. Another chrom maybe to bite kill than Howl - SOP

but not sure




=================================================================================
Pre Pandarian lvling guide
=================================================================================
(( Fly back to your capital city and take the portal to Shattrah ))
((If you have becklace use necklace))

Outlands:

Blood Knight Antari - Shadow Moon Valley ***pet suplies
14 rounds
1: Mechanical Pandaren Dragonling [5] (1, 1, 2)
2: Silkbead Snail [9] (2, 2, 1)
3: Carry pet

vs Arcanus
- Decoy > Breath > Breath > Breath
vs Jadefire
- Switch to Silkbead Snail
- Dive > Shell Shield > Absorb > Absorb > Absorb > Dive > Absorb > Absorb
vs Netherbit
- Switch to carry pet
- Switch to Mechanical Pandaren Dragonling
- Decoy > Breath > Bombing Run > Breath > Breath > Breath > Breath > Breath




(( Use your Argent Crusader's Tabard ))
NORTHREND



Major Payne
17-18 rounds
1: Carry pet (Needs 500 HP to survive)
2: Crow [8] (2,2,2)
3: Sinister Squashling [10] (2,2,2)

vs Grizzle
- Attack with your Carry pet > switch to Crow
- Call Darkness > Nocturnal Strike > Alpha Strike >Alpha Strik > Alpha Strike > Nocturnal

Strike
vs Beakmaster X-225
- Switch to Sinister Squashling
- Stun Seed > Leech Seed > Poison Lash > Leech Seed
- When your Stun Seed detonates, Beakmaster is stunned and Major Payne switches to Flore.

Beakmaster will die from your DoT in the back row.
vs Flore
- Poison Lash > Poison Lash > Poison Lash >
- Poison Lash until your Sinister Squashling dies > switch to Crow
- Call Darkness > Nocturnal Strike > Alpha Strike until the end




(( Hearthstone to your capital city ))
(( Take the portal to Deepholme ))



Bordin Steadyfist - deepholm
13 rounds
1: Snarly [7] (1,1,2)
2: Carry pet
3: Pandaren Water Spirit [9] (1,2,1)

vs Ruby
- Rip > Blood in the Water > Surge until Ruby dies
vs Crystallus
- Rip > Rip > Blood in the Water > Rip
- Switch to Carry pet whe n Snarly dies > switch to Pandaren Water Spirit
- Water Jet until Crystallus dies
vs Fracture
- Rip > Surge > Surge
- Switch to Carry Pet
- Switch to Pandaren Water Spirit
- water Jet
Notes :(- If Snarly is still alive when engaging Fracture, then immediately switch to Carry pet

> switch to Pandaren Water Spirit) Whirlpool > Dive when there is 1-round left on Elementium

Bolt > Water Jet until Fracture dies




(( Heal ))

(( Take the portal back to your capital city, then take the portal to Twlight Highlands ))



Goz Banefury - twlight handlands
12 rounds
1: Snarly [7] (1,1,2)
2: Carry pet
3: Darkmoon Tonk [7] (1,1,2)

vs Twilight
- Rip > Blood in the Water > Surge
vs Amythel
- Rip > Rip > Blood in the Water > Rip > Rip
- Switch to Carry pet
- switch to Darkmoon Tonk
- Missile > Missile
vs Helios
- Shock and Awe > Ion Canon > Missile




(( Take the portal back to your capital city ))
--------------------------------------------------------------------------
(( Take the portal to Uldum ))
(( Heal at Ramkahen stable master on your way ))




Obalis - uldum
20 rounds
1: Darkmoon Tonk [7] (1,2,2)
2: Carry pet
3: Emerald Proto-Whelp [4] (2,2,2)

vs Pyth
- Minefield > Missile > Ion Canon
vs Spring
- Missile > Missile
- Switch to Carry pet
- switch to Emerald Proto Whelp
- Emerald Presence > Emerald Bite > Emerald Bite
vs Clatter
- Emerald Dream > Emerald Presence > Emerald Bite > Emerald Bite > Emerald Bite




(( Take the portal back to your capital city, then take the portal to Hyjal ))



Brok - mount hyjal
16 rounds
1: Carry pet (should have 500 HP to survive)
2: Mechanical Pandaren Dragonling [5] (1,1,2)
3: Emperor Crab [4] (1,2,1)

vs Kali
- Attack with your Carry pet
- switch to Mechanical Pandaren Dragonling
- Breath > Decoy > Breath > Breath > Breath
vs Ashtail
- Bombing Run > Breath > Breath > Breath
- switch to Emperor Crab
- Snap > Snap > Snap
vs Incinderous
- Shell Shield > Snap > Snap > Snap > Snap





****************************************************
Darkmoon Faire - Jeremy Feasel
15 rounds
1: Infinite Whelpling [4] (1,1,1)
2: Mechanical Pandaren Dragonling [5] (1,2,2)
3: Carry pet

vs Judgement
- Tail Sweep > Tail Sweep > Healing Flame > Tail Sweep
vs Honky-Tonk
- Early advantage as soon as you have less than 700HP
- Tail Sweep until your Infinite Whelpling dies > switch to Mechanical Pandaren Dragonling
- Breath until Honky-Tonk dies
vs Fezwick
- Decoy > Breath until Fezwick has 560HP or less > Explode

- Notes: your Carry pet doesn't need to participate, as he will be the only one left alive at

the end of the fight and will thus receive his xp. If you are stunned against Honky-Tonk's

Shock and Awe (will happen once every 4 fights), you may need to reload the fight. Even though

the Zeppelin has a super effective move against Fezwick (Missile), Mechanical Pandaren

Dragonling is still better here, because it is faster and will always play first.

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Wenll
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Pet Score: 3592

Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Wenll » September 21st, 2013, 11:09 pm

=================================================================================
Pet Bag supplies
=================================================================================
Daily Grand Master Pet Tamers
These are the list of tamers that have Bags of pet supplies youc an get. Most you will kill in

Pandaria vy lvling your pets but a few of them you will have to fly out to and kill. I will

include below this lis a short guide on geting to them quickly after completing the Pandarian

lvling guide section. As far as killing them I won't go in depth with that as the ones that are

hard will be under the pandarian lvling guide and the others can easily be killed by most lvl

25 teams.

Kalimdor:
Stone Cold Trixxy - Winterspring (66,65) - level 19 pets - flying, dragonkin, beast

Eastern Kingdoms:
Lydia Accoste - Deadwind Pass (40,77) - level 19 pets - undead, undead, elemental

Outland:
Bloodknight Antari - Shadowmoon Valley (31,42) - level 24 pets - dragonkin, magic, elemental

Northrend:
Major Payne - Icecrown (77,20) - level 25 pets - beast, mechanical, elemental

Cataclysm:
Obalis - Uldum (57,42) - level 25 pets - beast, flying, critter

Pandaria:
Courageous Yon - Kun Lai Summit (36,74) - level 25 pets - flying, critter, beast
Seeker Zusshi - Townlong Steppes (36,52) - level 25 pets - elemental, critter, aquatic
Wastewalker Shu - Dread Wastes (55,38) - level 25 pets - aquatic, beast, elemental
Mo'ruk - Krasarang Wilds (62,45) - level 25 pets - flying, aquatic, beast
Hyuna of the Shrines - Jade Forest (48,54) - level 25 pets - aquatic, beast, flying
Aki the Chosen - Vale of Eternal Blossoms (68,41) - level 25 pets - critter, dragonkin, aquatic
Farmer Nishi - Valley of the Four Winds (46,44) - level 25 pets - beast, elemental, elemental

Spirit Tamers:
Thundering Pandaren Spirit - Kun-Lai Summit (65,94) - level 25 pets - beast, critter, elemental
Whispering Pandaren Spirit - Jade Forest (28,35) - level 25 pets - dragonkin, critter,

elemental
Burning Pandaren Spirit - Townlong Steppes (57,42) - level 25 pets - dragonkin, flying,

elemental
Flowing Pandaren Spirit - Dread Wastes (61,87) - level 25 pets - aquatic, critter, elemental





************************************************
Fastest Route
************************************************
Stone Cold Trixxy - Winterspring (66,65)
- After finishing Mount Hyjals final tamer in the Pandarian guide fly strait here.

Fly back to Mount hyjal and take portal back to main city
-fly to mage area and take portal to Blasted lands
-IF ally you can elect to not take portal to blasted lands and fly strait to Deadwind pass tho

portal would be faster tho more dangerous on a pvp realm.


Lydia Accoste - Deadwind Pass (40,77)
- Fly to Deadwind pass

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Wenll
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Pet Score: 3592

Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Wenll » September 21st, 2013, 11:10 pm

=================================================================================
Celestial Torunament part 1
=================================================================================


Lil Oondasata
6 rounds
1: Disgusting Oozeling [12] (2,1,1)
2: Sunreaver Micro-Sentry [4] (1,2,1)
3: Clockwork Gnome [11] (1,1,1)

Round 1: corrosion
Your Oozeling is force swapped with ClockworkGnome
Round 2: Build Turrent
Round 3: Switch to Sunreaver Micro-Sentry
Round 4: Call Lightning
Your Sunreaver Micro-Sentry dies
Switch to Disgusting Oozeling
Round 5: corrosion
Your Disgusting Oozeling dies
Switch to Clockwork Gnome
Round 6: Build Turrent
Round 7: Metal Fist





Lorewalker Cho
x rounds
1: Nether Faerie Dragon [11] (2,2,1)
2: Fel Flame [6] (2,2,1)
3: Flayer Youngling [12] (1,2,1)

vs Wisdom
- Moonfire > Arcane Blast > Arcane Blast
Patience
- Life Exchange > Moonfire > Arcane Blast
- Nether Faerie Dragon Dies
- Switch to Fel Flame
- Scorched Earth > Flame Breath
Vs Knowledge
- Conflagrate > Flame Breath > Scorched Earth > Flame Breath
- Fel Flame Dies
- Switch to Flayer Youngling
- Blitz





Sully "The Pickle" McLeary
x rounds
1: Bandicoon Kit [3] (2,1,1)
2: Kun-Lai Runt [4] (1,1,1)
3: Amber Moth [9] (1,1,2)

vs Socks
- Tongue Lash > Tongue Lash > Tongue Lash > Tongue Lash > Survival > Poison Fang
Vs Monte
- Poison Fang > Poison Fang
- Bandicoon Kit dies
- Switch to Kun-Lai Runt
- Rampage
Vs Rikki
- Mangle
- Kun Lai Runt dies
- Switch to Amber Moth
- Moth Dust > Cocoon Strike > Slicing Wind > Slicing Wind




Dr. Iron Goldbloom
x rounds
1: Lil Deathwing [4] (2,2,1)
2: Cogblade Raptor [3] (2,1,1)
3: Spawn of Onyxia [4] (1,1,1)

vs Screamer
- Elementium Bolt > Roll > Tail Sweep > Tail Sweep
- Screamer may swap out for Choas at this point
Vs Chaos
- Tail Sweep > Tail Sweep
- (If Screamer is not dead yet he will come back in now)
- Tail Sweep Screamer
Vs Trike
- Exposed Wounds > OverTune > Batter > Batter > Batter
If Lil Deathwing is still alive going into the last boss pet launch Elementium Bolt and then

Tail Sweep till dead. Just as a note here lil deathwing can solo almost 2 of the pets down

depending on RNG. I realize hes a collector cata edition pet but I would highly recommend

getting him if possible for this fight. Ive had fights where he killed the first 2 and got off

a couple shots on the third even.



Chen Stormstout
x rounds
1: Clockwork gnome [11] (1,1,1)
2: Kun-Lai Runt [4] (1,1,1)
3: Snarly [7] (1,2,2)

Vs Tonsa
- Build Turrent > Metal Fist > Repair > Metal Fist
Vs Chirps
- Swap to Kun-Lai Runt
- Rampage
VS Brewly
- Mangle > Thrash > Thrash > Rampage
- Kun-Lai Runt died
- Switch to Snarly
- Rip > Blood in the Water > Water Jet
(Due to RNG a bit on final boss pet I recommend killing this guy first out of the three)



Wrathion
x rounds
1: Rapana Whelk [3] (2,1,1)
2: Peddlefeet [5] (1,2,1)
3: Anubisath Idol [6] (1,1,1)

Vs Cindy
- Acid Goo > Absorb > Dive > Absorb, Absorb, Absorb
Vs Alex
- Acid G1oo > Dive > Absorb > Acid Goo > Absorb > Absorb >
- Rapana Whelk dies
- Switch to Peddlefeet
- Bow shot
Vs Dah'da
- Perfumed Arrow > Shot through the Heart > Bow Shot
- Peddlefeet dies
- Switch to Anubisath Idol
- Crush




Taran Zhu
x rounds
1: Ghostly Skull [7] (2,1,2)
2: Fossilized Hatchling [8] (2,1,2)
3: Mr. Grubbs [7] (2,1,1)

Vs Yen:
- Death Coil > Pass (stunned) > Death Coil > Ghostly Bite > pass as stunned
Vs Bono
- Unholy Ascension (if will die on next round) > Death Coil
- Pet Dies
- Swtich to Fossilized Hatchling
- Bone Storm > Ancient Blessing > Bite > Bite > Bone Storm > Bite > Bite
Vs Li
-Switch to Mr. Grubs
- Consume > Acidic Goo > Consume > Acidic Goo > Consume > Acidic Goo > Consume > Leap > Consume

> Acidic Goo > Consume

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Wenll
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Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Wenll » September 21st, 2013, 11:12 pm

=================================================================================
Celestial Torunament part 2
=================================================================================

Zao, Calflng of Niuzo

1: Unborn Val'kyr [6] (2,2,2) - HH will work as well
2: Pandaren Water Spirit [9] (1,2,2)
3: Chromnius [6] (2,1,2)

Round 1: curse of Doom
Round 2: Shadow Shock
Round 3: Unholy Ascension
Your Unborn Val'kyr dies
Switch to Pandaren water spirit
Round 4: Geyser
Round 5: Whirlpool
Round 6: Switch to Chrominius
Round 7: Howl
Round 8: Surge of Power if the enemy is still alive
Use Unholy > Geyser > Whirlpool > Howl = dead







Xu-Fu, Cub of Xuen

1: Darkmoon Zeppelin [12] (1,2,2)
2: Warbot [4] (1,1,1)
3: Darkmoon Tonk [7] (1,1,2)

Round 1: Decoy
Round 2: Missile
Round 3: Missile
Round 4: Missile
Round 5: Explode
Your Darkmoon Zeppelin dies
Switch to Warbot
Round 6: Extra Plating
Round 7: Missile
Round 8: MIssile
Round 9: Missile
Warbot dies
Switch to Darkmoon Tonk
Round 10: Shock and Awe
Round 11: Missile
Round 12: Ion Cannon when less then 539hp on boss








Chi Chi
1: cockroach [5] (1,1,1)
2: Shimmershell Snail [7] (1,1,1)
3: Silbread Snail [9] (1,1,1,)

Round 1: Swarm
Round 2: Swarm
Cockroach dies
Switch to Shimmershell Snail
Round 3: Dive
Round 4: Acidic Goo
Round 5: Ooze Touch
Round 6: Ooze Touch
Round 7: Ooze Touch
Round 8: Acidic Goo
Round 9: Ooze Touch
Round 10: Dive
Shimmershell Snail dies
Switch to Silkbead Snail
Round 11: Acidic Goo
Round 12: Dive
Round 13: Ooze Touch
Notes: use dive when eternal thingy is off cooldown on boss's abilities








Yu-la, Broodling of Yu'lon

1: Mr. Bigglesworth [5] (1,1,1)
2: Scourged Whelpling [8] (1,1,2)
3: Lil' Bad Wolf [10] (2, 2, 1) this one just encase

Round 1: Claw
Round 2: Ice Tomb
Round 3: Ice Barrier
Round 4: pass
Round 5: Scratch
Round 6: Scratch
Round 7: Claw
Round 8: Ice Tomb
Round 9: Ice Barrier
Round 10: pass
Round 11: Scratch
Round 12: Scratch
Round 13: Claw
Round 14: Ice Tomb
Round 15: Ice Barrier
Round 16: pass
Round 17: Scratch
Round 18: Scratch
Round 19: Claw
Round 20: Ice Tomb
Round 21: Ice Barrier
Round 22: pass
Round 23: Scratch
Round 24: Scratch

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Joined: January 30th, 2013
Pet Score: 2885

Re: Guide to tamer daily pet battles (5.3) - For veterans

Postby Nytemarerulez » September 22nd, 2013, 6:24 am

Wenll Nice repeat of all information few changes

1x Aki we come up with a faster team of like 12rounds and under using a Raptor + Clockwork Gnome

2x remember to limit the use of pets that most can't get like Lil'Deathwing I mention it in few of mine as I like him 2 much but need to have an alt for those who doesn't have it.

3x for Beast of Fable you only need 2x Teams (I recommend 2) but can be done with 1 - Lantern + MInFernal (HH) + Netherspace Abyssal (HH) you maybe use 1 team but I have 2x MinFernal(HH) and 2x Netherspace Abyssal and 2x Lanterns. Expect on NO-NO all can be beating on round 4 Illuminate + Explode + Explode for NO-NO start with Illuminate and switch to one of the explode pets - if no-no dived use explode so you hit when it comes up, if it did damn just pass - usually end this on turn 6/7 being Magic they can't ever be 1 shotted, and they can't take more than 35% of there health in one attack. Also for Tui that turtle you win on round 4 everytime and never have to worry about RNG

For the ones that heal if they don't cast the heal on 1st turn just forfeit and re-go lot faster than wasting heals/bandages. I can get through all MOP tamers and BOF in around an 1hr - 1hr and half - which is cool if I have to use 2x treats as it gives me buff for Death Knight and Major Payne.

Also regard to leveling a pet no need if you start with Aki you pet can start at level 1, only on Fire spirit, Other guy in townlong, guy in dread waste, and the water panda tamer do you need to have one that level 5+.

Also I have manage to use a pet against BOF a Lantern when it was 20+ and xps is only like 300 so not worth it for them. Also not worth level a pet off the tourney as they are weak xps as well.

For little Tommy I like the whole Yeti + Darkmoon Tonk / HP Menagerie Custodian kills him fast.

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